We propose a general-purpose approach to discovering active learning (AL) strategies from data. These strategies are transferable from one domain to another and can be used in conjunction with many machine learning models. To this end, we formalize the annotation process as a Markov decision process, design universal state and action spaces and introduce a new reward function that precisely model the AL objective of minimizing the annotation cost We seek to find an optimal (non-myopic) AL strategy using reinforcement learning. We evaluate the learned strategies on multiple unrelated domains and show that they consistently outperform state-of-the-art baselines.
Recent years have seen the development of mature solutions for reconstructing deformable surfaces from a single image, provided that they are relatively well-textured. By contrast, recovering the 3D shape of texture-less surfaces remains an open problem, and essentially relates to Shape-from-Shading. In this paper, we introduce a data-driven approach to this problem. We introduce a general framework that can predict diverse 3D representations, such as meshes, normals, and depth maps. Our experiments show that meshes are ill-suited to handle texture-less 3D reconstruction in our context. Furthermore, we demonstrate that our approach generalizes well to unseen objects, and that it yields higher-quality reconstructions than a state-of-the-art SfS technique, particularly in terms of normal estimates. Our reconstructions accurately model the fine details of the surfaces, such as the creases of a T-Shirt worn by a person.
Recovering a person's height from a single image is important for virtual garment fitting, autonomous driving and surveillance, however, it is also very challenging due to the absence of absolute scale information. We tackle the rarely addressed case, where camera parameters and scene geometry is unknown. To nevertheless resolve the inherent scale ambiguity, we infer height from statistics that are intrinsic to human anatomy and can be estimated from images directly, such as articulated pose, bone length proportions, and facial features. Our contribution is twofold. First, we experiment with different machine learning models to capture the relation between image content and human height. Second, we show that performance is predominantly limited by dataset size and create a new dataset that is three magnitudes larger, by mining explicit height labels and propagating them to additional images through face recognition and assignment consistency. Our evaluation shows that monocular height estimation is possible with a MAE of 5.56cm.
We present a novel deep architecture and a training strategy to learn a local feature pipeline from scratch, using collections of images without the need for human supervision. To do so we exploit depth and relative camera pose cues to create a virtual target that the network should achieve on one image, provided the outputs of the network for the other image. While this process is inherently non-differentiable, we show that we can optimize the network in a two-branch setup by confining it to one branch, while preserving differentiability in the other. We train our method on both indoor and outdoor datasets, with depth data from 3D sensors for the former, and depth estimates from an off-the-shelf Structure-from-Motion solution for the latter. Our models outperform the state of the art on sparse feature matching on both datasets, while running at 60+ fps for QVGA images.
We develop a deep architecture to learn to find good correspondences for wide-baseline stereo. Given a set of putative sparse matches and the camera intrinsics, we train our network in an end-to-end fashion to label the correspondences as inliers or outliers, while simultaneously using them to recover the relative pose, as encoded by the essential matrix. Our architecture is based on a multi-layer perceptron operating on pixel coordinates rather than directly on the image, and is thus simple and small. We introduce a novel normalization technique, called Context Normalization, which allows us to process each data point separately while imbuing it with global information, and also makes the network invariant to the order of the correspondences. Our experiments on multiple challenging datasets demonstrate that our method is able to drastically improve the state of the art with little training data.
We propose a single-shot approach for simultaneously detecting an object in an RGB image and predicting its 6D pose without requiring multiple stages or having to examine multiple hypotheses. Unlike a recently proposed single-shot technique for this task (Kehl et al., ICCV'17) that only predicts an approximate 6D pose that must then be refined, ours is accurate enough not to require additional post-processing. As a result, it is much faster - 50 fps on a Titan X (Pascal) GPU - and more suitable for real-time processing. The key component of our method is a new CNN architecture inspired by the YOLO network design that directly predicts the 2D image locations of the projected vertices of the object's 3D bounding box. The object's 6D pose is then estimated using a PnP algorithm. For single object and multiple object pose estimation on the LINEMOD and OCCLUSION datasets, our approach substantially outperforms other recent CNN-based approaches when they are all used without post-processing. During post-processing, a pose refinement step can be used to boost the accuracy of the existing methods, but at 10 fps or less, they are much slower than our method.
Images captured by fisheye lenses violate the pinhole camera assumption and suffer from distortions. Rectification of fisheye images is therefore a crucial preprocessing step for many computer vision applications. In this paper, we propose an end-to-end multi-context collaborative deep network for removing distortions from single fisheye images. In contrast to conventional approaches, which focus on extracting hand-crafted features from input images, our method learns high-level semantics and low-level appearance features simultaneously to estimate the distortion parameters. To facilitate training, we construct a synthesized dataset that covers various scenes and distortion parameter settings. Experiments on both synthesized and real-world datasets show that the proposed model significantly outperforms current state of the art methods. Our code and synthesized dataset will be made publicly available.
Modern 3D human pose estimation techniques rely on deep networks, which require large amounts of training data. While weakly-supervised methods require less supervision, by utilizing 2D poses or multi-view imagery without annotations, they still need a sufficiently large set of samples with 3D annotations for learning to succeed. In this paper, we propose to overcome this problem by learning a geometry-aware body representation from multi-view images without annotations. To this end, we use an encoder-decoder that predicts an image from one viewpoint given an image from another viewpoint. Because this representation encodes 3D geometry, using it in a semi-supervised setting makes it easier to learn a mapping from it to 3D human pose. As evidenced by our experiments, our approach significantly outperforms fully-supervised methods given the same amount of labeled data, and improves over other semi-supervised methods while using as little as 1% of the labeled data.
Each smile is unique: one person surely smiles in different ways (e.g., closing/opening the eyes or mouth). Given one input image of a neutral face, can we generate multiple smile videos with distinctive characteristics? To tackle this one-to-many video generation problem, we propose a novel deep learning architecture named Conditional Multi-Mode Network (CMM-Net). To better encode the dynamics of facial expressions, CMM-Net explicitly exploits facial landmarks for generating smile sequences. Specifically, a variational auto-encoder is used to learn a facial landmark embedding. This single embedding is then exploited by a conditional recurrent network which generates a landmark embedding sequence conditioned on a specific expression (e.g., spontaneous smile). Next, the generated landmark embeddings are fed into a multi-mode recurrent landmark generator, producing a set of landmark sequences still associated to the given smile class but clearly distinct from each other. Finally, these landmark sequences are translated into face videos. Our experimental results demonstrate the effectiveness of our CMM-Net in generating realistic videos of multiple smile expressions.
Many classical Computer Vision problems, such as essential matrix computation and pose estimation from 3D to 2D correspondences, can be solved by finding the eigenvector corresponding to the smallest, or zero, eigenvalue of a matrix representing a linear system. Incorporating this in deep learning frameworks would allow us to explicitly encode known notions of geometry, instead of having the network implicitly learn them from data. However, performing eigendecomposition within a network requires the ability to differentiate this operation. Unfortunately, while theoretically doable, this introduces numerical instability in the optimization process in practice. In this paper, we introduce an eigendecomposition-free approach to training a deep network whose loss depends on the eigenvector corresponding to a zero eigenvalue of a matrix predicted by the network. We demonstrate on several tasks, including keypoint matching and 3D pose estimation, that our approach is much more robust than explicit differentiation of the eigendecomposition, It has better convergence properties and yields state-of-the-art results on both tasks.