Abstract:Multimodal generative AI usually involves generating image or text responses given inputs in another modality. The evaluation of image-text relevancy is essential for measuring response quality or ranking candidate responses. In particular, binary relevancy evaluation, i.e., ``Relevant'' vs. ``Not Relevant'', is a fundamental problem. However, this is a challenging task considering that texts have diverse formats and the definition of relevancy varies in different scenarios. We find that Multimodal Large Language Models (MLLMs) are an ideal choice to build such evaluators, as they can flexibly handle complex text formats and take in additional task information. In this paper, we present LLaVA-RE, a first attempt for binary image-text relevancy evaluation with MLLM. It follows the LLaVA architecture and adopts detailed task instructions and multimodal in-context samples. In addition, we propose a novel binary relevancy data set that covers various tasks. Experimental results validate the effectiveness of our framework.
Abstract:We present an approach to generate high fidelity 3D face avatar with a high-resolution UV texture map from a single image. To estimate the face geometry, we use a deep neural network to directly predict vertex coordinates of the 3D face model from the given image. The 3D face geometry is further refined by a non-rigid deformation process to more accurately capture facial landmarks before texture projection. A key novelty of our approach is to train the shape regression network on facial images synthetically generated using a high-quality rendering engine. Moreover, our shape estimator fully leverages the discriminative power of deep facial identity features learned from millions of facial images. We have conducted extensive experiments to demonstrate the superiority of our optimized 2D-to-3D rendering approach, especially its excellent generalization property on real-world selfie images. Our proposed system of rendering 3D avatars from 2D images has a wide range of applications from virtual/augmented reality (VR/AR) and telepsychiatry to human-computer interaction and social networks.