Abstract:In streaming Reinforcement Learning (RL), transitions are observed and discarded immediately after a single update. While this minimizes resource usage for on-device applications, it makes agents notoriously sample-inefficient, since value-based losses alone struggle to extract meaningful representations from transient data. We propose extending Self-Predictive Representations (SPR) to the streaming pipeline to maximize the utility of every observed frame. However, due to the highly correlated samples induced by the streaming regime, naively applying this auxiliary loss results in training instabilities. Thus, we introduce orthogonal gradient updates relative to the momentum target and resolve gradient conflicts arising from streaming-specific optimizers. Validated across the Atari, MinAtar, and Octax suites, our approach systematically outperforms existing streaming baselines. Latent-space analysis, including t-SNE visualizations and effective-rank measurements, confirms that our method learns significantly richer representations, bridging the performance gap caused by the absence of a replay buffer, while remaining efficient enough to train on just a few CPU cores.
Abstract:Evaluating the real-world capabilities of AI systems requires grounding benchmark performance in human-interpretable measures of task difficulty. Existing approaches that rely on direct human task completion time annotations are costly, noisy, and difficult to scale across benchmarks. In this work, we propose BRIDGE, a unified psychometric framework that learns the latent difficulty scale from model responses and anchors it to human task completion time. Using a two-parameter logistic Item Response Theory model, we jointly estimate latent task difficulty and model capability from model performance data across multiple benchmarks. We demonstrate that latent task difficulty varies linearly with the logarithm of human completion time, allowing human task completion time to be inferred for new benchmarks from model performance alone. Leveraging this alignment, we forecast frontier model capabilities in terms of human task length and independently reproduce METR's exponential scaling results, with the 50% solvable task horizon doubling approximately every 6 months.




Abstract:Reinforcement Learning (RL) has progressed from simple control tasks to complex real-world challenges with large state spaces. While RL excels in these tasks, training time remains a limitation. Reward shaping is a popular solution, but existing methods often rely on value functions, which face scalability issues. This paper presents a novel safety-oriented reward-shaping framework inspired by barrier functions, offering simplicity and ease of implementation across various environments and tasks. To evaluate the effectiveness of the proposed reward formulations, we conduct simulation experiments on CartPole, Ant, and Humanoid environments, along with real-world deployment on the Unitree Go1 quadruped robot. Our results demonstrate that our method leads to 1.4-2.8 times faster convergence and as low as 50-60% actuation effort compared to the vanilla reward. In a sim-to-real experiment with the Go1 robot, we demonstrated better control and dynamics of the bot with our reward framework.