The Kinematic Theory of rapid movements and its associated Sigma-Lognormal model have been extensively used in a large variety of applications. While the physical and biological meaning of the model have been widely tested and validated for rapid movements, some shortcomings have been detected when it is used with continuous long and complex movements. To alleviate such drawbacks, and inspired by the motor equivalence theory and a conceivable visual feedback, this paper proposes a novel framework to extract the Sigma-Lognormal parameters, namely iDeLog. Specifically, iDeLog consists of two steps. The first one, influenced by the motor equivalence model, separately derives an initial action plan defined by a set of virtual points and angles from the trajectory and a sequence of lognormals from the velocity. In the second step, based on a hypothetical visual feedback compatible with an open-loop motor control, the virtual target points of the action plan are iteratively moved to improve the matching between the observed and reconstructed trajectory and velocity. During experiments conducted with handwritten signatures, iDeLog obtained promising results as compared to the previous development of the Sigma-Lognormal.
Developing an automatic signature verification system is challenging and demands a large number of training samples. This is why synthetic handwriting generation is an emerging topic in document image analysis. Some handwriting synthesizers use the motor equivalence model, the well-established hypothesis from neuroscience, which analyses how a human being accomplishes movement. Specifically, a motor equivalence model divides human actions into two steps: 1) the effector independent step at cognitive level and 2) the effector dependent step at motor level. In fact, recent work reports the successful application to Western scripts of a handwriting synthesizer, based on this theory. This paper aims to adapt this scheme for the generation of synthetic signatures in two Indic scripts, Bengali (Bangla), and Devanagari (Hindi). For this purpose, we use two different online and offline databases for both Bengali and Devanagari signatures. This paper reports an effective synthesizer for static and dynamic signatures written in Devanagari or Bengali scripts. We obtain promising results with artificially generated signatures in terms of appearance and performance when we compare the results with those for real signatures.
The Kinematic Theory of rapid movements, and its associated Sigma-Lognormal, model 2D spatiotemporal trajectories. It is constructed mainly as a temporal overlap of curves between virtual target points. Specifically, it uses an arc and a lognormal as primitives for the representation of the trajectory and velocity, respectively. This paper proposes developing this model, in what we call the Kinematic Theory Transform, which establishes a mathematical framework that allows further primitives to be used. Mainly, we evaluate Euler curves to link virtual target points and Gaussian, Beta, Gamma, Double-bounded lognormal, and Generalized Extreme Value functions to model the bell-shaped velocity profile. Using these primitives, we report reconstruction results with spatiotemporal trajectories executed by human beings, animals, and anthropomorphic robots.
Signature synthesis is a computation technique that generates artificial specimens which can support decision making in automatic signature verification. A lot of work has been dedicated to this subject, which centres on synthesizing dynamic and static two-dimensional handwriting on canvas. This paper proposes a framework to generate synthetic 3D on-air signatures exploiting the lognormality principle, which mimics the complex neuromotor control processes at play as the fingertip moves. Addressing the usual cases involving the development of artificial individuals and duplicated samples, this paper contributes to the synthesis of: (1) the trajectory and velocity of entirely 3D new signatures; (2) kinematic information when only the 3D trajectory of the signature is known, and (3) duplicate samples of 3D real signatures. Validation was conducted by generating synthetic 3D signature databases mimicking real ones and showing that automatic signature verifications of genuine and skilled forgeries report performances similar to those of real and synthetic databases. We also observed that training 3D automatic signature verifiers with duplicates can reduce errors. We further demonstrated that our proposal is also valid for synthesizing 3D air writing and gestures. Finally, a perception test confirmed the human likeness of the generated specimens. The databases generated are publicly available, only for research purposes, at .
This work proposes two statistical approaches for the synthesis of keystroke biometric data based on Universal and User-dependent Models. Both approaches are validated on the bot detection task, using the keystroke synthetic data to better train the systems. Our experiments include a dataset with 136 million keystroke events from 168,000 subjects. We have analyzed the performance of the two synthesis approaches through qualitative and quantitative experiments. Different bot detectors are considered based on two supervised classifiers (Support Vector Machine and Long Short-Term Memory network) and a learning framework including human and generated samples. Our results prove that the proposed statistical approaches are able to generate realistic human-like synthetic keystroke samples. Also, the classification results suggest that in scenarios with large labeled data, these synthetic samples can be detected with high accuracy. However, in few-shot learning scenarios it represents an important challenge.
Background- This paper summarizes the state-of-the-art and applications based on online handwritting signals with special emphasis on e-security and e-health fields. Methods- In particular, we focus on the main achievements and challenges that should be addressed by the scientific community, providing a guide document for future research. Conclusions- Among all the points discussed in this article, we remark the importance of considering security, health, and metadata from a joint perspective. This is especially critical due to the double use possibilities of these behavioral signals.
This article presents SVC-onGoing, an on-going competition for on-line signature verification where researchers can easily benchmark their systems against the state of the art in an open common platform using large-scale public databases, such as DeepSignDB and SVC2021_EvalDB, and standard experimental protocols. SVC-onGoing is based on the ICDAR 2021 Competition on On-Line Signature Verification (SVC 2021), which has been extended to allow participants anytime. The goal of SVC-onGoing is to evaluate the limits of on-line signature verification systems on popular scenarios (office/mobile) and writing inputs (stylus/finger) through large-scale public databases. Three different tasks are considered in the competition, simulating realistic scenarios as both random and skilled forgeries are simultaneously considered on each task. The results obtained in SVC-onGoing prove the high potential of deep learning methods in comparison with traditional methods. In particular, the best signature verification system has obtained Equal Error Rate (EER) values of 3.33% (Task 1), 7.41% (Task 2), and 6.04% (Task 3). Future studies in the field should be oriented to improve the performance of signature verification systems on the challenging mobile scenarios of SVC-onGoing in which several mobile devices and the finger are used during the signature acquisition.
This paper describes the experimental framework and results of the ICDAR 2021 Competition on On-Line Signature Verification (SVC 2021). The goal of SVC 2021 is to evaluate the limits of on-line signature verification systems on popular scenarios (office/mobile) and writing inputs (stylus/finger) through large-scale public databases. Three different tasks are considered in the competition, simulating realistic scenarios as both random and skilled forgeries are simultaneously considered on each task. The results obtained in SVC 2021 prove the high potential of deep learning methods. In particular, the best on-line signature verification system of SVC 2021 obtained Equal Error Rate (EER) values of 3.33% (Task 1), 7.41% (Task 2), and 6.04% (Task 3). SVC 2021 will be established as an on-going competition, where researchers can easily benchmark their systems against the state of the art in an open common platform using large-scale public databases such as DeepSignDB and SVC2021_EvalDB, and standard experimental protocols.
Parkinson's disease (PD) is commonly characterized by several motor symptoms, such as bradykinesia, akinesia, rigidity, and tremor. The analysis of patients' fine motor control, particularly handwriting, is a powerful tool to support PD assessment. Over the years, various dynamic attributes of handwriting, such as pen pressure, stroke speed, in-air time, etc., which can be captured with the help of online handwriting acquisition tools, have been evaluated for the identification of PD. Motion events, and their associated spatio-temporal properties captured in online handwriting, enable effective classification of PD patients through the identification of unique sequential patterns. This paper proposes a novel classification model based on one-dimensional convolutions and Bidirectional Gated Recurrent Units (BiGRUs) to assess the potential of sequential information of handwriting in identifying Parkinsonian symptoms. One-dimensional convolutions are applied to raw sequences as well as derived features; the resulting sequences are then fed to BiGRU layers to achieve the final classification. The proposed method outperformed state-of-the-art approaches on the PaHaW dataset and achieved competitive results on the NewHandPD dataset.