The Kinematic Theory of rapid movements and its associated Sigma-Lognormal model have been extensively used in a large variety of applications. While the physical and biological meaning of the model have been widely tested and validated for rapid movements, some shortcomings have been detected when it is used with continuous long and complex movements. To alleviate such drawbacks, and inspired by the motor equivalence theory and a conceivable visual feedback, this paper proposes a novel framework to extract the Sigma-Lognormal parameters, namely iDeLog. Specifically, iDeLog consists of two steps. The first one, influenced by the motor equivalence model, separately derives an initial action plan defined by a set of virtual points and angles from the trajectory and a sequence of lognormals from the velocity. In the second step, based on a hypothetical visual feedback compatible with an open-loop motor control, the virtual target points of the action plan are iteratively moved to improve the matching between the observed and reconstructed trajectory and velocity. During experiments conducted with handwritten signatures, iDeLog obtained promising results as compared to the previous development of the Sigma-Lognormal.
Developing an automatic signature verification system is challenging and demands a large number of training samples. This is why synthetic handwriting generation is an emerging topic in document image analysis. Some handwriting synthesizers use the motor equivalence model, the well-established hypothesis from neuroscience, which analyses how a human being accomplishes movement. Specifically, a motor equivalence model divides human actions into two steps: 1) the effector independent step at cognitive level and 2) the effector dependent step at motor level. In fact, recent work reports the successful application to Western scripts of a handwriting synthesizer, based on this theory. This paper aims to adapt this scheme for the generation of synthetic signatures in two Indic scripts, Bengali (Bangla), and Devanagari (Hindi). For this purpose, we use two different online and offline databases for both Bengali and Devanagari signatures. This paper reports an effective synthesizer for static and dynamic signatures written in Devanagari or Bengali scripts. We obtain promising results with artificially generated signatures in terms of appearance and performance when we compare the results with those for real signatures.
The Kinematic Theory of rapid movements, and its associated Sigma-Lognormal, model 2D spatiotemporal trajectories. It is constructed mainly as a temporal overlap of curves between virtual target points. Specifically, it uses an arc and a lognormal as primitives for the representation of the trajectory and velocity, respectively. This paper proposes developing this model, in what we call the Kinematic Theory Transform, which establishes a mathematical framework that allows further primitives to be used. Mainly, we evaluate Euler curves to link virtual target points and Gaussian, Beta, Gamma, Double-bounded lognormal, and Generalized Extreme Value functions to model the bell-shaped velocity profile. Using these primitives, we report reconstruction results with spatiotemporal trajectories executed by human beings, animals, and anthropomorphic robots.
Signature synthesis is a computation technique that generates artificial specimens which can support decision making in automatic signature verification. A lot of work has been dedicated to this subject, which centres on synthesizing dynamic and static two-dimensional handwriting on canvas. This paper proposes a framework to generate synthetic 3D on-air signatures exploiting the lognormality principle, which mimics the complex neuromotor control processes at play as the fingertip moves. Addressing the usual cases involving the development of artificial individuals and duplicated samples, this paper contributes to the synthesis of: (1) the trajectory and velocity of entirely 3D new signatures; (2) kinematic information when only the 3D trajectory of the signature is known, and (3) duplicate samples of 3D real signatures. Validation was conducted by generating synthetic 3D signature databases mimicking real ones and showing that automatic signature verifications of genuine and skilled forgeries report performances similar to those of real and synthetic databases. We also observed that training 3D automatic signature verifiers with duplicates can reduce errors. We further demonstrated that our proposal is also valid for synthesizing 3D air writing and gestures. Finally, a perception test confirmed the human likeness of the generated specimens. The databases generated are publicly available, only for research purposes, at .
New methods for generating synthetic handwriting images for biometric applications have recently been developed. The temporal evolution of handwriting from childhood to adulthood is usually left unexplored in these works. This paper proposes a novel methodology for including temporal evolution in a handwriting synthesizer by means of simplifying the text trajectory plan and handwriting dynamics. This is achieved through a tailored version of the kinematic theory of rapid human movements and the neuromotor inspired handwriting synthesizer. The realism of the proposed method has been evaluated by comparing the temporal evolution of real and synthetic samples both quantitatively and subjectively. The quantitative test is based on a visual perception algorithm that compares the letter variability and the number of strokes in the real and synthetic handwriting produced at different ages. In the subjective test, 30 people are asked to evaluate the perceived realism of the evolution of the synthetic handwriting.
This project explores the feasibility of remote patient monitoring based on the analysis of 3D movements captured with smartwatches. We base our analysis on the Kinematic Theory of Rapid Human Movement. We have validated our research in a real case scenario for stroke rehabilitation at the Guttmann Institute5 (neurorehabilitation hospital), showing promising results. Our work could have a great impact in remote healthcare applications, improving the medical efficiency and reducing the healthcare costs. Future steps include more clinical validation, developing multi-modal analysis architectures (analysing data from sensors, images, audio, etc.), and exploring the application of our technology to monitor other neurodegenerative diseases.
Assessing the physical condition in rehabilitation scenarios is a challenging problem, since it involves Human Activity Recognition (HAR) and kinematic analysis methods. In addition, the difficulties increase in unconstrained rehabilitation scenarios, which are much closer to the real use cases. In particular, our aim is to design an upper-limb assessment pipeline for stroke patients using smartwatches. We focus on the HAR task, as it is the first part of the assessing pipeline. Our main target is to automatically detect and recognize four key movements inspired by the Fugl-Meyer assessment scale, which are performed in both constrained and unconstrained scenarios. In addition to the application protocol and dataset, we propose two detection and classification baseline methods. We believe that the proposed framework, dataset and baseline results will serve to foster this research field.
This work proposes two statistical approaches for the synthesis of keystroke biometric data based on Universal and User-dependent Models. Both approaches are validated on the bot detection task, using the keystroke synthetic data to better train the systems. Our experiments include a dataset with 136 million keystroke events from 168,000 subjects. We have analyzed the performance of the two synthesis approaches through qualitative and quantitative experiments. Different bot detectors are considered based on two supervised classifiers (Support Vector Machine and Long Short-Term Memory network) and a learning framework including human and generated samples. Our results prove that the proposed statistical approaches are able to generate realistic human-like synthetic keystroke samples. Also, the classification results suggest that in scenarios with large labeled data, these synthetic samples can be detected with high accuracy. However, in few-shot learning scenarios it represents an important challenge.
Background- This paper summarizes the state-of-the-art and applications based on online handwritting signals with special emphasis on e-security and e-health fields. Methods- In particular, we focus on the main achievements and challenges that should be addressed by the scientific community, providing a guide document for future research. Conclusions- Among all the points discussed in this article, we remark the importance of considering security, health, and metadata from a joint perspective. This is especially critical due to the double use possibilities of these behavioral signals.