There are various automotive applications that rely on correctly interpreting point cloud data recorded with radar sensors. We present a deep learning approach for histogram-based processing of such point clouds. Compared to existing methods, the design of our approach is extremely simple: it boils down to computing a point cloud histogram and passing it through a multi-layer perceptron. Our approach matches and surpasses state-of-the-art approaches on the task of automotive radar object type classification. It is also robust to noise that often corrupts radar measurements, and can deal with missing features of single radar reflections. Finally, the design of our approach makes it more interpretable than existing methods, allowing insightful analysis of its decisions.
Single-view 3D object reconstruction has seen much progress, yet methods still struggle generalizing to novel shapes unseen during training. Common approaches predominantly rely on learned global shape priors and, hence, disregard detailed local observations. In this work, we address this issue by learning a hierarchy of priors at different levels of locality from ground truth input depth maps. We argue that exploiting local priors allows our method to efficiently use input observations, thus improving generalization in visible areas of novel shapes. At the same time, the combination of local and global priors enables meaningful hallucination of unobserved parts resulting in consistent 3D shapes. We show that the hierarchical approach generalizes much better than the global approach. It generalizes not only between different instances of a class but also across classes and to unseen arrangements of objects.
Active learning aims to reduce the high labeling cost involved in training machine learning models on large datasets by efficiently labeling only the most informative samples. Recently, deep active learning has shown success on various tasks. However, the conventional evaluation scheme used for deep active learning is below par. Current methods disregard some apparent parallel work in the closely related fields. Active learning methods are quite sensitive w.r.t. changes in the training procedure like data augmentation. They improve by a large-margin when integrated with semi-supervised learning, but barely perform better than the random baseline. We re-implement various latest active learning approaches for image classification and evaluate them under more realistic settings. We further validate our findings for semantic segmentation. Based on our observations, we realistically assess the current state of the field and propose a more suitable evaluation protocol.
We present a convolutional neural network for joint 3D shape prediction and viewpoint estimation from a single input image. During training, our network gets the learning signal from a silhouette of an object in the input image - a form of self-supervision. It does not require ground truth data for 3D shapes and the viewpoints. Because it relies on such a weak form of supervision, our approach can easily be applied to real-world data. We demonstrate that our method produces reasonable qualitative and quantitative results on natural images for both shape estimation and viewpoint prediction. Unlike previous approaches, our method does not require multiple views of the same object instance in the dataset, which significantly expands the applicability in practical robotics scenarios. We showcase it by using the hallucinated shapes to improve the performance on the task of grasping real-world objects both in simulation and with a PR2 robot.
The ability to understand visual information from limited labeled data is an important aspect of machine learning. While image-level classification has been extensively studied in a semi-supervised setting, dense pixel-level classification with limited data has only drawn attention recently. In this work, we propose an approach for semi-supervised semantic segmentation that learns from limited pixel-wise annotated samples while exploiting additional annotation-free images. It uses two network branches that link semi-supervised classification with semi-supervised segmentation including self-training. The dual-branch approach reduces both the low-level and the high-level artifacts typical when training with few labels. The approach attains significant improvement over existing methods, especially when trained with very few labeled samples. On several standard benchmarks - PASCAL VOC 2012, PASCAL-Context, and Cityscapes - the approach achieves new state-of-the-art in semi-supervised learning.
Convolutional networks for single-view object reconstruction have shown impressive performance and have become a popular subject of research. All existing techniques are united by the idea of having an encoder-decoder network that performs non-trivial reasoning about the 3D structure of the output space. In this work, we set up two alternative approaches that perform image classification and retrieval respectively. These simple baselines yield better results than state-of-the-art methods, both qualitatively and quantitatively. We show that encoder-decoder methods are statistically indistinguishable from these baselines, thus indicating that the current state of the art in single-view object reconstruction does not actually perform reconstruction but image classification. We identify aspects of popular experimental procedures that elicit this behavior and discuss ways to improve the current state of research.
We present an approach to semantic scene analysis using deep convolutional networks. Our approach is based on tangent convolutions - a new construction for convolutional networks on 3D data. In contrast to volumetric approaches, our method operates directly on surface geometry. Crucially, the construction is applicable to unstructured point clouds and other noisy real-world data. We show that tangent convolutions can be evaluated efficiently on large-scale point clouds with millions of points. Using tangent convolutions, we design a deep fully-convolutional network for semantic segmentation of 3D point clouds, and apply it to challenging real-world datasets of indoor and outdoor 3D environments. Experimental results show that the presented approach outperforms other recent deep network constructions in detailed analysis of large 3D scenes.
We present a deep convolutional decoder architecture that can generate volumetric 3D outputs in a compute- and memory-efficient manner by using an octree representation. The network learns to predict both the structure of the octree, and the occupancy values of individual cells. This makes it a particularly valuable technique for generating 3D shapes. In contrast to standard decoders acting on regular voxel grids, the architecture does not have cubic complexity. This allows representing much higher resolution outputs with a limited memory budget. We demonstrate this in several application domains, including 3D convolutional autoencoders, generation of objects and whole scenes from high-level representations, and shape from a single image.
We train generative 'up-convolutional' neural networks which are able to generate images of objects given object style, viewpoint, and color. We train the networks on rendered 3D models of chairs, tables, and cars. Our experiments show that the networks do not merely learn all images by heart, but rather find a meaningful representation of 3D models allowing them to assess the similarity of different models, interpolate between given views to generate the missing ones, extrapolate views, and invent new objects not present in the training set by recombining training instances, or even two different object classes. Moreover, we show that such generative networks can be used to find correspondences between different objects from the dataset, outperforming existing approaches on this task.
We present a convolutional network capable of inferring a 3D representation of a previously unseen object given a single image of this object. Concretely, the network can predict an RGB image and a depth map of the object as seen from an arbitrary view. Several of these depth maps fused together give a full point cloud of the object. The point cloud can in turn be transformed into a surface mesh. The network is trained on renderings of synthetic 3D models of cars and chairs. It successfully deals with objects on cluttered background and generates reasonable predictions for real images of cars.