Humans, in comparison to robots, are remarkably adept at reaching for objects in cluttered environments. The best existing robot planners are based on random sampling of configuration space -- which becomes excessively high-dimensional with large number of objects. Consequently, most planners often fail to efficiently find object manipulation plans in such environments. We addressed this problem by identifying high-level manipulation plans in humans, and transferring these skills to robot planners. We used virtual reality to capture human participants reaching for a target object on a tabletop cluttered with obstacles. From this, we devised a qualitative representation of the task space to abstract the decision making, irrespective of the number of obstacles. Based on this representation, human demonstrations were segmented and used to train decision classifiers. Using these classifiers, our planner produced a list of waypoints in task space. These waypoints provided a high-level plan, which could be transferred to an arbitrary robot model and used to initialise a local trajectory optimiser. We evaluated this approach through testing on unseen human VR data, a physics-based robot simulation, and a real robot (dataset and code are publicly available). We found that the human-like planner outperformed a state-of-the-art standard trajectory optimisation algorithm, and was able to generate effective strategies for rapid planning -- irrespective of the number of obstacles in the environment.
Humans, in comparison to robots, are remarkably adept at reaching for objects in cluttered environments. The best existing robot planners are based on random sampling in configuration space -- which becomes excessively high-dimensional with a large number of objects. Consequently, most of these planners suffer from limited object manipulation. We address this problem by learning high-level manipulation planning skills from humans and transfer these skills to robot planners. We used virtual reality to generate data from human participants whilst they reached for objects on a cluttered table top. From this, we devised a qualitative representation of the task space to abstract human decisions, irrespective of the number of objects in the way. Based on this representation, human demonstrations were segmented and used to train decision classifiers. Using these classifiers, our planner produced a list of waypoints in task space. These waypoints provide a high-level plan, which can be transferred to an arbitrary robot model and used to initialize a local trajectory optimiser. We evaluated this approach through testing on unseen human VR data, a physics-based robot simulation and real robot experiments. We find that this human-like planner outperforms a state-of-the-art standard trajectory optimisation algorithm and is able to generate effective strategies for rapid planning, irrespective of the number of objects in a cluttered environment. Our dataset and source code are publicly available.