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Matthew Stephenson

NDAI Agreements

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Feb 11, 2025
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Towards Bio-inspired Heuristically Accelerated Reinforcement Learning for Adaptive Underwater Multi-Agents Behaviour

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Feb 10, 2025
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Codenames as a Benchmark for Large Language Models

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Dec 16, 2024
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GAVEL: Generating Games Via Evolution and Language Models

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Jul 12, 2024
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Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds

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Sep 05, 2023
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Physics-Based Task Generation through Causal Sequence of Physical Interactions

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Aug 16, 2023
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NovPhy: A Testbed for Physical Reasoning in Open-world Environments

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Mar 03, 2023
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Measuring Board Game Distance

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Jan 10, 2023
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The Ludii Game Description Language is Universal

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May 03, 2022
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Spatial State-Action Features for General Games

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Jan 17, 2022
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