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Matthew Stephenson

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Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds

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Sep 05, 2023
Frederic Abraham, Matthew Stephenson

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Physics-Based Task Generation through Causal Sequence of Physical Interactions

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Aug 16, 2023
Chathura Gamage, Vimukthini Pinto, Matthew Stephenson, Jochen Renz

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Physics-Based Task Generation Through Causal Sequence of Physical Interactions

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Aug 05, 2023
Chathura Gamage, Vimukthini Pinto, Matthew Stephenson, Jochen Renz

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NovPhy: A Testbed for Physical Reasoning in Open-world Environments

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Mar 03, 2023
Chathura Gamage, Vimukthini Pinto, Cheng Xue, Peng Zhang, Ekaterina Nikonova, Matthew Stephenson, Jochen Renz

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Measuring Board Game Distance

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Jan 10, 2023
Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne

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The Ludii Game Description Language is Universal

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May 03, 2022
Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne

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Spatial State-Action Features for General Games

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Jan 17, 2022
Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne

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General Board Geometry

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Nov 22, 2021
Cameron Browne, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers

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Optimised Playout Implementations for the Ludii General Game System

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Nov 04, 2021
Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne

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Automatic Generation of Board Game Manuals

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Sep 20, 2021
Matthew Stephenson, Eric Piette, Dennis J. N. J. Soemers, Cameron Browne

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