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Éric Piette

Valet: A Standardized Testbed of Traditional Imperfect-Information Card Games

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Mar 03, 2026
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Generalized Rapid Action Value Estimation in Memory-Constrained Environments

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Feb 26, 2026
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GAVEL: Generating Games Via Evolution and Language Models

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Jul 12, 2024
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Measuring Board Game Distance

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Jan 10, 2023
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The Ludii Game Description Language is Universal

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May 03, 2022
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Spatial State-Action Features for General Games

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Jan 17, 2022
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General Board Geometry

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Nov 22, 2021
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Optimised Playout Implementations for the Ludii General Game System

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Nov 04, 2021
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General Board Game Concepts

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Jul 02, 2021
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Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration

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May 30, 2020
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