Picture for Dennis J. N. J. Soemers

Dennis J. N. J. Soemers

For How Long Should We Be Punching? Learning Action Duration in Fighting Games

Add code
May 20, 2026
Viaarxiv icon

StratFormer: Adaptive Opponent Modeling and Exploitation in Imperfect-Information Games

Add code
Apr 28, 2026
Viaarxiv icon

Generalized Proof-Number Monte-Carlo Tree Search

Add code
Jun 16, 2025
Viaarxiv icon

Environment Descriptions for Usability and Generalisation in Reinforcement Learning

Add code
Dec 22, 2024
Figure 1 for Environment Descriptions for Usability and Generalisation in Reinforcement Learning
Viaarxiv icon

Anytime Sequential Halving in Monte-Carlo Tree Search

Add code
Nov 11, 2024
Figure 1 for Anytime Sequential Halving in Monte-Carlo Tree Search
Figure 2 for Anytime Sequential Halving in Monte-Carlo Tree Search
Figure 3 for Anytime Sequential Halving in Monte-Carlo Tree Search
Figure 4 for Anytime Sequential Halving in Monte-Carlo Tree Search
Viaarxiv icon

Exploring RL-based LLM Training for Formal Language Tasks with Programmed Rewards

Add code
Oct 22, 2024
Figure 1 for Exploring RL-based LLM Training for Formal Language Tasks with Programmed Rewards
Figure 2 for Exploring RL-based LLM Training for Formal Language Tasks with Programmed Rewards
Figure 3 for Exploring RL-based LLM Training for Formal Language Tasks with Programmed Rewards
Figure 4 for Exploring RL-based LLM Training for Formal Language Tasks with Programmed Rewards
Viaarxiv icon

GAVEL: Generating Games Via Evolution and Language Models

Add code
Jul 12, 2024
Figure 1 for GAVEL: Generating Games Via Evolution and Language Models
Figure 2 for GAVEL: Generating Games Via Evolution and Language Models
Figure 3 for GAVEL: Generating Games Via Evolution and Language Models
Figure 4 for GAVEL: Generating Games Via Evolution and Language Models
Viaarxiv icon

Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing

Add code
Jul 03, 2024
Figure 1 for Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing
Figure 2 for Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing
Figure 3 for Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing
Figure 4 for Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing
Viaarxiv icon

Games of Knightian Uncertainty as AGI testbeds

Add code
Jun 27, 2024
Figure 1 for Games of Knightian Uncertainty as AGI testbeds
Figure 2 for Games of Knightian Uncertainty as AGI testbeds
Viaarxiv icon

Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games

Add code
Jun 13, 2024
Figure 1 for Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games
Figure 2 for Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games
Figure 3 for Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games
Viaarxiv icon