Interactive and embodied tasks pose at least two fundamental challenges to existing Vision & Language (VL) models, including 1) grounding language in trajectories of actions and observations, and 2) referential disambiguation. To tackle these challenges, we propose an Embodied MultiModal Agent (EMMA): a unified encoder-decoder model that reasons over images and trajectories, and casts action prediction as multimodal text generation. By unifying all tasks as text generation, EMMA learns a language of actions which facilitates transfer across tasks. Different to previous modular approaches with independently trained components, we use a single multitask model where each task contributes to goal completion. EMMA performs on par with similar models on several VL benchmarks and sets a new state-of-the-art performance (36.81% success rate) on the Dialog-guided Task Completion (DTC), a benchmark to evaluate dialog-guided agents in the Alexa Arena
Automated image captioning has the potential to be a useful tool for people with vision impairments. Images taken by this user group are often noisy, which leads to incorrect and even unsafe model predictions. In this paper, we propose a quality-agnostic framework to improve the performance and robustness of image captioning models for visually impaired people. We address this problem from three angles: data, model, and evaluation. First, we show how data augmentation techniques for generating synthetic noise can address data sparsity in this domain. Second, we enhance the robustness of the model by expanding a state-of-the-art model to a dual network architecture, using the augmented data and leveraging different consistency losses. Our results demonstrate increased performance, e.g. an absolute improvement of 2.15 on CIDEr, compared to state-of-the-art image captioning networks, as well as increased robustness to noise with up to 3 points improvement on CIDEr in more noisy settings. Finally, we evaluate the prediction reliability using confidence calibration on images with different difficulty/noise levels, showing that our models perform more reliably in safety-critical situations. The improved model is part of an assisted living application, which we develop in partnership with the Royal National Institute of Blind People.
Recent video+language datasets cover domains where the interaction is highly structured, such as instructional videos, or where the interaction is scripted, such as TV shows. Both of these properties can lead to spurious cues to be exploited by models rather than learning to ground language. In this paper, we present GrOunded footbAlL commentaries (GOAL), a novel dataset of football (or `soccer') highlights videos with transcribed live commentaries in English. As the course of a game is unpredictable, so are commentaries, which makes them a unique resource to investigate dynamic language grounding. We also provide state-of-the-art baselines for the following tasks: frame reordering, moment retrieval, live commentary retrieval and play-by-play live commentary generation. Results show that SOTA models perform reasonably well in most tasks. We discuss the implications of these results and suggest new tasks for which GOAL can be used. Our codebase is available at: https://gitlab.com/grounded-sport-convai/goal-baselines.