A good clustering algorithm can discover natural groupings in data. These groupings, if used wisely, provide a form of weak supervision for learning representations. In this work, we present Clustering-based Contrastive Learning (CCL), a new clustering-based representation learning approach that uses labels obtained from clustering along with video constraints to learn discriminative face features. We demonstrate our method on the challenging task of learning representations for video face clustering. Through several ablation studies, we analyze the impact of creating pair-wise positive and negative labels from different sources. Experiments on three challenging video face clustering datasets: BBT-0101, BF-0502, and ACCIO show that CCL achieves a new state-of-the-art on all datasets.
Interactions between people are often governed by their relationships. On the flip side, social relationships are built upon several interactions. Two strangers are more likely to greet and introduce themselves while becoming friends over time. We are fascinated by this interplay between interactions and relationships, and believe that it is an important aspect of understanding social situations. In this work, we propose neural models to learn and jointly predict interactions, relationships, and the pair of characters that are involved. We note that interactions are informed by a mixture of visual and dialog cues, and present a multimodal architecture to extract meaningful information from them. Localizing the pair of interacting characters in video is a time-consuming process, instead, we train our model to learn from clip-level weak labels. We evaluate our models on the MovieGraphs dataset and show the impact of modalities, use of longer temporal context for predicting relationships, and achieve encouraging performance using weak labels as compared with ground-truth labels. Code is online.
Understanding stories is a challenging reading comprehension problem for machines as it requires reading a large volume of text and following long-range dependencies. In this paper, we introduce the Shmoop Corpus: a dataset of 231 stories that are paired with detailed multi-paragraph summaries for each individual chapter (7,234 chapters), where the summary is chronologically aligned with respect to the story chapter. From the corpus, we construct a set of common NLP tasks, including Cloze-form question answering and a simplified form of abstractive summarization, as benchmarks for reading comprehension on stories. We then show that the chronological alignment provides a strong supervisory signal that learning-based methods can exploit leading to significant improvements on these tasks. We believe that the unique structure of this corpus provides an important foothold towards making machine story comprehension more approachable.
Understanding videos such as TV series and movies requires analyzing who the characters are and what they are doing. We address the challenging problem of clustering face tracks based on their identity. Different from previous work in this area, we choose to operate in a realistic and difficult setting where: (i) the number of characters is not known a priori; and (ii) face tracks belonging to minor or background characters are not discarded. To this end, we propose Ball Cluster Learning (BCL), a supervised approach to carve the embedding space into balls of equal size, one for each cluster. The learned ball radius is easily translated to a stopping criterion for iterative merging algorithms. This gives BCL the ability to estimate the number of clusters as well as their assignment, achieving promising results on commonly used datasets. We also present a thorough discussion of how existing metric learning literature can be adapted for this task.
Learning text-video embeddings usually requires a dataset of video clips with manually provided captions. However, such datasets are expensive and time consuming to create and therefore difficult to obtain on a large scale. In this work, we propose instead to learn such embeddings from video data with readily available natural language annotations in the form of automatically transcribed narrations. The contributions of this work are three-fold. First, we introduce HowTo100M: a large-scale dataset of 136 million video clips sourced from 1.22M narrated instructional web videos depicting humans performing and describing over 23k different visual tasks. Our data collection procedure is fast, scalable and does not require any additional manual annotation. Second, we demonstrate that a text-video embedding trained on this data leads to state-of-the-art results for text-to-video retrieval and action localization on instructional video datasets such as YouCook2 or CrossTask. Finally, we show that this embedding transfers well to other domains: fine-tuning on generic Youtube videos (MSR-VTT dataset) and movies (LSMDC dataset) outperforms models trained on these datasets alone. Our dataset, code and models will be publicly available at: www.di.ens.fr/willow/research/howto100m/.
Analyzing the story behind TV series and movies often requires understanding who the characters are and what they are doing. With improving deep face models, this may seem like a solved problem. However, as face detectors get better, clustering/identification needs to be revisited to address increasing diversity in facial appearance. In this paper, we address video face clustering using unsupervised methods. Our emphasis is on distilling the essential information, identity, from the representations obtained using deep pre-trained face networks. We propose a self-supervised Siamese network that can be trained without the need for video/track based supervision, and thus can also be applied to image collections. We evaluate our proposed method on three video face clustering datasets. The experiments show that our methods outperform current state-of-the-art methods on all datasets. Video face clustering is lacking a common benchmark as current works are often evaluated with different metrics and/or different sets of face tracks.
Humans learn to solve tasks of increasing complexity by building on top of previously acquired knowledge. Typically, there exists a natural progression in the tasks that we learn - most do not require completely independent solutions, but can be broken down into simpler subtasks. We propose to represent a solver for each task as a neural module that calls existing modules (solvers for simpler tasks) in a functional program-like manner. Lower modules are a black box to the calling module, and communicate only via a query and an output. Thus, a module for a new task learns to query existing modules and composes their outputs in order to produce its own output. Our model effectively combines previous skill-sets, does not suffer from forgetting, and is fully differentiable. We test our model in learning a set of visual reasoning tasks, and demonstrate improved performances in all tasks by learning progressively. By evaluating the reasoning process using human judges, we show that our model is more interpretable than an attention-based baseline.
There is growing interest in artificial intelligence to build socially intelligent robots. This requires machines to have the ability to "read" people's emotions, motivations, and other factors that affect behavior. Towards this goal, we introduce a novel dataset called MovieGraphs which provides detailed, graph-based annotations of social situations depicted in movie clips. Each graph consists of several types of nodes, to capture who is present in the clip, their emotional and physical attributes, their relationships (i.e., parent/child), and the interactions between them. Most interactions are associated with topics that provide additional details, and reasons that give motivations for actions. In addition, most interactions and many attributes are grounded in the video with time stamps. We provide a thorough analysis of our dataset, showing interesting common-sense correlations between different social aspects of scenes, as well as across scenes over time. We propose a method for querying videos and text with graphs, and show that: 1) our graphs contain rich and sufficient information to summarize and localize each scene; and 2) subgraphs allow us to describe situations at an abstract level and retrieve multiple semantically relevant situations. We also propose methods for interaction understanding via ordering, and reason understanding. MovieGraphs is the first benchmark to focus on inferred properties of human-centric situations, and opens up an exciting avenue towards socially-intelligent AI agents.