Proactivity in robot assistance refers to the robot's ability to anticipate user needs and perform assistive actions without explicit requests. This requires understanding user routines, predicting consistent activities, and actively seeking information to predict inconsistent behaviors. We propose SLaTe-PRO (Sequential Latent Temporal model for Predicting Routine Object usage), which improves upon prior state-of-the-art by combining object and user action information, and conditioning object usage predictions on past history. Additionally, we find some human behavior to be inherently stochastic and lacking in contextual cues that the robot can use for proactive assistance. To address such cases, we introduce an interactive query mechanism that can be used to ask queries about the user's intended activities and object use to improve prediction. We evaluate our approach on longitudinal data from three households, spanning 24 activity classes. SLaTe-PRO performance raises the F1 score metric to 0.57 without queries, and 0.60 with user queries, over a score of 0.43 from prior work. We additionally present a case study with a fully autonomous household robot.
Proactive robot assistance enables a robot to anticipate and provide for a user's needs without being explicitly asked. We formulate proactive assistance as the problem of the robot anticipating temporal patterns of object movements associated with everyday user routines, and proactively assisting the user by placing objects to adapt the environment to their needs. We introduce a generative graph neural network to learn a unified spatio-temporal predictive model of object dynamics from temporal sequences of object arrangements. We additionally contribute the Household Object Movements from Everyday Routines (HOMER) dataset, which tracks household objects associated with human activities of daily living across 50+ days for five simulated households. Our model outperforms the leading baseline in predicting object movement, correctly predicting locations for 11.1% more objects and wrongly predicting locations for 11.5% fewer objects used by the human user.