Abstract:The development of safe and beneficial AI requires that systems can learn and act in accordance with human preferences. However, explicitly specifying these preferences by hand is often infeasible. Inverse reinforcement learning (IRL) addresses this challenge by inferring preferences, represented as reward functions, from expert behaviour. We introduce Q-based Variational IRL (QVIRL), a novel Bayesian IRL method that recovers a posterior distribution over rewards from expert demonstrations via primarily learning a variational distribution over optimal Q-values. Unlike previous approaches, QVIRL combines scalability with uncertainty quantification, important for safety-critical applications as well as active learning. We demonstrate QVIRL's strong performance in apprenticeship learning across various tasks, including gridworlds, Lunar Lander, the Highway Environment, and two ATARI games both with static expert data and with active learning. It is the first method for Bayesian IRL that demonstrates training from raw pixel observations.
Abstract:Humanoid and quadrupedal robots have the potential to revolutionize the way we work, interact, and coexist with intelligent machines. To understand their effects on society and how they can enable scientific discovery, we assess the current capabilities of these systems along hardware, locomotion, autonomy, data, and applications. We identify recent advances and key open challenges that must be overcome to enable widespread adoption and new use cases for legged robots. Last, we provide an outlook on the future of legged robots, exploring their ethical considerations, economic potential, policy implications, and broader societal effects.
Abstract:Bayesian Optimisation (BO) under unknown constraints is particularly challenging when feasible regions are small. In such settings, existing methods that typically rely solely on evaluations of the true objective and constraints struggle to efficiently explore the design space. However, many real-world applications offer auxiliary data sources (e.g. surrogate models or simplified simulations) that can support early exploration. Despite this potential, their integration into constrained BO remains largely unexplored. We propose a general multi-source framework that extends constrained Max-value Entropy Search, capturing inter-source correlation while balancing evaluation cost and information gain. Experiments on both synthetic and physics-based benchmarks show that our method efficiently identifies feasible and optimal solutions, even when auxiliary data are only weakly correlated. The proposed approach consistently outperforms existing methods, particularly in early-stage exploration.
Abstract:Markov Decision Processes (MDPs) often exhibit significant redundancy due to symmetries and shared structure across state-goal pairs in real-world Goal-Conditioned Reinforcement Learning (GCRL). While hierarchical policies have been motivated for horizon reduction via temporal abstraction in offline GCRL, we demonstrate that hierarchy also enables absolute abstraction. By introducing relativised options as well as distinct representations for different levels of the hierarchy, we demonstrate how an agent can reuse experience across similar contexts of the state-space. Based on this framework, we introduce two simple algorithms for learning relativised options and abstracting from the absolute frame of reference. Our experiments show that such inductive biases significantly improve performance in offline GCRL.