Abstract:Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.
Abstract:Existing methods for scene text detection can be divided into two paradigms: segmentation-based and anchor-based. While Segmentation-based methods are well-suited for irregular shapes, they struggle with compact or overlapping layouts. Conversely, anchor-based approaches excel for complex layouts but suffer from irregular shapes. To strengthen their merits and overcome their respective demerits, we propose a Complementary Proposal Network (CPN) that seamlessly and parallelly integrates semantic and geometric information for superior performance. The CPN comprises two efficient networks for proposal generation: the Deformable Morphology Semantic Network, which generates semantic proposals employing an innovative deformable morphological operator, and the Balanced Region Proposal Network, which produces geometric proposals with pre-defined anchors. To further enhance the complementarity, we introduce an Interleaved Feature Attention module that enables semantic and geometric features to interact deeply before proposal generation. By leveraging both complementary proposals and features, CPN outperforms state-of-the-art approaches with significant margins under comparable computation cost. Specifically, our approach achieves improvements of 3.6%, 1.3% and 1.0% on challenging benchmarks ICDAR19-ArT, IC15, and MSRA-TD500, respectively. Code for our method will be released.