Skyfall AI
Abstract:Frontier large language models (LLMs) excel as autonomous agents in many domains, yet they remain untested in complex enterprise systems where hidden workflows create cascading effects across interconnected databases. Existing enterprise benchmarks evaluate surface-level agentic task completion similar to general consumer benchmarks, ignoring true challenges in enterprises, such as limited observability, large database state, and hidden workflows with cascading side effects. We introduce World of Workflows (WoW), a realistic ServiceNow-based environment incorporating 4,000+ business rules and 55 active workflows embedded in the system, alongside WoW-bench, a benchmark of 234 tasks evaluating constrained agentic task completion and enterprise dynamics modeling capabilities. We reveal two major takeaways: (1) Frontier LLMs suffer from dynamics blindness, consistently failing to predict the invisible, cascading side effects of their actions, which leads to silent constraint violations, and (2) reliability in opaque systems requires grounded world modeling, where agents must mentally simulate hidden state transitions to bridge the observability gap when high-fidelity feedback is unavailable. For reliable and useful enterprise agents, WoW motivates a new paradigm to explicitly learn system dynamics. We release our GitHub for setting up and evaluating WoW.
Abstract:The computer vision and image processing research community has been involved in standardizing video data communications for the past many decades, leading to standards such as AVC, HEVC, VVC, AV1, AV2, etc. However, recent groundbreaking works have focused on employing deep learning-based techniques to replace the traditional video codec pipeline to a greater affect. Neural video codecs (NVC) create an end-to-end ML-based solution that does not rely on any handcrafted features (motion or edge-based) and have the ability to learn content-aware compression strategies, offering better adaptability and higher compression efficiency than traditional methods. This holds a great potential not only for hardware design, but also for various video streaming platforms and applications, especially video conferencing applications such as MS-Teams or Zoom that have found extensive usage in classrooms and workplaces. However, their high computational demands currently limit their use in real-time applications like video conferencing. To address this, we propose a region-of-interest (ROI) based neural video compression model that leverages 2D Gaussian Splatting. Unlike traditional codecs, 2D Gaussian Splatting is capable of real-time decoding and can be optimized using fewer data points, requiring only thousands of Gaussians for decent quality outputs as opposed to millions in 3D scenes. In this work, we designed a video pipeline that speeds up the encoding time of the previous Gaussian splatting-based image codec by 88% by using a content-aware initialization strategy paired with a novel Gaussian inter-frame redundancy-reduction mechanism, enabling Gaussian splatting to be used for a video-codec solution, the first of its kind solution in this neural video codec space.