Abstract:Recent 3D vision-language models (3D VLMs) construct geometry aware tokens by projecting 2D visual features into world coordinates, enabling spatial reasoning for tasks such as 3D question answering. However, this design generates thousands of tokens per scene, resulting in substantial computational and memory overhead. While token compression has been extensively studied in 2D VLMs, existing approaches rely on semantic relevance or attention-based selection that overlook the structured spatial nature of 3D tokens. Moreover, redundancy in 3D representations cannot be resolved by spatial proximity alone, as object-level token imbalance persists even after spatial aggregation. To address this, we propose 3DZip, a three-stage token compression framework that first applies coarse voxelization to remove point-level redundancy, then selects anchor tokens based on feature-space diversity via a Determinantal Point Process, and finally merges remaining tokens under spatial constraints to preserve geometric coherence. Experiments on three 3D question answering benchmarks demonstrate that 3DZip consistently outperforms existing compression methods, retaining 94.7% of the original performance with only 128 tokens, achieving a $1.92\times$ faster inference speed.
Abstract:Query-agnostic KV cache eviction compresses a context once and reuses the resulting cache for arbitrary future queries, but performance can collapse under tight budgets. Existing methods primarily improve which original KV pairs are retained. We introduce RestoreKV, which complements this selection-based formulation with learned restoration under the same total KV budget. Our key insight is that, although the information lost through eviction is context-specific, the mechanism for generating its compact complement can be shared across contexts. After context prefill, a few restore tokens attend to the full KV cache in a single LoRA-adapted pass, generating a compact, context-conditioned restore cache. The base importance scorer and eviction rule remain unchanged, and the adapters are disabled for all subsequent queries and decoding. RestoreKV is trained through parameter-efficient self-distillation from the frozen full-cache model, optimizing only $0.4\%$ of the parameters and requiring no task-specific tuning. Across four backbones and four long-context benchmarks, RestoreKV substantially reduces compression-induced degradation. On Qwen3-4B, it improves 59 of 60 paired, budget-matched settings across five base eviction methods; at a $5\%$ budget, it raises KVzip from $38.2$ to $73.2$ on RULER-4K. Applied to KVzip+, RestoreKV reaches $86.4$ RULER accuracy at $16\times$ compression on the KVPress Benchmark, while adding less than $0.5\%$ one-time cache-construction overhead in a 32K-context evaluation. Our project page is available at https://paper.pnu-cvsp.com/RestoreKV/
Abstract:Recent high-resolution Multimodal Large Language Models (MLLMs) generate thousands of visual tokens per input, leading to a visual token explosion that introduces severe latency bottlenecks. While token pruning mitigates this issue, state-of-the-art subset-optimization methods typically rely on iterative subset construction to jointly capture visual diversity and instruction relevance. As visual token counts scale, this sequential dependency introduces significant selection overhead, severely limiting the translation of theoretical FLOPs reductions into actual wall-clock speedups. To address this limitation, we propose Single-Forward Pruner (SFPruner), a structural reformulation of visual token pruning that embeds redundancy control directly into the scoring space, bypassing the need for iterative combinatorial optimization. Our non-iterative framework achieves redundancy-aware importance selection in a single forward pass through two complementary mechanisms. First, to attenuate redundancy at the covariance level, we introduce a semantics-guided ridge leverage scheme. By integrating instruction relevance and visual saliency, this mechanism suppresses dominant covariance directions and mitigates representation bias. Second, ranking-based directional masking resolves residual overlap through asymmetric similarity competition, where higher-scoring tokens explicitly suppress redundant lower-scoring alternatives via parallel tensor operations. Extensive evaluations demonstrate that our approach maintains stable selection costs, reducing the token selection process by up to 110 ms, from 112.4 ms to just 2.5 ms at 512 tokens in Qwen2.5-VL. This structural efficiency successfully translates theoretical token reductions into tangible inference speedups while preserving highly competitive performance against state-of-the-art techniques under aggressive compression.
Abstract:Dynamic scene reconstruction remains challenging due to the heterogeneous and spatially varying nature of real-world motion. Although recent 3D Gaussian Splatting methods have introduced diverse deformation formulations for dynamic novel view synthesis, each method typically relies on a single deformation model within its representation, which limits robustness across diverse dynamic scenarios. In this work, we study a fundamental problem-multi-deformation modeling for dynamic 3D Gaussian representations-under two distinct integration constraints that differ in when and how multiple deformation experts interact during training. From a Mixture-of-Experts (MoE) perspective, we view multi-deformation modeling as the problem of combining multiple specialized deformation models within a unified 3D representation. We first introduce Mixture of Deformation Experts (MoDE), which integrates multiple deformation experts directly into the deformable Gaussian Splatting pipeline through joint optimization. In MoDE, experts operate on a shared canonical Gaussian representation, enabling multi-deformation modeling without introducing additional training stages or modifying the original optimization schedule. In contrast, we further present Mixture of Experts for Dynamic Gaussian Splatting (MoE-GS) under a different integration constraint, where deformation experts are optimized independently and combined through a separate routing stage. As a result, expert interaction occurs over non-canonical Gaussian representations after individual optimization. Together, these two approaches provide alternative strategies for multi-deformation modeling, clarifying how integration constraints shape the design and behavior of deformation experts in dynamic 3D Gaussian representations. Our code is available at: https://github.com/cvsp-lab/MoE-GS-studio.
Abstract:Reconstructing dynamic scenes with complex human-object interactions is a fundamental challenge in computer vision and graphics. Existing Gaussian Splatting methods either rely on human pose priors while neglecting dynamic objects, or approximate all motions within a single field, limiting their ability to capture interaction-rich dynamics. To address this gap, we propose Human-Object Interaction Gaussian Splatting (HOIGS), which explicitly models interaction-induced deformation between humans and objects through a cross-attention-based HOI module. Distinct deformation baselines are employed to extract features: HexPlane for humans and Cubic Hermite Spline (CHS) for objects. By integrating these heterogeneous features, HOIGS effectively captures interdependent motions and improves deformation estimation in scenarios involving occlusion, contact, and object manipulation. Comprehensive experiments on multiple datasets demonstrate that our method consistently outperforms state-of-the-art human-centric and 4D Gaussian approaches, highlighting the importance of explicitly modeling human-object interactions for high-fidelity reconstruction.
Abstract:Large Vision-Language Models (LVLMs) have achieved impressive progress in multimodal reasoning, yet they remain prone to object hallucinations, generating descriptions of objects that are not present in the input image. Recent approaches attempt to mitigate hallucinations by suppressing unreliable visual signals in the vision encoder, but many rely on iterative optimization for each input, resulting in substantial inference latency. In this work, we investigate the internal attention dynamics of vision encoders in LVLMs and identify a consistent three-phase structure of visual information processing: diffusion, focus, and rediffusion. Our analysis reveals that hallucination behavior is particularly sensitive to tokens receiving low attention during the focus phase. Motivated by this observation, we propose a lightweight inference-time intervention that selectively suppresses such tokens during the focus phase. The method operates in a training-free manner using statistics from a single forward pass and employs a Determinantal Point Process (DPP) to preserve diverse visual cues while filtering redundant tokens. Extensive experiments across multiple LVLM backbones and decoding strategies demonstrate that the proposed approach consistently reduces hallucination metrics while maintaining competitive caption quality. Moreover, compared to adversarial uncertainty estimation methods, our approach achieves comparable hallucination mitigation with negligible additional inference latency.
Abstract:We introduce LivingWorld, an interactive framework for generating 4D worlds with environmental dynamics from a single image. While recent advances in 3D scene generation enable large-scale environment creation, most approaches focus primarily on reconstructing static geometry, leaving scene-scale environmental dynamics such as clouds, water, or smoke largely unexplored. Modeling such dynamics is challenging because motion must remain coherent across an expanding scene while supporting low-latency user feedback. LivingWorld addresses this challenge by progressively constructing a globally coherent motion field as the scene expands. To maintain global consistency during expansion, we introduce a geometry-aware alignment module that resolves directional and scale ambiguities across views. We further represent motion using a compact hash-based motion field, enabling efficient querying and stable propagation of dynamics throughout the scene. This representation also supports bidirectional motion propagation during rendering, producing long and temporally coherent 4D sequences without relying on expensive video-based refinement. On a single RTX 5090 GPU, generating each new scene expansion step requires 9 seconds, followed by 3 seconds for motion alignment and motion field updates, enabling interactive 4D world generation with globally coherent environmental dynamics. Video demonstrations are available at cvsp-lab.github.io/LivingWorld.
Abstract:Recent 4D Gaussian Splatting (4DGS) methods achieve impressive dynamic scene reconstruction but often rely on piecewise linear velocity approximations and short temporal windows. This disjointed modeling leads to severe temporal fragmentation, forcing primitives to be repeatedly eliminated and regenerated to track complex nonlinear dynamics. This makeshift approximation eliminates the long-term temporal identity of objects and causes an inevitable proliferation of Gaussians, hindering scalability to extended video sequences. To address this, we propose TRiGS, a novel 4D representation that utilizes unified, continuous geometric transformations. By integrating $SE(3)$ transformations, hierarchical Bezier residuals, and learnable local anchors, TRiGS models geometrically consistent rigid motions for individual primitives. This continuous formulation preserves temporal identity and effectively mitigates unbounded memory growth. Extensive experiments demonstrate that TRiGS achieves high fidelity rendering on standard benchmarks while uniquely scaling to extended video sequences (e.g., 600 to 1200 frames) without severe memory bottlenecks, significantly outperforming prior works in temporal stability.
Abstract:Large Vision-Language Models (LVLMs) have adopted visual token pruning strategies to mitigate substantial computational overhead incurred by extensive visual token sequences. While prior works primarily focus on either attention-based or diversity-based pruning methods, in-depth analysis of these approaches' characteristics and limitations remains largely unexplored. In this work, we conduct thorough empirical analysis using effective rank (erank) as a measure of feature diversity and attention score entropy to investigate visual token processing mechanisms and analyze the strengths and weaknesses of each approach. Our analysis reveals two insights: (1) Our erank-based quantitative analysis shows that many diversity-oriented pruning methods preserve substantially less feature diversity than intended; moreover, analysis using the CHAIR dataset reveals that the diversity they do retain is closely tied to increased hallucination frequency compared to attention-based pruning. (2) We further observe that attention-based approaches are more effective on simple images where visual evidence is concentrated, while diversity-based methods better handle complex images with distributed features. Building on these empirical insights, we show that incorporating image-aware adjustments into existing hybrid pruning strategies consistently improves their performance. We also provide a minimal instantiation of our empirical findings through a simple adaptive pruning mechanism, which achieves strong and reliable performance across standard benchmarks as well as hallucination-specific evaluations. Our project page available at https://cvsp-lab.github.io/AgilePruner.
Abstract:Referring Image Segmentation (RIS) aims to segment a target object described by a natural language expression. Existing methods have evolved by leveraging the vision information into the language tokens. To more effectively exploit visual contexts for fine-grained segmentation, we propose a novel Visual Informative Part Attention (VIPA) framework for referring image segmentation. VIPA leverages the informative parts of visual contexts, called a visual expression, which can effectively provide the structural and semantic visual target information to the network. This design reduces high-variance cross-modal projection and enhances semantic consistency in an attention mechanism of the referring image segmentation. We also design a visual expression generator (VEG) module, which retrieves informative visual tokens via local-global linguistic context cues and refines the retrieved tokens for reducing noise information and sharing informative visual attributes. This module allows the visual expression to consider comprehensive contexts and capture semantic visual contexts of informative regions. In this way, our framework enables the network's attention to robustly align with the fine-grained regions of interest. Extensive experiments and visual analysis demonstrate the effectiveness of our approach. Our VIPA outperforms the existing state-of-the-art methods on four public RIS benchmarks.