Counterfactuals can offer valuable insights by answering what would have been observed under altered circumstances, conditional on a factual observation. Whereas the classical interventional interpretation of counterfactuals has been studied extensively, backtracking constitutes a less studied alternative the backtracking principle has emerged as an alternative philosophy where all causal laws are kept intact. In the present work, we introduce a practical method for computing backtracking counterfactuals in structural causal models that consist of deep generative components. To this end, we impose conditions on the structural assignments that enable the generation of counterfactuals by solving a tractable constrained optimization problem in the structured latent space of a causal model. Our formulation also facilitates a comparison with methods in the field of counterfactual explanations. Compared to these, our method represents a versatile, modular and causally compliant alternative. We demonstrate these properties experimentally on a modified version of MNIST and CelebA.
We study causal effect estimation from a mixture of observational and interventional data in a confounded linear regression model with multivariate treatments. We show that the statistical efficiency in terms of expected squared error can be improved by combining estimators arising from both the observational and interventional setting. To this end, we derive methods based on matrix weighted linear estimators and prove that our methods are asymptotically unbiased in the infinite sample limit. This is an important improvement compared to the pooled estimator using the union of interventional and observational data, for which the bias only vanishes if the ratio of observational to interventional data tends to zero. Studies on synthetic data confirm our theoretical findings. In settings where confounding is substantial and the ratio of observational to interventional data is large, our estimators outperform a Stein-type estimator and various other baselines.
In multi-agent reinforcement learning, multiple agents learn simultaneously while interacting with a common environment and each other. Since the agents adapt their policies during learning, not only the behavior of a single agent becomes non-stationary, but also the environment as perceived by the agent. This renders it particularly challenging to perform policy improvement. In this paper, we propose to exploit the fact that the agents seek to improve their expected cumulative reward and introduce a novel \textit{Time Dynamical Opponent Model} (TDOM) to encode the knowledge that the opponent policies tend to improve over time. We motivate TDOM theoretically by deriving a lower bound of the log objective of an individual agent and further propose \textit{Multi-Agent Actor-Critic with Time Dynamical Opponent Model} (TDOM-AC). We evaluate the proposed TDOM-AC on a differential game and the Multi-agent Particle Environment. We show empirically that TDOM achieves superior opponent behavior prediction during test time. The proposed TDOM-AC methodology outperforms state-of-the-art Actor-Critic methods on the performed experiments in cooperative and \textbf{especially} in mixed cooperative-competitive environments. TDOM-AC results in a more stable training and a faster convergence.