Abstract:This paper presents a gripper capable of grasping and recognizing terrain shapes for mobile robots in extreme environments. Multi-limbed climbing robots with grippers are effective on rough terrains, such as cliffs and cave walls. However, such robots may fall over by misgrasping the surface or getting stuck owing to the loss of graspable points in unknown natural environments. To overcome these issues, we need a gripper capable of adaptive grasping to irregular terrains, not only for grasping but also for measuring the shape of the terrain surface accurately. We developed a gripper that can grasp both convex and concave terrains and simultaneously measure the terrain shape by introducing a pin-array structure. We demonstrated the mechanism of the gripper and evaluated its grasping and terrain recognition performance using a prototype. Moreover, the proposed pin-array design works well for 3D terrain mapping as well as adaptive grasping for irregular terrains.
Abstract:High-fidelity simulators for the lunar surface provide a digital environment for extensive testing of rover operations and mission planning. However, current simulators focus on either visual realism or physical accuracy, which limits their capability to replicate lunar conditions comprehensively. This work addresses that gap by combining high visual fidelity with realistic terrain interaction for a realistic representation of rovers on the lunar surface. Because direct simulation of wheel-soil interactions is computationally expensive, a data-driven approach was adopted, using regression models for slip and sinkage from data collected in both full-rover and single-wheel experiments and simulations. The resulting regression-based terramechanics model accurately reproduced steady-state and dynamic slip, as well as sinkage behavior, on flat terrain and slopes up to 20 degrees, with validation against field test results. Additionally, improvements were made to enhance the realism of terrain deformation and wheel trace visualization. This method supports real-time applications that require physically plausible terrain response alongside high visual fidelity.
Abstract:In this paper, we present the development of 4-DOF robot limbs, which we call Moonbots, designed to connect in various configurations with each other and wheel modules, enabling adaptation to different environments and tasks. These modular components are intended primarily for robotic systems in space exploration and construction on the Moon in our Moonshot project. Such modular robots add flexibility and versatility for space missions where resources are constrained. Each module is driven by a common actuator characterized by a high torque-to-speed ratio, supporting both precise control and dynamic motion when required. This unified actuator design simplifies development and maintenance across the different module types. The paper describes the hardware implementation, the mechanical design of the modules, and the overall software architecture used to control and coordinate them. Additionally, we evaluate the control performance of the actuator under various load conditions to characterize its suitability for modular robot applications. To demonstrate the adaptability of the system, we introduce nine functional configurations assembled from the same set of modules: 4DOF-limb, 8DOF-limb, vehicle, dragon, minimal, quadruped, cargo, cargo-minimal, and bike. These configurations reflect different locomotion strategies and task-specific behaviors, offering a practical foundation for further research in reconfigurable robotic systems.
Abstract:Simultaneous Localization and Mapping (SLAM) is an essential technology for the efficiency and reliability of unmanned robotic exploration missions. While the onboard computational capability and communication bandwidth are critically limited, the point cloud data handled by SLAM is large in size, attracting attention to data compression methods. To address such a problem, in this paper, we propose a new method for compressing point cloud maps by exploiting the Discrete Fourier Transform (DFT). The proposed technique converts the Digital Elevation Model (DEM) to the frequency-domain 2D image and omits its high-frequency components, focusing on the exploration of gradual terrains such as planets and deserts. Unlike terrains with detailed structures such as artificial environments, high-frequency components contribute little to the representation of gradual terrains. Thus, this method is effective in compressing data size without significant degradation of the point cloud. We evaluated the method in terms of compression rate and accuracy using camera sequences of two terrains with different elevation profiles.
Abstract:Lattice-based modular robot systems are envisioned for large-scale construction in extreme environments, such as space. Coupling mechanisms for heterogeneous structural modules should meet all of the following requirements: single-sided coupling and decoupling, flat surfaces when uncoupled, and coupling to passive coupling interfaces as well as coupling behavior between coupling mechanisms. The design requirements for such a coupling mechanism are complex. We propose a novel shape-matching mechanical coupling mechanism that satisfies these design requirements. This mechanism enables controlled, sequential transitions between male and female states. When uncoupled, all mechanisms are in the female state. To enable single-sided coupling, one side of the mechanisms switches to the male state during the coupling process. Single-sided decoupling is possible not only from the male side but also from the female side by forcibly switching the opposite mechanism's male state to the female state. This coupling mechanism can be applied to various modular robot systems and robot arm tool changers.
Abstract:This paper presents a feasibility study, including simulations and prototype tests, on the autonomous operation of a multi-limbed intra-vehicular robot (mobile manipulator), shortly MLIVR, designed to assist astronauts with logistical tasks on the International Space Station (ISS). Astronauts spend significant time on tasks such as preparation, close-out, and the collection and transportation of goods, reducing the time available for critical mission activities. Our study explores the potential for a mobile manipulator to support these operations, emphasizing the need for autonomous functionality to minimize crew and ground operator effort while enabling real-time task execution. We focused on the robot's transportation capabilities, simulating its motion planning in 3D space. The actual motion execution was tested with a prototype on a 2D table to mimic a microgravity environment. The results demonstrate the feasibility of performing these tasks with minimal human intervention, offering a promising solution to enhance operational efficiency on the ISS.
Abstract:Approaching a tumbling target safely is a critical challenge in space debris removal missions utilizing robotic manipulators onboard servicing satellites. In this work, we propose a trajectory planning method based on nonlinear optimization for a close-range rendezvous to bring a free-floating, rotating debris object in a two-dimensional plane into the manipulator's workspace, as a preliminary step for its capture. The proposed method introduces a dynamic keep-out sphere that adapts depending on the approach conditions, allowing for closer and safer access to the target. Furthermore, a control strategy is developed to reproduce the optimized trajectory using discrete ON/OFF thrusters, considering practical implementation constraints.
Abstract:Knowing the inertia parameters of a grasped object is crucial for dynamics-aware manipulation, especially in space robotics with free-floating bases. This work addresses the problem of estimating the inertia parameters of an unknown target object during manipulation. We apply and extend an existing online identification method by incorporating momentum conservation, enabling its use for the floating-base robots. The proposed method is validated through numerical simulations, and the estimated parameters are compared with ground-truth values. Results demonstrate accurate identification in the scenarios, highlighting the method's applicability to on-orbit servicing and other space missions.
Abstract:The allure of lunar surface exploration and development has recently captured widespread global attention. Robots have proved to be indispensable for exploring uncharted terrains, uncovering and leveraging local resources, and facilitating the construction of future human habitats. In this article, we introduce the modular and on-demand reconfigurable robot (MoonBot), a modular and reconfigurable robotic system engineered to maximize functionality while operating within the stringent mass constraints of lunar payloads and adapting to varying environmental conditions and task requirements. This article details the design and development of MoonBot and presents a preliminary field demonstration that validates the proof of concept through the execution of milestone tasks simulating the establishment of lunar infrastructure. These tasks include essential civil engineering operations, infrastructural component transportation and deployment, and assistive operations with inflatable modules. Furthermore, we systematically summarize the lessons learned during testing, focusing on the connector design and providing valuable insights for the advancement of modular robotic systems in future lunar missions.
Abstract:Limbed climbing robots are designed to explore challenging vertical walls, such as the skylights of the Moon and Mars. In such robots, the primary role of a hand-eye camera is to accurately estimate 3D positions of graspable points (i.e., convex terrain surfaces) thanks to its close-up views. While conventional climbing robots often employ RGB-D cameras as hand-eye cameras to facilitate straightforward 3D terrain mapping and graspable point detection, RGB-D cameras are large and consume considerable power. This work presents a 3D terrain mapping system designed for space exploration using limbed climbing robots equipped with a monocular hand-eye camera. Compared to RGB-D cameras, monocular cameras are more lightweight, compact structures, and have lower power consumption. Although monocular SLAM can be used to construct 3D maps, it suffers from scale ambiguity. To address this limitation, we propose a SLAM method that fuses monocular visual constraints with limb forward kinematics. The proposed method jointly estimates time-series gripper poses and the global metric scale of the 3D map based on factor graph optimization. We validate the proposed framework through both physics-based simulations and real-world experiments. The results demonstrate that our framework constructs a metrically scaled 3D terrain map in real-time and enables autonomous grasping of convex terrain surfaces using a monocular hand-eye camera, without relying on RGB-D cameras. Our method contributes to scalable and energy-efficient perception for future space missions involving limbed climbing robots. See the video summary here: https://youtu.be/fMBrrVNKJfc