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Julian Togelius

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Mixed-Initiative Level Design with RL Brush

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Aug 06, 2020
Omar Delarosa, Hang Dong, Mindy Ruan, Ahmed Khalifa, Julian Togelius

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Co-generation of game levels and game-playing agents

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Jul 16, 2020
Aaron Dharna, Julian Togelius, L. B. Soros

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Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network

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Jul 11, 2020
Matthew C. Fontaine, Ruilin Liu, Julian Togelius, Amy K. Hoover, Stefanos Nikolaidis

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Multi-Stage Transfer Learning with an Application to Selection Process

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Jun 01, 2020
Andre Mendes, Julian Togelius, Leandro dos Santos Coelho

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Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning

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May 26, 2020
Vanessa Volz, Niels Justesen, Sam Snodgrass, Sahar Asadi, Sami Purmonen, Christoffer Holmgård, Julian Togelius, Sebastian Risi

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Multi-Objective level generator generation with Marahel

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May 17, 2020
Ahmed Khalifa, Julian Togelius

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Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi

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Apr 30, 2020
Rodrigo Canaan, Xianbo Gao, Julian Togelius, Andy Nealen, Stefan Menzel

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Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners

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Apr 28, 2020
Rodrigo Canaan, Xianbo Gao, Youjin Chung, Julian Togelius, Andy Nealen, Stefan Menzel

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Towards Designer Modeling through Design Style Clustering

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Apr 03, 2020
Alberto Alvarez, Jose Font, Julian Togelius

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Unified Multi-Domain Learning and Data Imputation using Adversarial Autoencoder

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Mar 15, 2020
Andre Mendes, Julian Togelius, Leandro dos Santos Coelho

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