Picture for Julian Togelius

Julian Togelius

modl.ai

Aesthetic Bot: Interactively Evolving Game Maps on Twitter

Add code
Aug 24, 2022
Figure 1 for Aesthetic Bot: Interactively Evolving Game Maps on Twitter
Figure 2 for Aesthetic Bot: Interactively Evolving Game Maps on Twitter
Figure 3 for Aesthetic Bot: Interactively Evolving Game Maps on Twitter
Figure 4 for Aesthetic Bot: Interactively Evolving Game Maps on Twitter
Viaarxiv icon

Learning Controllable 3D Level Generators

Add code
Jul 06, 2022
Figure 1 for Learning Controllable 3D Level Generators
Figure 2 for Learning Controllable 3D Level Generators
Figure 3 for Learning Controllable 3D Level Generators
Figure 4 for Learning Controllable 3D Level Generators
Viaarxiv icon

Generating Diverse Indoor Furniture Arrangements

Add code
Jun 20, 2022
Figure 1 for Generating Diverse Indoor Furniture Arrangements
Figure 2 for Generating Diverse Indoor Furniture Arrangements
Viaarxiv icon

Learning to Generate Levels by Imitating Evolution

Add code
Jun 11, 2022
Figure 1 for Learning to Generate Levels by Imitating Evolution
Figure 2 for Learning to Generate Levels by Imitating Evolution
Figure 3 for Learning to Generate Levels by Imitating Evolution
Figure 4 for Learning to Generate Levels by Imitating Evolution
Viaarxiv icon

Watts: Infrastructure for Open-Ended Learning

Add code
Apr 28, 2022
Figure 1 for Watts: Infrastructure for Open-Ended Learning
Figure 2 for Watts: Infrastructure for Open-Ended Learning
Figure 3 for Watts: Infrastructure for Open-Ended Learning
Figure 4 for Watts: Infrastructure for Open-Ended Learning
Viaarxiv icon

Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials

Add code
Apr 11, 2022
Figure 1 for Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
Figure 2 for Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
Figure 3 for Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
Figure 4 for Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
Viaarxiv icon

Predicting Personas Using Mechanic Frequencies and Game State Traces

Add code
Mar 24, 2022
Figure 1 for Predicting Personas Using Mechanic Frequencies and Game State Traces
Figure 2 for Predicting Personas Using Mechanic Frequencies and Game State Traces
Figure 3 for Predicting Personas Using Mechanic Frequencies and Game State Traces
Figure 4 for Predicting Personas Using Mechanic Frequencies and Game State Traces
Viaarxiv icon

Transfer Dynamics in Emergent Evolutionary Curricula

Add code
Mar 03, 2022
Figure 1 for Transfer Dynamics in Emergent Evolutionary Curricula
Figure 2 for Transfer Dynamics in Emergent Evolutionary Curricula
Figure 3 for Transfer Dynamics in Emergent Evolutionary Curricula
Figure 4 for Transfer Dynamics in Emergent Evolutionary Curricula
Viaarxiv icon

Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset

Add code
Feb 21, 2022
Figure 1 for Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset
Figure 2 for Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset
Figure 3 for Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset
Figure 4 for Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset
Viaarxiv icon

Approximating Gradients for Differentiable Quality Diversity in Reinforcement Learning

Add code
Feb 08, 2022
Figure 1 for Approximating Gradients for Differentiable Quality Diversity in Reinforcement Learning
Figure 2 for Approximating Gradients for Differentiable Quality Diversity in Reinforcement Learning
Figure 3 for Approximating Gradients for Differentiable Quality Diversity in Reinforcement Learning
Figure 4 for Approximating Gradients for Differentiable Quality Diversity in Reinforcement Learning
Viaarxiv icon