Abstract:Foundation world models have made remarkable progress in planning, simulation, and embodied intelligence. However, optimizing a pretrained world model toward a user-specified objective remains difficult: each campaign typically rediscovers optimization strategies from scratch, and the resulting knowledge rarely transfers to the next model. Existing research agents automate the optimization loop but treat successful strategies as directly reusable recipes, without principled safeguards for when transfer is appropriate. We argue instead that retrieval is not transfer: a strategy validated on one model is at best an optimization hypothesis for another, and becomes transferable knowledge only after target-side experimental valida- tion. Guided by this principle, we propose VERDI , a continual framework for evidence-licensed world model optimization. VERDI characterizes each world model through shared inference-time probes to construct an Optimization Fin- gerprint, retrieves relevant prior experience as ranked hypotheses, and validates every candidate under a frozen target-side verifier before admitting it as reusable evidence; contradictions among nearby fingerprints further trigger probe evolution, continually refining the diagnostic representation itself. Experiments on Ctrl-World, the Cosmos family, and RoboCoin show that VERDI reduces search cost by 68%, GPU cost by 69%, and negative transfer from 0.34 to 0.06, while predicting transfer outcomes with 83% sign accuracy.
Abstract:Recent breakthroughs in generative simulation have harnessed Large Language Models (LLMs) to generate diverse robotic task curricula, yet these open-loop paradigms frequently produce linguistically coherent but physically infeasible goals, stemming from ungrounded task specifications or misaligned objective formulations. To address this critical limitation, we propose FATE (Feasibility-Aware Task gEneration), a closed-loop, self-correcting framework that reimagines task generation as an iterative validation-and-refinement process. Unlike conventional methods that decouple generation and verification into discrete stages, FATE embeds a generalist embodied agent directly into the generation loop to proactively guarantee the physical groundedness of the resulting curriculum. FATE instantiates a sequential auditing pipeline: it first validates static scene attributes (e.g., object affordances, layout compatibility) and subsequently verifies execution feasibility via simulated embodied interaction. Critical to its performance, upon detecting an infeasible task, FATE deploys an active repair module that autonomously adapts scene configurations or policy specifications, converting unworkable proposals into physically valid task instances. Extensive experiments validate that FATE generates semantically diverse, physically grounded task curricula while achieving a substantial reduction in execution failure rates relative to state-of-the-art generative baselines.
Abstract:Training robotic policies directly in the real world is expensive and unscalable. Although generative simulation enables large-scale data synthesis, current approaches often fail to generate logically coherent long-horizon tasks and struggle with dynamic physical uncertainties due to open-loop execution. To address these challenges, we propose Affordance-Graphed Task Worlds (AGT-World), a unified framework that autonomously constructs interactive simulated environments and corresponding robot task policies based on real-world observations. Unlike methods relying on random proposals or static replication, AGT-World formalizes the task space as a structured graph, enabling the precise, hierarchical decomposition of complex goals into theoretically grounded atomic primitives. Furthermore, we introduce a Self-Evolution mechanism with hybrid feedback to autonomously refine policies, combining Vision-Language Model reasoning and geometric verification. Extensive experiments demonstrate that our method significantly outperforms in success rates and generalization, achieving a self-improving cycle of proposal, execution, and correction for scalable robot learning.