Abstract:The widespread deployment and redistribution of large language models (LLMs) have made model provenance tracking a critical challenge. While existing LLM fingerprinting methods, particularly active approaches that embed identity signals via fine-tuning, achieve high accuracy and robustness, they suffer from significant scalability bottlenecks. These methods typically treat fingerprint injection as an independent, one-off optimization task rather than a reusable capability, necessitating separate, resource-intensive training for every new identity. This incurs prohibitive computational costs and deployment delays. To address this, we propose Prompt2Fingerprint (P2F), the first framework that reformulates fingerprinting as a conditional parameter generation task. By leveraging a specialized generator, P2F maps textual descriptions directly to low-rank parameter increments in a single forward pass, enabling plug-and-play LLM fingerprint injection without further model retraining. Our experiments demonstrate that P2F maintains high fingerprint accuracy, harmlessness, and robustness while significantly reducing computational overhead, offering a scalable and instant solution for LLM ownership management.
Abstract:As 3D Gaussian Splatting (3DGS) emerges as a breakthrough in scene representation and novel view synthesis, its rapid adoption in safety-critical domains (e.g., autonomous systems, AR/VR) urgently demands scrutiny of potential security vulnerabilities. This paper presents the first systematic study of backdoor threats in 3DGS pipelines. We identify that adversaries may implant backdoor views to induce malicious scene confusion during inference, potentially leading to environmental misperception in autonomous navigation or spatial distortion in immersive environments. To uncover this risk, we propose GuassTrap, a novel poisoning attack method targeting 3DGS models. GuassTrap injects malicious views at specific attack viewpoints while preserving high-quality rendering in non-target views, ensuring minimal detectability and maximizing potential harm. Specifically, the proposed method consists of a three-stage pipeline (attack, stabilization, and normal training) to implant stealthy, viewpoint-consistent poisoned renderings in 3DGS, jointly optimizing attack efficacy and perceptual realism to expose security risks in 3D rendering. Extensive experiments on both synthetic and real-world datasets demonstrate that GuassTrap can effectively embed imperceptible yet harmful backdoor views while maintaining high-quality rendering in normal views, validating its robustness, adaptability, and practical applicability.