Abstract:Thinking has emerged as a critical capability for Large Language Models (LLMs) tackling complex tasks. However, its reactive nature, where reasoning is passively triggered only upon receiving a user response, inevitably introduces latency that compromises conversational fluidity. This stands in sharp contrast to human dialogue, where speakers proactively anticipate and plan future content during natural pauses to ensure seamless interaction. To bridge this gap, we propose Proactive Thinking, a framework that empowers models to pre-compute potential response elements during conversational downtime instead of waiting idly for the next input. We then introduce a training-free baseline that can think ahead by anticipating future states, balancing efficiency and quality through speculative continual thinking. To evaluate this approach in practice, we adapt three benchmarks of varying complexity into time-aware environments that simulate real-time conversational flow. We demonstrate that proactive thinking effectively improves interaction efficiency without compromising performance. Ultimately, this work advocates for a fundamental shift toward more intelligent, anticipatory, and real-time conversational AI.
Abstract:Modern online platforms increasingly adopt multi-page architectures to accommodate diverse user needs. On these platforms, page navigation (the process of directing users to specific functional pages upon app entry) serves as a critical gateway that shapes user's first impression and significantly influences subsequent engagement. To optimize this process, Kuaishou formulated the task of Personalized Landing Page Modeling (PLPM) and proposed KLAN, a reinforcement learning framework built upon Conservative Q-Learning (CQL). However, CQL-based approaches suffer from two fundamental limitations: (1) the Markov assumption fails to capture the strong non-Markovian temporal dependencies inherent in real-world user behaviors, and (2) TD learning with bootstrapping incurs severe cumulative errors and credit assignment difficulties under delayed rewards, particularly in long-horizon settings where users enter the app multiple times daily. To address these limitations, we propose GLAN (Generative Landing-page Adaptive Navigator), a sequence modeling framework built on Decision Transformer to tackle PLPM from a unified global-local perspective. Specifically, GLAN incorporates two key modules. First, we design the L-RTG module that captures users' inter-day consumption dynamics to provide accurate global guidance for all page assignments within a day. Furthermore, we propose the HRM module that decomposes session-level feedback into fine-grained signals, enabling precise local supervision for each page assignment. Extensive online experiments conducted on the Kuaishou platform demonstrate the effectiveness of GLAN, achieving +0.158\% and +0.108\% improvements on Daily Active Users (DAU) and user Lifetime (LT) respectively.
Abstract:Human manipulation videos are a convenient and intuitive source for robot learning. However, directly transferring human dexterity to robots remains challenging due to perception errors and embodiment gap. To address this, we introduce Video2Sim2Real, a full-stack framework for autonomous skill acquisition from a single human manipulation video. Our framework first uses off-the-shelf foundation models to reconstruct a simulator-ready digital twin and extract robot and object motion priors. Rather than treating the extracted robot motion as a reliable reference throughout execution, our key idea is to recover and leverage the most fundamental sources of supervision from the demonstrated skill: We identify object-centric keyframes to optimize the corresponding robot configurations using object information from the simulator, and use these configurations as anchors that refine the robot motion such that it ultimately has the desired impact on the environment. To bridge the remaining sim-to-real gap, we introduce a sim-to-real strategy that decouples robustness to noisy and incomplete perception from variations in hand-object interaction dynamics. Specifically, we learn to recalibrate robot configurations from noisy real-world point clouds via IL, and leverage residual RL to perform local finger-level adaptations to ensure for robust and effective interactions. Finally, a collision-aware motion planning module enables spatial generalization to novel object configurations. Across several everyday manipulation tasks, Video2Sim2Real improves simulated task success, safety, and trajectory coherence over numerous baselines, and achieves better sim-to-real transfer than existing techniques. These results demonstrate a promising path toward autonomous dexterous skill acquisition from human videos.
Abstract:Formation control is essential for swarm robotics, enabling coordinated behavior in complex environments. In this paper, we introduce a novel formation control system for an indoor blimp swarm using a specialized leader-follower approach enhanced with a dynamic leader-switching mechanism. This strategy allows any blimp to take on the leader role, distributing maneuvering demands across the swarm and enhancing overall formation stability. Only the leader blimp is manually controlled by a human operator, while follower blimps use onboard monocular cameras and a laser altimeter for relative position and altitude estimation. A leader-switching scheme is proposed to assist the human operator to maintain stability of the swarm, especially when a sharp turn is performed. Experimental results confirm that the leader-switching mechanism effectively maintains stable formations and adapts to dynamic indoor environments while assisting human operator.




Abstract:Conventional multi-agent simulators often assume perfect information and limitless capabilities, hindering the ecological validity of social interactions. We propose a multi-agent Minecraft simulator, MineLand, that bridges this gap by introducing limited multimodal senses and physical needs. Our simulator supports up to 48 agents with limited visual, auditory, and environmental awareness, forcing them to actively communicate and collaborate to fulfill physical needs like food and resources. This fosters dynamic and valid multi-agent interactions. We further introduce an AI agent framework, Alex, inspired by multitasking theory, enabling agents to handle intricate coordination and scheduling. Our experiments demonstrate that the simulator, the corresponding benchmark, and the AI agent framework contribute to more ecological and nuanced collective behavior. The source code of MineLand and Alex is openly available at https://github.com/cocacola-lab/MineLand.