Abstract:Visual-language Chain-of-Thought (CoT) data resources are relatively scarce compared to text-only counterparts, limiting the improvement of reasoning capabilities in Vision Language Models (VLMs). However, high-quality vision-language reasoning data is expensive and labor-intensive to annotate. To address this issue, we leverage a promising resource: game code, which naturally contains logical structures and state transition processes. Therefore, we propose Code2Logic, a novel game-code-driven approach for multimodal reasoning data synthesis. Our approach leverages Large Language Models (LLMs) to adapt game code, enabling automatic acquisition of reasoning processes and results through code execution. Using the Code2Logic approach, we developed the GameQA dataset to train and evaluate VLMs. GameQA is cost-effective and scalable to produce, challenging for state-of-the-art models, and diverse with 30 games and 158 tasks. Surprisingly, despite training solely on game data, VLMs demonstrated out of domain generalization, specifically Qwen2.5-VL-7B improving performance by 2.33\% across 7 diverse vision-language benchmarks. Our code and dataset are available at https://github.com/tongjingqi/Code2Logic.
Abstract:Large real-world driving datasets have sparked significant research into various aspects of data-driven motion planners for autonomous driving. These include data augmentation, model architecture, reward design, training strategies, and planner pipelines. These planners promise better generalizations on complicated and few-shot cases than previous methods. However, experiment results show that many of these approaches produce limited generalization abilities in planning performance due to overly complex designs or training paradigms. In this paper, we review and benchmark previous methods focusing on generalizations. The experimental results indicate that as models are appropriately scaled, many design elements become redundant. We introduce StateTransformer-2 (STR2), a scalable, decoder-only motion planner that uses a Vision Transformer (ViT) encoder and a mixture-of-experts (MoE) causal Transformer architecture. The MoE backbone addresses modality collapse and reward balancing by expert routing during training. Extensive experiments on the NuPlan dataset show that our method generalizes better than previous approaches across different test sets and closed-loop simulations. Furthermore, we assess its scalability on billions of real-world urban driving scenarios, demonstrating consistent accuracy improvements as both data and model size grow.