Abstract:Practical robotic grasping in complex scenes requires both 3D spatial reasoning and alignment with task-specific requirements. Vision-language models (VLMs) offer a natural way to specify these requirements using language, but existing approaches either use a VLM to predict the grasp directly with limited spatial awareness, or train the VLM together with the grasping model, which requires significantly more data and compute. These limitations impede performance and have prevented scaling to multiple embodiments in complex scenes. We address this by proposing SeededGrasp, a novel data-efficient framework that enables a VLM to predict a seed point to be used as conditioning for a subsequent lightweight grasp-generation model. Our architecture decouples high-level semantic reasoning from low-level geometric execution, enabling multi-embodiment support while bypassing the need for expensive end-to-end training. To enable training such models, we release the first multi-embodiment tabletop grasping dataset comprising over 2.5M grasps in cluttered scenes. Experimental results demonstrate that our approach outperforms existing baselines, achieving 72% success in simulation and 78% in real-world grasping experiments. See our project site for data and code: https://uoft-isl.github.io/seeded-grasp/
Abstract:In recent years, Behavior Cloning (BC) has become one of the most prevalent methods for enabling robots to mimic human demonstrations. However, despite their successes, BC policies are often brittle and struggle with precise manipulation. To overcome these issues, we propose UF-OPS, an Update-Free On-Policy Steering method that enables the robot to predict the success likelihood of its actions and adapt its strategy at execution time. We accomplish this by training verifier functions using policy rollout data obtained during an initial evaluation of the policy. These verifiers are subsequently used to steer the base policy toward actions with a higher likelihood of success. Our method improves the performance of black-box diffusion policy, without changing the base parameters, making it light-weight and flexible. We present results from both simulation and real-world data and achieve an average 49% improvement in success rate over the base policy across 5 real tasks.




Abstract:The improvement of traffic efficiency at urban intersections receives strong research interest in the field of automated intersection management. So far, mostly non-learning algorithms like reservation or optimization-based ones were proposed to solve the underlying multi-agent planning problem. At the same time, automated driving functions for a single ego vehicle are increasingly implemented using machine learning methods. In this work, we build upon a previously presented graph-based scene representation and graph neural network to approach the problem using reinforcement learning. The scene representation is improved in key aspects by using edge features in addition to the existing node features for the vehicles. This leads to an increased representation quality that is leveraged by an updated network architecture. The paper provides an in-depth evaluation of the proposed method against baselines that are commonly used in automatic intersection management. Compared to a traditional signalized intersection and an enhanced first-in-first-out scheme, a significant reduction of induced delay is observed at varying traffic densities. Finally, the generalization capability of the graph-based representation is evaluated by testing the policy on intersection layouts not seen during training. The model generalizes virtually without restrictions to smaller intersection layouts and within certain limits to larger ones.