Picture for Janne Heikkilä

Janne Heikkilä

OP2GS: Object-Aware 3D Gaussian Splatting with Dual-Opacity Primitives

Add code
May 19, 2026
Viaarxiv icon

Solving Minimal Problems Without Matrix Inversion Using FFT-Based Interpolation

Add code
May 07, 2026
Viaarxiv icon

Scene-Agnostic Object-Centric Representation Learning for 3D Gaussian Splatting

Add code
Apr 10, 2026
Viaarxiv icon

A Reverse Causal Framework to Mitigate Spurious Correlations for Debiasing Scene Graph Generation

Add code
May 29, 2025
Viaarxiv icon

A Conic Transformation Approach for Solving the Perspective-Three-Point Problem

Add code
Apr 02, 2025
Figure 1 for A Conic Transformation Approach for Solving the Perspective-Three-Point Problem
Figure 2 for A Conic Transformation Approach for Solving the Perspective-Three-Point Problem
Figure 3 for A Conic Transformation Approach for Solving the Perspective-Three-Point Problem
Figure 4 for A Conic Transformation Approach for Solving the Perspective-Three-Point Problem
Viaarxiv icon

An End-to-End Depth-Based Pipeline for Selfie Image Rectification

Add code
Dec 26, 2024
Figure 1 for An End-to-End Depth-Based Pipeline for Selfie Image Rectification
Figure 2 for An End-to-End Depth-Based Pipeline for Selfie Image Rectification
Figure 3 for An End-to-End Depth-Based Pipeline for Selfie Image Rectification
Figure 4 for An End-to-End Depth-Based Pipeline for Selfie Image Rectification
Viaarxiv icon

GS-Pose: Cascaded Framework for Generalizable Segmentation-based 6D Object Pose Estimation

Add code
Mar 15, 2024
Figure 1 for GS-Pose: Cascaded Framework for Generalizable Segmentation-based 6D Object Pose Estimation
Figure 2 for GS-Pose: Cascaded Framework for Generalizable Segmentation-based 6D Object Pose Estimation
Figure 3 for GS-Pose: Cascaded Framework for Generalizable Segmentation-based 6D Object Pose Estimation
Figure 4 for GS-Pose: Cascaded Framework for Generalizable Segmentation-based 6D Object Pose Estimation
Viaarxiv icon

Ray Launching-Based Computation of Exact Paths with Noisy Dense Point Clouds

Add code
Mar 11, 2024
Figure 1 for Ray Launching-Based Computation of Exact Paths with Noisy Dense Point Clouds
Figure 2 for Ray Launching-Based Computation of Exact Paths with Noisy Dense Point Clouds
Figure 3 for Ray Launching-Based Computation of Exact Paths with Noisy Dense Point Clouds
Figure 4 for Ray Launching-Based Computation of Exact Paths with Noisy Dense Point Clouds
Viaarxiv icon

A Ray Launching Approach for Computing Exact Paths with Point Clouds

Add code
Feb 21, 2024
Figure 1 for A Ray Launching Approach for Computing Exact Paths with Point Clouds
Figure 2 for A Ray Launching Approach for Computing Exact Paths with Point Clouds
Figure 3 for A Ray Launching Approach for Computing Exact Paths with Point Clouds
Figure 4 for A Ray Launching Approach for Computing Exact Paths with Point Clouds
Viaarxiv icon

Unbiased Scene Graph Generation via Two-stage Causal Modeling

Add code
Jul 11, 2023
Viaarxiv icon