Scanning real-life scenes with modern registration devices typically give incomplete point cloud representations, mostly due to the limitations of the scanning process and 3D occlusions. Therefore, completing such partial representations remains a fundamental challenge of many computer vision applications. Most of the existing approaches aim to solve this problem by learning to reconstruct individual 3D objects in a synthetic setup of an uncluttered environment, which is far from a real-life scenario. In this work, we reformulate the problem of point cloud completion into an object hallucination task. Thus, we introduce a novel autoencoder-based architecture called HyperPocket that disentangles latent representations and, as a result, enables the generation of multiple variants of the completed 3D point clouds. We split point cloud processing into two disjoint data streams and leverage a hypernetwork paradigm to fill the spaces, dubbed pockets, that are left by the missing object parts. As a result, the generated point clouds are not only smooth but also plausible and geometrically consistent with the scene. Our method offers competitive performances to the other state-of-the-art models, and it enables a~plethora of novel applications.
Predicting future states or actions of a given system remains a fundamental, yet unsolved challenge of intelligence, especially in the scope of complex and non-deterministic scenarios, such as modeling behavior of humans. Existing approaches provide results under strong assumptions concerning unimodality of future states, or, at best, assuming specific probability distributions that often poorly fit to real-life conditions. In this work we introduce a robust and flexible probabilistic framework that allows to model future predictions with virtually no constrains regarding the modality or underlying probability distribution. To achieve this goal, we leverage a hypernetwork architecture and train a continuous normalizing flow model. The resulting method dubbed RegFlow achieves state-of-the-art results on several benchmark datasets, outperforming competing approaches by a significant margin.
In this paper, we introduce ProtoPShare, a self-explained method that incorporates the paradigm of prototypical parts to explain its predictions. The main novelty of the ProtoPShare is its ability to efficiently share prototypical parts between the classes thanks to our data-dependent merge-pruning. Moreover, the prototypes are more consistent and the model is more robust to image perturbations than the state of the art method ProtoPNet. We verify our findings on two datasets, the CUB-200-2011 and the Stanford Cars.
We propose OneFlow - a flow-based one-class classifier for anomaly (outliers) detection that finds a minimal volume bounding region. Contrary to density-based methods, OneFlow is constructed in such a way that its result typically does not depend on the structure of outliers. This is caused by the fact that during training the gradient of the cost function is propagated only over the points located near to the decision boundary (behavior similar to the support vectors in SVM). The combination of flow models and Bernstein quantile estimator allows OneFlow to find a parametric form of bounding region, which can be useful in various applications including describing shapes from 3D point clouds. Experiments show that the proposed model outperforms related methods on real-world anomaly detection problems.
Generative models dealing with modeling a~joint data distribution are generally either autoencoder or GAN based. Both have their pros and cons, generating blurry images or being unstable in training or prone to mode collapse phenomenon, respectively. The objective of this paper is to construct a~model situated between above architectures, one that does not inherit their main weaknesses. The proposed LCW generator (Latent Cramer-Wold generator) resembles a classical GAN in transforming Gaussian noise into data space. What is of utmost importance, instead of a~discriminator, LCW generator uses kernel distance. No adversarial training is utilized, hence the name generator. It is trained in two phases. First, an autoencoder based architecture, using kernel measures, is built to model a manifold of data. We propose a Latent Trick mapping a Gaussian to latent in order to get the final model. This results in very competitive FID values.
We present a mechanism for detecting adversarial examples based on data representations taken from the hidden layers of the target network. For this purpose, we train individual autoencoders at intermediate layers of the target network. This allows us to describe the manifold of true data and, in consequence, decide whether a given example has the same characteristics as true data. It also gives us insight into the behavior of adversarial examples and their flow through the layers of a deep neural network. Experimental results show that our method outperforms the state of the art in supervised and unsupervised settings.
In this work, we present HyperFlow - a novel generative model that leverages hypernetworks to create continuous 3D object representations in a form of lightweight surfaces (meshes), directly out of point clouds. Efficient object representations are essential for many computer vision applications, including robotic manipulation and autonomous driving. However, creating those representations is often cumbersome, because it requires processing unordered sets of point clouds. Therefore, it is either computationally expensive, due to additional optimization constraints such as permutation invariance, or leads to quantization losses introduced by binning point clouds into discrete voxels. Inspired by mesh-based representations of objects used in computer graphics, we postulate a fundamentally different approach and represent 3D objects as a family of surfaces. To that end, we devise a generative model that uses a hypernetwork to return the weights of a Continuous Normalizing Flows (CNF) target network. The goal of this target network is to map points from a probability distribution into a 3D mesh. To avoid numerical instability of the CNF on compact support distributions, we propose a new Spherical Log-Normal function which models density of 3D points around object surfaces mimicking noise introduced by 3D capturing devices. As a result, we obtain continuous mesh-based object representations that yield better qualitative results than competing approaches, while reducing training time by over an order of magnitude.
Multiple Instance Learning (MIL) is weakly supervised learning, which assumes that there is only one label provided for the entire bag of instances. As such, it appears in many problems of medical image analysis, like the whole-slide images classification of biopsy. Most recently, MIL was also applied to deep architectures by introducing the aggregation operator, which focuses on crucial instances of a bag. In this paper, we enrich this idea with the self-attention mechanism to take into account dependencies across the instances. We conduct several experiments and show that our method with various types of kernels increases the accuracy, especially in the case of non-standard MIL assumptions. This is of importance for real-word medical problems, which usually satisfy presence-based or threshold-based assumptions.
We develop a fast end-to-end method for training lightweight neural networks using multiple classifier heads. By allowing the model to determine the importance of each head and rewarding the choice of a single shallow classifier, we are able to detect and remove unneeded components of the network. This operation, which can be seen as finding the optimal depth of the model, significantly reduces the number of parameters and accelerates inference across different hardware processing units, which is not the case for many standard pruning methods. We show the performance of our method on multiple network architectures and datasets, analyze its optimization properties, and conduct ablation studies.
The early phase of training of deep neural networks is critical for their final performance. In this work, we study how the hyperparameters of stochastic gradient descent (SGD) used in the early phase of training affect the rest of the optimization trajectory. We argue for the existence of the "break-even" point on this trajectory, beyond which the curvature of the loss surface and noise in the gradient are implicitly regularized by SGD. In particular, we demonstrate on multiple classification tasks that using a large learning rate in the initial phase of training reduces the variance of the gradient, and improves the conditioning of the covariance of gradients. These effects are beneficial from the optimization perspective and become visible after the break-even point. Complementing prior work, we also show that using a low learning rate results in bad conditioning of the loss surface even for a neural network with batch normalization layers. In short, our work shows that key properties of the loss surface are strongly influenced by SGD in the early phase of training. We argue that studying the impact of the identified effects on generalization is a promising future direction.