Abstract:We present HY-Motion 1.0, a series of state-of-the-art, large-scale, motion generation models capable of generating 3D human motions from textual descriptions. HY-Motion 1.0 represents the first successful attempt to scale up Diffusion Transformer (DiT)-based flow matching models to the billion-parameter scale within the motion generation domain, delivering instruction-following capabilities that significantly outperform current open-source benchmarks. Uniquely, we introduce a comprehensive, full-stage training paradigm -- including large-scale pretraining on over 3,000 hours of motion data, high-quality fine-tuning on 400 hours of curated data, and reinforcement learning from both human feedback and reward models -- to ensure precise alignment with the text instruction and high motion quality. This framework is supported by our meticulous data processing pipeline, which performs rigorous motion cleaning and captioning. Consequently, our model achieves the most extensive coverage, spanning over 200 motion categories across 6 major classes. We release HY-Motion 1.0 to the open-source community to foster future research and accelerate the transition of 3D human motion generation models towards commercial maturity.




Abstract:The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.




Abstract:Models of neural machine translation are often from a discriminative family of encoderdecoders that learn a conditional distribution of a target sentence given a source sentence. In this paper, we propose a variational model to learn this conditional distribution for neural machine translation: a variational encoderdecoder model that can be trained end-to-end. Different from the vanilla encoder-decoder model that generates target translations from hidden representations of source sentences alone, the variational model introduces a continuous latent variable to explicitly model underlying semantics of source sentences and to guide the generation of target translations. In order to perform efficient posterior inference and large-scale training, we build a neural posterior approximator conditioned on both the source and the target sides, and equip it with a reparameterization technique to estimate the variational lower bound. Experiments on both Chinese-English and English- German translation tasks show that the proposed variational neural machine translation achieves significant improvements over the vanilla neural machine translation baselines.




Abstract:Implicit discourse relation recognition is a crucial component for automatic discourselevel analysis and nature language understanding. Previous studies exploit discriminative models that are built on either powerful manual features or deep discourse representations. In this paper, instead, we explore generative models and propose a variational neural discourse relation recognizer. We refer to this model as VarNDRR. VarNDRR establishes a directed probabilistic model with a latent continuous variable that generates both a discourse and the relation between the two arguments of the discourse. In order to perform efficient inference and learning, we introduce neural discourse relation models to approximate the prior and posterior distributions of the latent variable, and employ these approximated distributions to optimize a reparameterized variational lower bound. This allows VarNDRR to be trained with standard stochastic gradient methods. Experiments on the benchmark data set show that VarNDRR can achieve comparable results against stateof- the-art baselines without using any manual features.