Abstract:This paper presents the first exploration of text-to-image diffusion models for zero-shot sketch-based 3D shape retrieval (ZS-SBSR). Existing sketch-based 3D shape retrieval methods struggle in zero-shot settings due to the absence of category supervision and the extreme sparsity of sketch inputs. Our key insight is that large-scale pretrained diffusion models inherently exhibit open-vocabulary capability and strong shape bias, making them well suited for zero-shot visual retrieval. We leverage a frozen Stable Diffusion backbone to extract and aggregate discriminative representations from intermediate U-Net layers for both sketches and rendered 3D views. Diffusion models struggle with sketches due to their extreme abstraction and sparsity, compounded by a significant domain gap from natural images. To address this limitation without costly retraining, we introduce a multimodal feature-enhanced strategy that conditions the frozen diffusion backbone with complementary visual and textual cues from CLIP, explicitly enhancing the ability of semantic context capture and concentrating on sketch contours. Specifically, we inject global and local visual features derived from a pretrained CLIP visual encoder, and incorporate enriched textual guidance by combining learnable soft prompts with hard textual descriptions generated by BLIP. Furthermore, we employ the Circle-T loss to dynamically strengthen positive-pair attraction once negative samples are sufficiently separated, thereby adapting to sketch noise and enabling more effective sketch-3D alignment. Extensive experiments on two public benchmarks demonstrate that our method consistently outperforms state-of-the-art approaches in ZS-SBSR.
Abstract:Sketch-based 3D shape retrieval (SBSR) aims to retrieve 3D shapes that are consistent with the category of the input hand-drawn sketch. The core challenge of this task lies in two aspects: existing methods typically employ simplified aggregation strategies for independently encoded 3D multi-view features, which ignore the geometric relationships between views and multi-level details, resulting in weak 3D representation. Simultaneously, traditional SBSR methods are constrained by visible category limitations, leading to poor performance in zero-shot scenarios. To address these challenges, we propose Multi-View Hierarchical Graph Neural Network (MV-HGNN), a novel framework for SBSR. Specifically, we construct a view-level graph and capture adjacent geometric dependencies and cross-view message passing via local graph convolution and global attention. A view selector is further introduced to perform hierarchical graph coarsening, enabling a progressively larger receptive field for graph convolution and mitigating the interference of redundant views, which leads to more discriminate discriminative hierarchical 3D representation. To enable category agnostic alignment and mitigate overfitting to seen classes, we leverage CLIP text embeddings as semantic prototypes and project both sketch and 3D features into a shared semantic space. We use a two-stage training strategy for category-level retrieval and a one-stage strategy for zero-shot retrieval under the same model architecture. Under both category-level and zero-shot settings, extensive experiments on two public benchmarks demonstrate that MV-HGNN outperforms state-of-the-art methods.




Abstract:Recent advances in multimodal large language models unlock unprecedented opportunities for GUI automation. However, a fundamental challenge remains: how to efficiently acquire high-quality training data while maintaining annotation reliability? We introduce a self-evolving training pipeline powered by the Calibrated Step Reward System, which converts model-generated trajectories into reliable training signals through trajectory-level calibration, achieving >90% annotation accuracy with 10-100x lower cost. Leveraging this pipeline, we introduce Step-GUI, a family of models (4B/8B) that achieves state-of-the-art GUI performance (8B: 80.2% AndroidWorld, 48.5% OSWorld, 62.6% ScreenShot-Pro) while maintaining robust general capabilities. As GUI agent capabilities improve, practical deployment demands standardized interfaces across heterogeneous devices while protecting user privacy. To this end, we propose GUI-MCP, the first Model Context Protocol for GUI automation with hierarchical architecture that combines low-level atomic operations and high-level task delegation to local specialist models, enabling high-privacy execution where sensitive data stays on-device. Finally, to assess whether agents can handle authentic everyday usage, we introduce AndroidDaily, a benchmark grounded in real-world mobile usage patterns with 3146 static actions and 235 end-to-end tasks across high-frequency daily scenarios (8B: static 89.91%, end-to-end 52.50%). Our work advances the development of practical GUI agents and demonstrates strong potential for real-world deployment in everyday digital interactions.




Abstract:Image matting is an important computer vision problem. Many existing matting methods require a hand-made trimap to provide auxiliary information, which is very expensive and limits the real world usage. Recently, some trimap-free methods have been proposed, which completely get rid of any user input. However, their performance lag far behind trimap-based methods due to the lack of guidance information. In this paper, we propose a matting method that use Flexible Guidance Input as user hint, which means our method can use trimap, scribblemap or clickmap as guidance information or even work without any guidance input. To achieve this, we propose Progressive Trimap Deformation(PTD) scheme that gradually shrink the area of the foreground and background of the trimap with the training step increases and finally become a scribblemap. To make our network robust to any user scribble and click, we randomly sample points on foreground and background and perform curve fitting. Moreover, we propose Semantic Fusion Module(SFM) which utilize the Feature Pyramid Enhancement Module(FPEM) and Joint Pyramid Upsampling(JPU) in matting task for the first time. The experiments show that our method can achieve state-of-the-art results comparing with existing trimap-based and trimap-free methods.