This paper describes the use of connectionist techniques in phonetic speech recognition with strong latency constraints. The constraints are imposed by the task of deriving the lip movements of a synthetic face in real time from the speech signal, by feeding the phonetic string into an articulatory synthesiser. Particular attention has been paid to analysing the interaction between the time evolution model learnt by the multi-layer perceptrons and the transition model imposed by the Viterbi decoder, in different latency conditions. Two experiments were conducted in which the time dependencies in the language model (LM) were controlled by a parameter. The results show a strong interaction between the three factors involved, namely the neural network topology, the length of time dependencies in the LM and the decoder latency.
This article investigates the possibility to use the class entropy of the output of a connectionist phoneme recogniser to predict time boundaries between phonetic classes. The rationale is that the value of the entropy should increase in proximity of a transition between two segments that are well modelled (known) by the recognition network since it is a measure of uncertainty. The advantage of this measure is its simplicity as the posterior probabilities of each class are available in connectionist phoneme recognition. The entropy and a number of measures based on differentiation of the entropy are used in isolation and in combination. The decision methods for predicting the boundaries range from simple thresholds to neural network based procedure. The different methods are compared with respect to their precision, measured in terms of the ratio between the number C of predicted boundaries within 10 or 20 msec of the reference and the total number of predicted boundaries, and recall, measured as the ratio between C and the total number of reference boundaries.
We address the video prediction task by putting forth a novel model that combines (i) our recently proposed hierarchical residual vector quantized variational autoencoder (HR-VQVAE), and (ii) a novel spatiotemporal PixelCNN (ST-PixelCNN). We refer to this approach as a sequential hierarchical residual learning vector quantized variational autoencoder (S-HR-VQVAE). By leveraging the intrinsic capabilities of HR-VQVAE at modeling still images with a parsimonious representation, combined with the ST-PixelCNN's ability at handling spatiotemporal information, S-HR-VQVAE can better deal with chief challenges in video prediction. These include learning spatiotemporal information, handling high dimensional data, combating blurry prediction, and implicit modeling of physical characteristics. Extensive experimental results on the KTH Human Action and Moving-MNIST tasks demonstrate that our model compares favorably against top video prediction techniques both in quantitative and qualitative evaluations despite a much smaller model size. Finally, we boost S-HR-VQVAE by proposing a novel training method to jointly estimate the HR-VQVAE and ST-PixelCNN parameters.
We propose a multi-layer variational autoencoder method, we call HR-VQVAE, that learns hierarchical discrete representations of the data. By utilizing a novel objective function, each layer in HR-VQVAE learns a discrete representation of the residual from previous layers through a vector quantized encoder. Furthermore, the representations at each layer are hierarchically linked to those at previous layers. We evaluate our method on the tasks of image reconstruction and generation. Experimental results demonstrate that the discrete representations learned by HR-VQVAE enable the decoder to reconstruct high-quality images with less distortion than the baseline methods, namely VQVAE and VQVAE-2. HR-VQVAE can also generate high-quality and diverse images that outperform state-of-the-art generative models, providing further verification of the efficiency of the learned representations. The hierarchical nature of HR-VQVAE i) reduces the decoding search time, making the method particularly suitable for high-load tasks and ii) allows to increase the codebook size without incurring the codebook collapse problem.
The goal of the Acoustic Question Answering (AQA) task is to answer a free-form text question about the content of an acoustic scene. It was inspired by the Visual Question Answering (VQA) task. In this paper, based on the previously introduced CLEAR dataset, we propose a new benchmark for AQA that emphasizes the specific challenges of acoustic inputs, e.g. variable duration scenes. We also introduce NAAQA, a neural architecture that leverages specific properties of acoustic inputs. The usage of time and frequency 1D convolutions to process 2D spectro-temporal representations of acoustic content shows promising results and enables reductions in model complexity. NAAQA achieves 91.6% of accuracy on the AQA task with about 7 times fewer parameters than the previously explored VQA model. We provide a detailed analysis of the results for the different question types. The effectiveness of coordinate maps in this acoustic context was also studied and we show that time coordinate maps augment temporal localization capabilities which enhance performance of the network by about 17 percentage points.
We introduce the new task of Acoustic Question Answering (AQA) to promote research in acoustic reasoning. The AQA task consists of analyzing an acoustic scene composed by a combination of elementary sounds and answering questions that relate the position and properties of these sounds. The kind of relational questions asked, require that the models perform non-trivial reasoning in order to answer correctly. Although similar problems have been extensively studied in the domain of visual reasoning, we are not aware of any previous studies addressing the problem in the acoustic domain. We propose a method for generating the acoustic scenes from elementary sounds and a number of relevant questions for each scene using templates. We also present preliminary results obtained with two models (FiLM and MAC) that have been shown to work for visual reasoning.
We propose a developmental approach that allows a robot to interpret and describe the actions of human agents by reusing previous experience. The robot first learns the association between words and object affordances by manipulating the objects in its environment. It then uses this information to learn a mapping between its own actions and those performed by a human in a shared environment. It finally fuses the information from these two models to interpret and describe human actions in light of its own experience. In our experiments, we show that the model can be used flexibly to do inference on different aspects of the scene. We can predict the effects of an action on the basis of object properties. We can revise the belief that a certain action occurred, given the observed effects of the human action. In an early action recognition fashion, we can anticipate the effects when the action has only been partially observed. By estimating the probability of words given the evidence and feeding them into a pre-defined grammar, we can generate relevant descriptions of the scene. We believe that this is a step towards providing robots with the fundamental skills to engage in social collaboration with humans.
We introduce the task of acoustic question answering (AQA) in the area of acoustic reasoning. In this task an agent learns to answer questions on the basis of acoustic context. In order to promote research in this area, we propose a data generation paradigm adapted from CLEVR (Johnson et al. 2017). We generate acoustic scenes by leveraging a bank elementary sounds. We also provide a number of functional programs that can be used to compose questions and answers that exploit the relationships between the attributes of the elementary sounds in each scene. We provide AQA datasets of various sizes as well as the data generation code. As a preliminary experiment to validate our data, we report the accuracy of current state of the art visual question answering models when they are applied to the AQA task without modifications. Although there is a plethora of question answering tasks based on text, image or video data, to our knowledge, we are the first to propose answering questions directly on audio streams. We hope this contribution will facilitate the development of research in the area.
The convergence speed of stochastic gradient descent (SGD) can be improved by actively selecting mini-batches. We explore sampling schemes where similar data points are less likely to be selected in the same mini-batch. In particular, we prove that such repulsive sampling schemes lowers the variance of the gradient estimator. This generalizes recent work on using Determinantal Point Processes (DPPs) for mini-batch diversification (Zhang et al., 2017) to the broader class of repulsive point processes. We first show that the phenomenon of variance reduction by diversified sampling generalizes in particular to non-stationary point processes. We then show that other point processes may be computationally much more efficient than DPPs. In particular, we propose and investigate Poisson Disk sampling---frequently encountered in the computer graphics community---for this task. We show empirically that our approach improves over standard SGD both in terms of convergence speed as well as final model performance.
We address the problem of bootstrapping language acquisition for an artificial system similarly to what is observed in experiments with human infants. Our method works by associating meanings to words in manipulation tasks, as a robot interacts with objects and listens to verbal descriptions of the interactions. The model is based on an affordance network, i.e., a mapping between robot actions, robot perceptions, and the perceived effects of these actions upon objects. We extend the affordance model to incorporate spoken words, which allows us to ground the verbal symbols to the execution of actions and the perception of the environment. The model takes verbal descriptions of a task as the input and uses temporal co-occurrence to create links between speech utterances and the involved objects, actions, and effects. We show that the robot is able form useful word-to-meaning associations, even without considering grammatical structure in the learning process and in the presence of recognition errors. These word-to-meaning associations are embedded in the robot's own understanding of its actions. Thus, they can be directly used to instruct the robot to perform tasks and also allow to incorporate context in the speech recognition task. We believe that the encouraging results with our approach may afford robots with a capacity to acquire language descriptors in their operation's environment as well as to shed some light as to how this challenging process develops with human infants.