Standard federated learning (FL) algorithms typically require multiple rounds of communication between the server and the clients, which has several drawbacks, including requiring constant network connectivity, repeated investment of computational resources, and susceptibility to privacy attacks. One-Shot FL is a new paradigm that aims to address this challenge by enabling the server to train a global model in a single round of communication. In this work, we present FedFisher, a novel algorithm for one-shot FL that makes use of Fisher information matrices computed on local client models, motivated by a Bayesian perspective of FL. First, we theoretically analyze FedFisher for two-layer over-parameterized ReLU neural networks and show that the error of our one-shot FedFisher global model becomes vanishingly small as the width of the neural networks and amount of local training at clients increases. Next, we propose practical variants of FedFisher using the diagonal Fisher and K-FAC approximation for the full Fisher and highlight their communication and compute efficiency for FL. Finally, we conduct extensive experiments on various datasets, which show that these variants of FedFisher consistently improve over competing baselines.
Offline reinforcement learning (RL), which seeks to learn an optimal policy using offline data, has garnered significant interest due to its potential in critical applications where online data collection is infeasible or expensive. This work explores the benefit of federated learning for offline RL, aiming at collaboratively leveraging offline datasets at multiple agents. Focusing on finite-horizon episodic tabular Markov decision processes (MDPs), we design FedLCB-Q, a variant of the popular model-free Q-learning algorithm tailored for federated offline RL. FedLCB-Q updates local Q-functions at agents with novel learning rate schedules and aggregates them at a central server using importance averaging and a carefully designed pessimistic penalty term. Our sample complexity analysis reveals that, with appropriately chosen parameters and synchronization schedules, FedLCB-Q achieves linear speedup in terms of the number of agents without requiring high-quality datasets at individual agents, as long as the local datasets collectively cover the state-action space visited by the optimal policy, highlighting the power of collaboration in the federated setting. In fact, the sample complexity almost matches that of the single-agent counterpart, as if all the data are stored at a central location, up to polynomial factors of the horizon length. Furthermore, FedLCB-Q is communication-efficient, where the number of communication rounds is only linear with respect to the horizon length up to logarithmic factors.
We consider the problem of efficiently routing jobs that arrive into a central queue to a system of heterogeneous servers. Unlike homogeneous systems, a threshold policy, that routes jobs to the slow server(s) when the queue length exceeds a certain threshold, is known to be optimal for the one-fast-one-slow two-server system. But an optimal policy for the multi-server system is unknown and non-trivial to find. While Reinforcement Learning (RL) has been recognized to have great potential for learning policies in such cases, our problem has an exponentially large state space size, rendering standard RL inefficient. In this work, we propose ACHQ, an efficient policy gradient based algorithm with a low dimensional soft threshold policy parameterization that leverages the underlying queueing structure. We provide stationary-point convergence guarantees for the general case and despite the low-dimensional parameterization prove that ACHQ converges to an approximate global optimum for the special case of two servers. Simulations demonstrate an improvement in expected response time of up to ~30% over the greedy policy that routes to the fastest available server.
Large foundation models (FMs) adapt surprisingly well to specific domains or tasks with fine-tuning. Federated learning (FL) further enables private FM fine-tuning using the local data on devices. However, the standard FMs' large size poses challenges for resource-constrained and heterogeneous devices. To address this, we consider FMs with reduced parameter sizes, referred to as on-device FMs (ODFMs). While ODFMs allow on-device inference, computational constraints still hinder efficient federated fine-tuning. We propose a parameter-efficient federated fine-tuning method for ODFMs using heterogeneous low-rank approximations (LoRAs) that addresses system and data heterogeneity. We show that homogeneous LoRA ranks face a trade-off between overfitting and slow convergence, and propose HetLoRA, which employs heterogeneous ranks across clients and eliminates the shortcomings of homogeneous HetLoRA. By applying rank self-pruning locally and sparsity-weighted aggregation at the server, we combine the advantages of high and low-rank LoRAs, which achieves improved convergence speed and final performance compared to homogeneous LoRA. Furthermore, it offers enhanced computation efficiency compared to full fine-tuning, making it suitable for heterogeneous devices while preserving data privacy.
We study the problem of communication-efficient distributed vector mean estimation, a commonly used subroutine in distributed optimization and Federated Learning (FL). Rand-$k$ sparsification is a commonly used technique to reduce communication cost, where each client sends $k < d$ of its coordinates to the server. However, Rand-$k$ is agnostic to any correlations, that might exist between clients in practical scenarios. The recently proposed Rand-$k$-Spatial estimator leverages the cross-client correlation information at the server to improve Rand-$k$'s performance. Yet, the performance of Rand-$k$-Spatial is suboptimal. We propose the Rand-Proj-Spatial estimator with a more flexible encoding-decoding procedure, which generalizes the encoding of Rand-$k$ by projecting the client vectors to a random $k$-dimensional subspace. We utilize Subsampled Randomized Hadamard Transform (SRHT) as the projection matrix and show that Rand-Proj-Spatial with SRHT outperforms Rand-$k$-Spatial, using the correlation information more efficiently. Furthermore, we propose an approach to incorporate varying degrees of correlation and suggest a practical variant of Rand-Proj-Spatial when the correlation information is not available to the server. Experiments on real-world distributed optimization tasks showcase the superior performance of Rand-Proj-Spatial compared to Rand-$k$-Spatial and other more sophisticated sparsification techniques.
Several recent works have studied the convergence \textit{in high probability} of stochastic gradient descent (SGD) and its clipped variant. Compared to vanilla SGD, clipped SGD is practically more stable and has the additional theoretical benefit of logarithmic dependence on the failure probability. However, the convergence of other practical nonlinear variants of SGD, e.g., sign SGD, quantized SGD and normalized SGD, that achieve improved communication efficiency or accelerated convergence is much less understood. In this work, we study the convergence bounds \textit{in high probability} of a broad class of nonlinear SGD methods. For strongly convex loss functions with Lipschitz continuous gradients, we prove a logarithmic dependence on the failure probability, even when the noise is heavy-tailed. Strictly more general than the results for clipped SGD, our results hold for any nonlinearity with bounded (component-wise or joint) outputs, such as clipping, normalization, and quantization. Further, existing results with heavy-tailed noise assume bounded $\eta$-th central moments, with $\eta \in (1,2]$. In contrast, our refined analysis works even for $\eta=1$, strictly relaxing the noise moment assumptions in the literature.
Many existing FL methods assume clients with fully-labeled data, while in realistic settings, clients have limited labels due to the expensive and laborious process of labeling. Limited labeled local data of the clients often leads to their local model having poor generalization abilities to their larger unlabeled local data, such as having class-distribution mismatch with the unlabeled data. As a result, clients may instead look to benefit from the global model trained across clients to leverage their unlabeled data, but this also becomes difficult due to data heterogeneity across clients. In our work, we propose FedLabel where clients selectively choose the local or global model to pseudo-label their unlabeled data depending on which is more of an expert of the data. We further utilize both the local and global models' knowledge via global-local consistency regularization which minimizes the divergence between the two models' outputs when they have identical pseudo-labels for the unlabeled data. Unlike other semi-supervised FL baselines, our method does not require additional experts other than the local or global model, nor require additional parameters to be communicated. We also do not assume any server-labeled data or fully labeled clients. For both cross-device and cross-silo settings, we show that FedLabel outperforms other semi-supervised FL baselines by $8$-$24\%$, and even outperforms standard fully supervised FL baselines ($100\%$ labeled data) with only $5$-$20\%$ of labeled data.
When the data used for reinforcement learning (RL) are collected by multiple agents in a distributed manner, federated versions of RL algorithms allow collaborative learning without the need of sharing local data. In this paper, we consider federated Q-learning, which aims to learn an optimal Q-function by periodically aggregating local Q-estimates trained on local data alone. Focusing on infinite-horizon tabular Markov decision processes, we provide sample complexity guarantees for both the synchronous and asynchronous variants of federated Q-learning. In both cases, our bounds exhibit a linear speedup with respect to the number of agents and sharper dependencies on other salient problem parameters. Moreover, existing approaches to federated Q-learning adopt an equally-weighted averaging of local Q-estimates, which can be highly sub-optimal in the asynchronous setting since the local trajectories can be highly heterogeneous due to different local behavior policies. Existing sample complexity scales inverse proportionally to the minimum entry of the stationary state-action occupancy distributions over all agents, requiring that every agent covers the entire state-action space. Instead, we propose a novel importance averaging algorithm, giving larger weights to more frequently visited state-action pairs. The improved sample complexity scales inverse proportionally to the minimum entry of the average stationary state-action occupancy distribution of all agents, thus only requiring the agents collectively cover the entire state-action space, unveiling the blessing of heterogeneity.
Minimax optimization has seen a surge in interest with the advent of modern applications such as GANs, and it is inherently more challenging than simple minimization. The difficulty is exacerbated by the training data residing at multiple edge devices or \textit{clients}, especially when these clients can have heterogeneous datasets and local computation capabilities. We propose a general federated minimax optimization framework that subsumes such settings and several existing methods like Local SGDA. We show that naive aggregation of heterogeneous local progress results in optimizing a mismatched objective function -- a phenomenon previously observed in standard federated minimization. To fix this problem, we propose normalizing the client updates by the number of local steps undertaken between successive communication rounds. We analyze the convergence of the proposed algorithm for classes of nonconvex-concave and nonconvex-nonconcave functions and characterize the impact of heterogeneous client data, partial client participation, and heterogeneous local computations. Our analysis works under more general assumptions on the intra-client noise and inter-client heterogeneity than so far considered in the literature. For all the function classes considered, we significantly improve the existing computation and communication complexity results. Experimental results support our theoretical claims.