Abstract:We present a review that unifies decision-support methods for exploring the solutions produced by multi-objective optimization (MOO) algorithms. As MOO is applied to solve diverse problems, approaches for analyzing the trade-offs offered by MOO algorithms are scattered across fields. We provide an overview of the advances on this topic, including methods for visualization, mining the solution set, and uncertainty exploration as well as emerging research directions, including interactivity, explainability, and ethics. We synthesize these methods drawing from different fields of research to build a unified approach, independent of the application. Our goals are to reduce the entry barrier for researchers and practitioners on using MOO algorithms and to provide novel research directions.
Abstract:Reinforcement learning agents may sometimes develop habits that are effective only when specific policies are followed. After an initial exploration phase in which agents try out different actions, they eventually converge toward a particular policy. When this occurs, the distribution of state-action trajectories becomes narrower, and agents start experiencing the same transitions again and again. At this point, spurious correlations may arise. Agents may then pick up on these correlations and learn state representations that do not generalize beyond the agent's trajectory distribution. In this paper, we provide a mathematical characterization of this phenomenon, which we refer to as policy confounding, and show, through a series of examples, when and how it occurs in practice.
Abstract:Model-based reinforcement learning has drawn considerable interest in recent years, given its promise to improve sample efficiency. Moreover, when using deep-learned models, it is potentially possible to learn compact models from complex sensor data. However, the effectiveness of these learned models, particularly their capacity to plan, i.e., to improve the current policy, remains unclear. In this work, we study MuZero, a well-known deep model-based reinforcement learning algorithm, and explore how far it achieves its learning objective of a value-equivalent model and how useful the learned models are for policy improvement. Amongst various other insights, we conclude that the model learned by MuZero cannot effectively generalize to evaluate unseen policies, which limits the extent to which we can additionally improve the current policy by planning with the model.
Abstract:Multiagent systems deployed in the real world need to cooperate with other agents (including humans) nearly as effectively as these agents cooperate with one another. To design such AI, and provide guarantees of its effectiveness, we need to clearly specify what types of agents our AI must be able to cooperate with. In this work we propose a generic model of socially intelligent agents, which are individually rational learners that are also able to cooperate with one another (in the sense that their joint behavior is Pareto efficient). We define rationality in terms of the regret incurred by each agent over its lifetime, and show how we can construct socially intelligent agents for different forms of regret. We then discuss the implications of this model for the development of "robust" MAS that can cooperate with a wide variety of socially intelligent agents.
Abstract:One of the main challenges of multi-agent learning lies in establishing convergence of the algorithms, as, in general, a collection of individual, self-serving agents is not guaranteed to converge with their joint policy, when learning concurrently. This is in stark contrast to most single-agent environments, and sets a prohibitive barrier for deployment in practical applications, as it induces uncertainty in long term behavior of the system. In this work, we propose to apply the concept of trapping regions, known from qualitative theory of dynamical systems, to create safety sets in the joint strategy space for decentralized learning. Upon verification of the direction of learning dynamics, the resulting trajectories are guaranteed not to escape such sets, during the learning process. As a result, it is ensured, that despite the uncertainty over convergence of the applied algorithms, learning will never form hazardous joint strategy combinations. We introduce a binary partitioning algorithm for verification of trapping regions in systems with known learning dynamics, and a heuristic sampling algorithm for scenarios where learning dynamics are not known. In addition, via a fixed point argument, we show the existence of a learning equilibrium within a trapping region. We demonstrate the applications to a regularized version of Dirac Generative Adversarial Network, a four-intersection traffic control scenario run in a state of the art open-source microscopic traffic simulator SUMO, and a mathematical model of economic competition.
Abstract:A natural solution concept for many multiagent settings is the Stackelberg equilibrium, under which a ``leader'' agent selects a strategy that maximizes its own payoff assuming the ``follower'' chooses their best response to this strategy. Recent work has presented asymmetric learning updates that can be shown to converge to the \textit{differential} Stackelberg equilibria of two-player differentiable games. These updates are ``coupled'' in the sense that the leader requires some information about the follower's payoff function. Such coupled learning rules cannot be applied to \textit{ad hoc} interactive learning settings, and can be computationally impractical even in centralized training settings where the follower's payoffs are known. In this work, we present an ``uncoupled'' learning process under which each player's learning update only depends on their observations of the other's behavior. We prove that this process converges to a local Stackelberg equilibrium under similar conditions as previous coupled methods. We conclude with a discussion of the potential applications of our approach to human--AI cooperation and multi-agent reinforcement learning.
Abstract:Many methods for Model-based Reinforcement learning (MBRL) provide guarantees for both the accuracy of the Markov decision process (MDP) model they can deliver and the learning efficiency. At the same time, state abstraction techniques allow for a reduction of the size of an MDP while maintaining a bounded loss with respect to the original problem. It may come as a surprise, therefore, that no such guarantees are available when combining both techniques, i.e., where MBRL merely observes abstract states. Our theoretical analysis shows that abstraction can introduce a dependence between samples collected online (e.g., in the real world), which means that most results for MBRL can not be directly extended to this setting. The new results in this work show that concentration inequalities for martingales can be used to overcome this problem and allows for extending the results of algorithms such as R-MAX to the setting with abstraction. Thus producing the first performance guarantees for Abstracted RL: model-based reinforcement learning with an abstracted model.
Abstract:Due to its high sample complexity, simulation is, as of today, critical for the successful application of reinforcement learning. Many real-world problems, however, exhibit overly complex dynamics, which makes their full-scale simulation computationally slow. In this paper, we show how to decompose large networked systems of many agents into multiple local components such that we can build separate simulators that run independently and in parallel. To monitor the influence that the different local components exert on one another, each of these simulators is equipped with a learned model that is periodically trained on real trajectories. Our empirical results reveal that distributing the simulation among different processes not only makes it possible to train large multi-agent systems in just a few hours but also helps mitigate the negative effects of simultaneous learning.
Abstract:Learning to cooperate with other agents is challenging when those agents also possess the ability to adapt to our own behavior. Practical and theoretical approaches to learning in cooperative settings typically assume that other agents' behaviors are stationary, or else make very specific assumptions about other agents' learning processes. The goal of this work is to understand whether we can reliably learn to cooperate with other agents without such restrictive assumptions, which are unlikely to hold in real-world applications. Our main contribution is a set of impossibility results, which show that no learning algorithm can reliably learn to cooperate with all possible adaptive partners in a repeated matrix game, even if that partner is guaranteed to cooperate with some stationary strategy. Motivated by these results, we then discuss potential alternative assumptions which capture the idea that an adaptive partner will only adapt rationally to our behavior.
Abstract:Centaurs are half-human, half-AI decision-makers where the AI's goal is to complement the human. To do so, the AI must be able to recognize the goals and constraints of the human and have the means to help them. We present a novel formulation of the interaction between the human and the AI as a sequential game where the agents are modelled using Bayesian best-response models. We show that in this case the AI's problem of helping bounded-rational humans make better decisions reduces to a Bayes-adaptive POMDP. In our simulated experiments, we consider an instantiation of our framework for humans who are subjectively optimistic about the AI's future behaviour. Our results show that when equipped with a model of the human, the AI can infer the human's bounds and nudge them towards better decisions. We discuss ways in which the machine can learn to improve upon its own limitations as well with the help of the human. We identify a novel trade-off for centaurs in partially observable tasks: for the AI's actions to be acceptable to the human, the machine must make sure their beliefs are sufficiently aligned, but aligning beliefs might be costly. We present a preliminary theoretical analysis of this trade-off and its dependence on task structure.