Space Center, Skolkovo Institute of Science and Technology
Abstract:Quadruped robots have the distinct ability to adapt their body and step height to navigate through cluttered environments. Nonetheless, for these robots to utilize their full potential in real-world scenarios, they require awareness of their environment and obstacle geometry. We propose a novel multi-agent robotic system that incorporates cutting-edge technologies. The proposed solution features a 3D neural reconstruction algorithm that enables navigation of a quadruped robot in both static and semi-static environments. The prior areas of the environment are also segmented according to the quadruped robots' abilities to pass them. Moreover, we have developed an adaptive neural field optimal motion planner (ANFOMP) that considers both collision probability and obstacle height in 2D space.Our new navigation and mapping approach enables quadruped robots to adjust their height and behavior to navigate under arches and push through obstacles with smaller dimensions. The multi-agent mapping operation has proven to be highly accurate, with an obstacle reconstruction precision of 82%. Moreover, the quadruped robot can navigate with 3D obstacle information and the ANFOMP system, resulting in a 33.3% reduction in path length and a 70% reduction in navigation time.
Abstract:The growing use of robots in urban environments has raised concerns about potential safety hazards, especially in public spaces where humans and robots may interact. In this paper, we present a system for safe human-robot interaction that combines an infrared (IR) camera with a wearable marker and airflow potential field. IR cameras enable real-time detection and tracking of humans in challenging environments, while controlled airflow creates a physical barrier that guides humans away from dangerous proximity to robots without the need for wearable devices. A preliminary experiment was conducted to measure the accuracy of the perception of safety barriers rendered by controlled air pressure. In a second experiment, we evaluated our approach in an imitation scenario of an interaction between an inattentive person and an autonomous robotic system. Experimental results show that the proposed system significantly improves a participant's ability to maintain a safe distance from the operating robot compared to trials without the system.
Abstract:This paper focuses on a novel robotic system MorphoLander representing heterogeneous swarm of drones for exploring rough terrain environments. The morphogenetic leader drone is capable of landing on uneven terrain, traversing it, and maintaining horizontal position to deploy smaller drones for extensive area exploration. After completing their tasks, these drones return and land back on the landing pads of MorphoGear. The reinforcement learning algorithm was developed for a precise landing of drones on the leader robot that either remains static during their mission or relocates to the new position. Several experiments were conducted to evaluate the performance of the developed landing algorithm under both even and uneven terrain conditions. The experiments revealed that the proposed system results in high landing accuracy of 0.5 cm when landing on the leader drone under even terrain conditions and 2.35 cm under uneven terrain conditions. MorphoLander has the potential to significantly enhance the efficiency of the industrial inspections, seismic surveys, and rescue missions in highly cluttered and unstructured environments.
Abstract:The current capabilities of robotic systems make human collaboration necessary to accomplish complex tasks effectively. In this work, we are introducing a framework to ensure safety in a human-robot collaborative environment. The system is composed of a wearable 2-DOF robot, a low-cost and easy-to-install tracking system, and a collision avoidance algorithm based on the Artificial Potential Field (APF). The wearable robot is designed to hold a fiducial marker and maintain its visibility to the tracking system, which, in turn, localizes the user's hand with good accuracy and low latency and provides haptic feedback to the user. The system is designed to enhance the performance of collaborative tasks while ensuring user safety. Three experiments were carried out to evaluate the performance of the proposed system. The first one evaluated the accuracy of the tracking system. The second experiment analyzed human-robot behavior during an imminent collision. The third experiment evaluated the system in a collaborative activity in a shared working environment. The results show that the implementation of the introduced system reduces the operation time by 16% and increases the average distance between the user's hand and the robot by 5 cm.
Abstract:Numerous mobile robots with mounted Ultraviolet-C (UV-C) lamps were developed recently, yet they cannot work in the same space as humans without irradiating them by UV-C. This paper proposes a novel modular and scalable Human-Aware Genetic-based Coverage Path Planning algorithm (GHACPP), that aims to solve the problem of disinfecting of unknown environments by UV-C irradiation and preventing human eyes and skin from being harmed. The proposed genetic-based algorithm alternates between the stages of exploring a new area, generating parts of the resulting disinfection trajectory, called mini-trajectories, and updating the current state around the robot. The system performance in effectiveness and human safety is validated and compared with one of the latest state-of-the-art online coverage path planning algorithms called SimExCoverage-STC. The experimental results confirmed both the high level of safety for humans and the efficiency of the developed algorithm in terms of decrease of path length (by 37.1%), number (39.5%) and size (35.2%) of turns, and time (7.6%) to complete the disinfection task, with a small loss in the percentage of area covered (0.6%), in comparison with the state-of-the-art approach.
Abstract:This paper focuses on Passable Obstacles Aware (POA) planner - a novel navigation method for two-wheeled robots in a highly cluttered environment. The navigation algorithm detects and classifies objects to distinguish two types of obstacles - passable and unpassable. Our algorithm allows two-wheeled robots to find a path through passable obstacles. Such a solution helps the robot working in areas inaccessible to standard path planners and find optimal trajectories in scenarios with a high number of objects in the robot's vicinity. The POA planner can be embedded into other planning algorithms and enables them to build a path through obstacles. Our method decreases path length and the total travel time to the final destination up to 43% and 39%, respectively, comparing to standard path planners such as GVD, A*, and RRT*
Abstract:Nowadays, there are few unmanned aerial vehicles (UAVs) capable of flying, walking and grasping. A drone with all these functionalities can significantly improve its performance in complex tasks such as monitoring and exploring different types of terrain, and rescue operations. This paper presents MorphoArms, a novel system that consists of a morphogenetic chassis and a hand gesture recognition teleoperation system. The mechanics, electronics, control architecture, and walking behavior of the morphogenetic chassis are described. This robot is capable of walking and grasping objects using four robotic limbs. Robotic limbs with four degrees-of-freedom are used as pedipulators when walking and as manipulators when performing actions in the environment. The robot control system is implemented using teleoperation, where commands are given by hand gestures. A motion capture system is used to track the user's hands and to recognize their gestures. The method of controlling the robot was experimentally tested in a study involving 10 users. The evaluation included three questionnaires (NASA TLX, SUS, and UEQ). The results showed that the proposed system was more user-friendly than 56% of the systems, and it was rated above average in terms of attractiveness, stimulation, and novelty.
Abstract:This paper presents a novel approach in autonomous robot control, named LLM-BRAIn, that makes possible robot behavior generation, based on operator's commands. LLM-BRAIn is a transformer-based Large Language Model (LLM) fine-tuned from Stanford Alpaca 7B model to generate robot behavior tree (BT) from the text description. We train the LLM-BRAIn on 8,5k instruction-following demonstrations, generated in the style of self-instruct using text-davinchi-003. The developed model accurately builds complex robot behavior while remaining small enough to be run on the robot's onboard microcomputer. The model gives structural and logical correct BTs and can successfully manage instructions that were not presented in training set. The experiment did not reveal any significant subjective differences between BTs generated by LLM-BRAIn and those created by humans (on average, participants were able to correctly distinguish between LLM-BRAIn generated BTs and human-created BTs in only 4.53 out of 10 cases, indicating that their performance was close to random chance). The proposed approach potentially can be applied to mobile robotics, drone operation, robot manipulator systems and Industry 4.0.
Abstract:During operation, aerial manipulation systems are affected by various disturbances. Among them is a gravitational torque caused by the weight of the robotic arm. Common propeller-based actuation is ineffective against such disturbances because of possible overheating and high power consumption. To overcome this issue, in this paper we propose a winchbased actuation for the crane-stationed cable-suspended aerial manipulator. Three winch-controlled suspension rigging cables produce a desired cable tension distribution to generate a wrench that reduces the effect of gravitational torque. In order to coordinate the robotic arm and the winch-based actuation, a model-based hierarchical whole-body controller is adapted. It resolves two tasks: keeping the robotic arm end-effector at the desired pose and shifting the system center of mass in the location with zero gravitational torque. The performance of the introduced actuation system as well as control strategy is validated through experimental studies.
Abstract:Visual localization is a fundamental task for a wide range of applications in the field of robotics. Yet, it is still a complex problem with no universal solution, and the existing approaches are difficult to scale: most state-of-the-art solutions are unable to provide accurate localization without a significant amount of storage space. We propose a hierarchical, low-memory approach to localization based on keypoints with different descriptor lengths. It becomes possible with the use of the developed unsupervised neural network, which predicts a feature pyramid with different descriptor lengths for images. This structure allows applying coarse-to-fine paradigms for localization based on keypoint map, and varying the accuracy of localization by changing the type of the descriptors used in the pipeline. Our approach achieves comparable results in localization accuracy and a significant reduction in memory consumption (up to 16 times) among state-of-the-art methods.