Abstract:Replicating real-world environments into simulation by realistic visual representation like NeRF and 3D Gaussian Splatting (3DGS) has emerged as an effective strategy to reduce the sim-to-real gap in robot learning. However, implementing object articulation during the real-to-sim process is still a challenging task. Existing motion tracking or learning based articulation methods shows low success rates on complex kinematic structures having multiple joints. Furthermore, those methods require scan of dynamic motion of objects, which makes reconstruction process much complicated. In this work, we propose the first end-to-end pipeline that reconstructs simulation-ready assets with accurate articulation from a single static object video input through suggestion based human-in-the-loop process. Our approach exports a hybrid representation combining 3DGS for photorealistic rendering and mesh-based geometry for physical interaction. In the reconstruction process, our pipeline performs convex decomposition followed by user grouping for intuitive part segmentation, subsequently binding 3D Gaussians to the corresponding mesh parts. An Automatic Joint Suggestion Algorithm then calculates candidate joint axes from local boundary geometries and presents them to users for efficient articulated asset reconstruction. We have shown that our method achieves precise articulation results on partnet-mobility-v0 dataset and real objects. Additionally we presented a potential usage of our framework on robot learning, deploying the reconstructed assets in Unreal Engine and NVIDIA Isaac Sim, demonstrating real-time dexterous hand manipulation tasks.
Abstract:For natural human-robot interaction, a robot must understand human intent expressed not only through language but also through nonverbal signals such as gestures and gaze. However, current robot policies rely on language instructions as the sole interface for conveying intent, leaving nonverbal signals unused and placing the full burden of communication. In this work, we present EDITH, a robot framework that captures the human's nonverbal signals through continuous streams of first-person view and gaze from smart glasses, and uses them alongside language instructions as inputs to the robot policy. Our hardware system streams the human's first-person view, gaze, and speech to the robot in real time, transcribing the speech into language instructions. To handle these rich but noisy signals, we design a hierarchical policy in which a high-level policy infers the human's intent and produces a sequence of subtasks, where each subtask is represented as a fine-grained instruction paired with a keyframe that grounds the intent in the scene (e.g., the frame where the human points at the target object). A low-level policy then executes these subtasks. In our experiments on human-robot interactive tasks, EDITH enables the robot to act on the human's nonverbal signals even when intent is expressed only briefly, and significantly reduces user effort to convey intent compared to using language instructions alone. Visit our project page for source code and real-robot demo videos.
Abstract:Recent advances in Large Language Models (LLMs) have enabled agentic systems for complex, multi-step tasks; cybersecurity is emerging as a prominent application. To evaluate such agents, researchers widely adopt Capture The Flag (CTF) benchmarks. However, current CTF benchmarks reuse existing challenges, which exposes them to data contamination and potential cheating. Notably, we confirmed these issues in practice by integrating web search tools into an existing agent. To address these limitations, we present CTFusion, a streaming evaluation framework built on Live CTFs. To achieve this, CTFusion preserves per-agent independence under a single team account and reduces competition impact by forwarding only the first correct flag per challenge. Moreover, we implement CTFusion as a Model Context Protocol (MCP) server on the widely used CTFd platform, which offers broad applicability to diverse CTF events and agent types. Through experiments with three LLMs, two agents, and five Live CTFs, we demonstrate that existing CTF benchmarks can be unreliable in assessing LLM-based agents, while CTFusion can serve as a robust solution for evaluating cybersecurity agents. We release CTFusion as open source to foster future research in this area.
Abstract:Vision-language models (VLMs) have achieved impressive results on single-view vision tasks, but lack the multi-view spatial reasoning capabilities essential for embodied AI systems to understand 3D environments and manipulate objects across different viewpoints. In this work, we introduce Cross-View Relations (XVR), a large-scale dataset designed to teach VLMs spatial reasoning across multiple views. XVR comprises 100K vision-question-answer samples derived from 18K diverse 3D scenes and 70K robotic manipulation trajectories, spanning three fundamental spatial reasoning tasks: Correspondence (matching objects across views), Verification (validating spatial relationships), and Localization (identifying object positions). VLMs fine-tuned on XVR achieve substantial improvements on established multi-view and robotic spatial reasoning benchmarks (MindCube and RoboSpatial). When integrated as backbones in Vision-Language-Action models, XVR-trained representations improve success rates on RoboCasa. Our results demonstrate that explicit training on cross-view spatial relations significantly enhances multi-view reasoning and transfers effectively to real-world robotic manipulation.




Abstract:Unit testing is a core practice in programming, enabling systematic evaluation of programs produced by human developers or large language models (LLMs). Given the challenges in writing comprehensive unit tests, LLMs have been employed to automate test generation, yet methods for training LLMs to produce high-quality tests remain underexplored. In this work, we propose UTRL, a novel reinforcement learning framework that trains an LLM to generate high-quality unit tests given a programming instruction. Our key idea is to iteratively train two LLMs, the unit test generator and the code generator, in an adversarial manner via reinforcement learning. The unit test generator is trained to maximize a discrimination reward, which reflects its ability to produce tests that expose faults in the code generator's solutions, and the code generator is trained to maximize a code reward, which reflects its ability to produce solutions that pass the unit tests generated by the test generator. In our experiments, we demonstrate that unit tests generated by Qwen3-4B trained via UTRL show higher quality compared to unit tests generated by the same model trained via supervised fine-tuning on human-written ground-truth unit tests, yielding code evaluations that more closely align with those induced by the ground-truth tests. Moreover, Qwen3-4B trained with UTRL outperforms frontier models such as GPT-4.1 in generating high-quality unit tests, highlighting the effectiveness of UTRL in training LLMs for this task.
Abstract:Utilizing the complex inter-variable causal relationships within multivariate time-series provides a promising avenue toward more robust and reliable multivariate time-series anomaly detection (MTSAD) but remains an underexplored area of research. This paper proposes Causality-Aware contrastive learning for RObust multivariate Time-Series (CAROTS), a novel MTSAD pipeline that incorporates the notion of causality into contrastive learning. CAROTS employs two data augmentors to obtain causality-preserving and -disturbing samples that serve as a wide range of normal variations and synthetic anomalies, respectively. With causality-preserving and -disturbing samples as positives and negatives, CAROTS performs contrastive learning to train an encoder whose latent space separates normal and abnormal samples based on causality. Moreover, CAROTS introduces a similarity-filtered one-class contrastive loss that encourages the contrastive learning process to gradually incorporate more semantically diverse samples with common causal relationships. Extensive experiments on five real-world and two synthetic datasets validate that the integration of causal relationships endows CAROTS with improved MTSAD capabilities. The code is available at https://github.com/kimanki/CAROTS.
Abstract:Training large language model (LLM) agents to acquire necessary skills and perform diverse tasks within an environment is gaining interest as a means to enable open-endedness. However, creating the training dataset for their skill acquisition faces several challenges. Manual trajectory collection requires significant human effort. Another approach, where LLMs directly propose tasks to learn, is often invalid, as the LLMs lack knowledge of which tasks are actually feasible. Moreover, the generated data may not provide a meaningful learning signal, as agents often already perform well on the proposed tasks. To address this, we propose a novel automatic skill discovery framework EXIF for LLM-powered agents, designed to improve the feasibility of generated target behaviors while accounting for the agents' capabilities. Our method adopts an exploration-first strategy by employing an exploration agent (Alice) to train the target agent (Bob) to learn essential skills in the environment. Specifically, Alice first interacts with the environment to retrospectively generate a feasible, environment-grounded skill dataset, which is then used to train Bob. Crucially, we incorporate an iterative feedback loop, where Alice evaluates Bob's performance to identify areas for improvement. This feedback then guides Alice's next round of exploration, forming a closed-loop data generation process. Experiments on Webshop and Crafter demonstrate EXIF's ability to effectively discover meaningful skills and iteratively expand the capabilities of the trained agent without any human intervention, achieving substantial performance improvements. Interestingly, we observe that setting Alice to the same model as Bob also notably improves performance, demonstrating EXIF's potential for building a self-evolving system.




Abstract:Group recommendation aims to provide personalized item suggestions to a group of users by reflecting their collective preferences. A fundamental challenge in this task is deriving a consensus that adequately represents the diverse interests of individual group members. Despite advancements made by deep learning-based models, existing approaches still struggle in two main areas: (1) Capturing consensus in small-group settings, which are more prevalent in real-world applications, and (2) Balancing individual preferences with overall group performance, particularly in hypergraph-based methods that tend to emphasize group accuracy at the expense of personalization. To address these challenges, we introduce a Consensus-aware Contrastive Learning for Group Recommendation (CoCoRec) that models group consensus through contrastive learning. CoCoRec utilizes a transformer encoder to jointly learn user and group representations, enabling richer modeling of intra-group dynamics. Additionally, the contrastive objective helps reduce overfitting from high-frequency user interactions, leading to more robust and representative group embeddings. Experiments conducted on four benchmark datasets show that CoCoRec consistently outperforms state-of-the-art baselines in both individual and group recommendation scenarios, highlighting the effectiveness of consensus-aware contrastive learning in group recommendation tasks.




Abstract:This paper presents a framework designed to tackle a range of planning problems arise in manipulation, which typically involve complex geometric-physical reasoning related to contact and dynamic constraints. We introduce the Contact Factor Graph (CFG) to graphically model these diverse factors, enabling us to perform inference on the graphs to approximate the distribution and sample appropriate solutions. We propose a novel approach that can incorporate various phenomena of contact manipulation as differentiable factors, and develop an efficient inference algorithm for CFG that leverages this differentiability along with the conditional probabilities arising from the structured nature of contact. Our results demonstrate the capability of our framework in generating viable samples and approximating posterior distributions for various manipulation scenarios.




Abstract:The multi-contact nonlinear complementarity problem (NCP) is a naturally arising challenge in robotic simulations. Achieving high performance in terms of both accuracy and efficiency remains a significant challenge, particularly in scenarios involving intensive contacts and stiff interactions. In this article, we introduce a new class of multi-contact NCP solvers based on the theory of the Augmented Lagrangian (AL). We detail how the standard derivation of AL in convex optimization can be adapted to handle multi-contact NCP through the iteration of surrogate problem solutions and the subsequent update of primal-dual variables. Specifically, we present two tailored variations of AL for robotic simulations: the Cascaded Newton-based Augmented Lagrangian (CANAL) and the Subsystem-based Alternating Direction Method of Multipliers (SubADMM). We demonstrate how CANAL can manage multi-contact NCP in an accurate and robust manner, while SubADMM offers superior computational speed, scalability, and parallelizability for high degrees-of-freedom multibody systems with numerous contacts. Our results showcase the effectiveness of the proposed solver framework, illustrating its advantages in various robotic manipulation scenarios.