Abstract:Image restoration is fundamentally constrained by the tradeoff between distortion and perception: minimizing pixel-wise error yields over-smoothed results, whereas optimizing for perceptual realism often introduces structural deviations. Recent approaches attempt to balance this tradeoff via posterior sampling or multi-stage generative pipelines, yet remain computationally expensive and architecturally complex. To overcome these limitations, we propose PCFlow (Perceptually Consistent Flow Matching), a unified framework that directly parameterizes a continuous transport from degraded observations to clean targets, jointly optimizing distortion and perceptual quality. While its latent consistency flow objective drives stable and efficient few-step inference, a Latent Consistency Perceptual Loss (LCPL) imposes semantic constraints directly on the guiding velocity field, steering the dynamics toward visually sharp data manifolds. Furthermore, recognizing the inherent conflict between structural and perceptual consistencies, we integrate a conflict-free gradient projection strategy to stabilize the multi-objective optimization landscape. Combined with lightweight, convolution-only backbone, PCFlow achieves competitive performance across diverse restoration tasks at a fraction of traditional computational costs.
Abstract:Diffusion-based generative models have achieved remarkable performance across various domains, yet their practical deployment is often limited by high sampling costs. While prior work focuses on training objectives or individual solvers, the holistic design of sampling, specifically solver selection and scheduling, remains dominated by static heuristics. In this work, we revisit this challenge through a geometric lens, proposing SDM, a principled framework that aligns the numerical solver with the intrinsic properties of the diffusion trajectory. By analyzing the ODE dynamics, we show that efficient low-order solvers suffice in early high-noise stages while higher-order solvers can be progressively deployed to handle the increasing non-linearity of later stages. Furthermore, we formalize the scheduling by introducing a Wasserstein-bounded optimization framework. This method systematically derives adaptive timesteps that explicitly bound the local discretization error, ensuring the sampling process remains faithful to the underlying continuous dynamics. Without requiring additional training or architectural modifications, SDM achieves state-of-the-art performance across standard benchmarks, including an FID of 1.93 on CIFAR-10, 2.41 on FFHQ, and 1.98 on AFHQv2, with a reduced number of function evaluations compared to existing samplers. Our code is available at https://github.com/aiimaginglab/sdm.
Abstract:Recently, 3D Gaussian Splatting (3D-GS) has emerged, showing real-time rendering speeds and high-quality results in static scenes. Although 3D-GS shows effectiveness in static scenes, their performance significantly degrades in real-world environments due to transient objects, lighting variations, and diverse levels of occlusion. To tackle this, existing methods estimate occluders or transient elements by leveraging pre-trained models or integrating additional transient field pipelines. However, these methods still suffer from two defects: 1) Using semantic features from the Vision Foundation model (VFM) causes additional computational costs. 2) The transient field requires significant memory to handle transient elements with per-view Gaussians and struggles to define clear boundaries for occluders, solely relying on photometric errors. To address these problems, we propose ForestSplats, a novel approach that leverages the deformable transient field and a superpixel-aware mask to efficiently represent transient elements in the 2D scene across unconstrained image collections and effectively decompose static scenes from transient distractors without VFM. We designed the transient field to be deformable, capturing per-view transient elements. Furthermore, we introduce a superpixel-aware mask that clearly defines the boundaries of occluders by considering photometric errors and superpixels. Additionally, we propose uncertainty-aware densification to avoid generating Gaussians within the boundaries of occluders during densification. Through extensive experiments across several benchmark datasets, we demonstrate that ForestSplats outperforms existing methods without VFM and shows significant memory efficiency in representing transient elements.
Abstract:Dataset bias is a significant challenge in machine learning, where specific attributes, such as texture or color of the images are unintentionally learned resulting in detrimental performance. To address this, previous efforts have focused on debiasing models either by developing novel debiasing algorithms or by generating synthetic data to mitigate the prevalent dataset biases. However, generative approaches to date have largely relied on using bias-specific samples from the dataset, which are typically too scarce. In this work, we propose, DiffInject, a straightforward yet powerful method to augment synthetic bias-conflict samples using a pretrained diffusion model. This approach significantly advances the use of diffusion models for debiasing purposes by manipulating the latent space. Our framework does not require any explicit knowledge of the bias types or labelling, making it a fully unsupervised setting for debiasing. Our methodology demonstrates substantial result in effectively reducing dataset bias.