Abstract:In this work, we argue that Gaussian splatting is a suitable unified representation for autonomous robot navigation in large-scale unstructured outdoor environments. Such environments require representations that can capture complex structures while remaining computationally tractable for real-time navigation. We demonstrate that the dense geometric and photometric information provided by a Gaussian splatting representation is useful for navigation in unstructured environments. Additionally, semantic information can be embedded in the Gaussian map to enable large-scale task-driven navigation. From the lessons learned through our experiments, we highlight several challenges and opportunities arising from the use of such a representation for robot autonomy.
Abstract:Forest inventories rely on accurate measurements of the diameter at breast height (DBH) for ecological monitoring, resource management, and carbon accounting. While LiDAR-based techniques can achieve centimeter-level precision, they are cost-prohibitive and operationally complex. We present a low-cost alternative that only needs a consumer-grade 360 video camera. Our semi-automated pipeline comprises of (i) a dense point cloud reconstruction using Structure from Motion (SfM) photogrammetry software called Agisoft Metashape, (ii) semantic trunk segmentation by projecting Grounded Segment Anything (SAM) masks onto the 3D cloud, and (iii) a robust RANSAC-based technique to estimate cross section shape and DBH. We introduce an interactive visualization tool for inspecting segmented trees and their estimated DBH. On 61 acquisitions of 43 trees under a variety of conditions, our method attains median absolute relative errors of 5-9% with respect to "ground-truth" manual measurements. This is only 2-4% higher than LiDAR-based estimates, while employing a single 360 camera that costs orders of magnitude less, requires minimal setup, and is widely available.
Abstract:We address the challenge of task-oriented navigation in unstructured and unknown environments, where robots must incrementally build and reason on rich, metric-semantic maps in real time. Since tasks may require clarification or re-specification, it is necessary for the information in the map to be rich enough to enable generalization across a wide range of tasks. To effectively execute tasks specified in natural language, we propose a hierarchical representation built on language-embedded Gaussian splatting that enables both sparse semantic planning that lends itself to online operation and dense geometric representation for collision-free navigation. We validate the effectiveness of our method through real-world robot experiments conducted in both cluttered indoor and kilometer-scale outdoor environments, with a competitive ratio of about 60% against privileged baselines. Experiment videos and more details can be found on our project page: https://atlasnav.github.io
Abstract:We propose a framework for active mapping and exploration that leverages Gaussian splatting for constructing information-rich maps. Further, we develop a parallelized motion planning algorithm that can exploit the Gaussian map for real-time navigation. The Gaussian map constructed onboard the robot is optimized for both photometric and geometric quality while enabling real-time situational awareness for autonomy. We show through simulation experiments that our method is competitive with approaches that use alternate information gain metrics, while being orders of magnitude faster to compute. In real-world experiments, our algorithm achieves better map quality (10% higher Peak Signal-to-Noise Ratio (PSNR) and 30% higher geometric reconstruction accuracy) than Gaussian maps constructed by traditional exploration baselines. Experiment videos and more details can be found on our project page: https://tyuezhan.github.io/RT_GuIDE/
Abstract:We study active perception from first principles to argue that an autonomous agent performing active perception should maximize the mutual information that past observations posses about future ones. Doing so requires (a) a representation of the scene that summarizes past observations and the ability to update this representation to incorporate new observations (state estimation and mapping), (b) the ability to synthesize new observations of the scene (a generative model), and (c) the ability to select control trajectories that maximize predictive information (planning). This motivates a neural radiance field (NeRF)-like representation which captures photometric, geometric and semantic properties of the scene grounded. This representation is well-suited to synthesizing new observations from different viewpoints. And thereby, a sampling-based planner can be used to calculate the predictive information from synthetic observations along dynamically-feasible trajectories. We use active perception for exploring cluttered indoor environments and employ a notion of semantic uncertainty to check for the successful completion of an exploration task. We demonstrate these ideas via simulation in realistic 3D indoor environments.