Visual Question Answering (VQA) entails answering questions about images. We introduce the first VQA dataset in which all contents originate from an authentic use case. Sourced from online question answering community forums, we call it VQAonline. We then characterize our dataset and how it relates to eight other VQA datasets. Observing that answers in our dataset tend to be much longer (e.g., with a mean of 173 words) and thus incompatible with standard VQA evaluation metrics, we next analyze which of the six popular metrics for longer text evaluation align best with human judgments. We then use the best-suited metrics to evaluate six state-of-the-art vision and language foundation models on VQAonline and reveal where they struggle most. We will release the dataset soon to facilitate future extensions.
Visual question answering is a task of predicting the answer to a question about an image. Given that different people can provide different answers to a visual question, we aim to better understand why with answer groundings. We introduce the first dataset that visually grounds each unique answer to each visual question, which we call VQAAnswerTherapy. We then propose two novel problems of predicting whether a visual question has a single answer grounding and localizing all answer groundings. We benchmark modern algorithms for these novel problems to show where they succeed and struggle. The dataset and evaluation server can be found publicly at https://vizwiz.org/tasks-and-datasets/vqa-answer-therapy/.
Interactive segmentation entails a human marking an image to guide how a model either creates or edits a segmentation. Our work addresses limitations of existing methods: they either only support one gesture type for marking an image (e.g., either clicks or scribbles) or require knowledge of the gesture type being employed, and require specifying whether marked regions should be included versus excluded in the final segmentation. We instead propose a simplified interactive segmentation task where a user only must mark an image, where the input can be of any gesture type without specifying the gesture type. We support this new task by introducing the first interactive segmentation dataset with multiple gesture types as well as a new evaluation metric capable of holistically evaluating interactive segmentation algorithms. We then analyze numerous interactive segmentation algorithms, including ones adapted for our novel task. While we observe promising performance overall, we also highlight areas for future improvement. To facilitate further extensions of this work, we publicly share our new dataset at https://github.com/joshmyersdean/dig.
Perception-based image analysis technologies can be used to help visually impaired people take better quality pictures by providing automated guidance, thereby empowering them to interact more confidently on social media. The photographs taken by visually impaired users often suffer from one or both of two kinds of quality issues: technical quality (distortions), and semantic quality, such as framing and aesthetic composition. Here we develop tools to help them minimize occurrences of common technical distortions, such as blur, poor exposure, and noise. We do not address the complementary problems of semantic quality, leaving that aspect for future work. The problem of assessing and providing actionable feedback on the technical quality of pictures captured by visually impaired users is hard enough, owing to the severe, commingled distortions that often occur. To advance progress on the problem of analyzing and measuring the technical quality of visually impaired user-generated content (VI-UGC), we built a very large and unique subjective image quality and distortion dataset. This new perceptual resource, which we call the LIVE-Meta VI-UGC Database, contains $40$K real-world distorted VI-UGC images and $40$K patches, on which we recorded $2.7$M human perceptual quality judgments and $2.7$M distortion labels. Using this psychometric resource we also created an automatic blind picture quality and distortion predictor that learns local-to-global spatial quality relationships, achieving state-of-the-art prediction performance on VI-UGC pictures, significantly outperforming existing picture quality models on this unique class of distorted picture data. We also created a prototype feedback system that helps to guide users to mitigate quality issues and take better quality pictures, by creating a multi-task learning framework.
Salient object detection is the task of producing a binary mask for an image that deciphers which pixels belong to the foreground object versus background. We introduce a new salient object detection dataset using images taken by people who are visually impaired who were seeking to better understand their surroundings, which we call VizWiz-SalientObject. Compared to seven existing datasets, VizWiz-SalientObject is the largest (i.e., 32,000 human-annotated images) and contains unique characteristics including a higher prevalence of text in the salient objects (i.e., in 68\% of images) and salient objects that occupy a larger ratio of the images (i.e., on average, $\sim$50\% coverage). We benchmarked seven modern salient object detection methods on our dataset and found they struggle most with images featuring salient objects that are large, have less complex boundaries, and lack text as well as for lower quality images. We invite the broader community to work on our new dataset challenge by publicly sharing the dataset at https://vizwiz.org/tasks-and-datasets/salient-object .
Photorealistic style transfer is the task of synthesizing a realistic-looking image when adapting the content from one image to appear in the style of another image. Modern models commonly embed a transformation that fuses features describing the content image and style image and then decodes the resulting feature into a stylized image. We introduce a general-purpose transformation that enables controlling the balance between how much content is preserved and the strength of the infused style. We offer the first experiments that demonstrate the performance of existing transformations across different style transfer models and demonstrate how our transformation performs better in its ability to simultaneously run fast, produce consistently reasonable results, and control the balance between content and style in different models. To support reproducing our method and models, we share the code at https://github.com/chiutaiyin/LS-FT.
We introduce a few-shot localization dataset originating from photographers who authentically were trying to learn about the visual content in the images they took. It includes nearly 10,000 segmentations of 100 categories in over 4,500 images that were taken by people with visual impairments. Compared to existing few-shot object detection and instance segmentation datasets, our dataset is the first to locate holes in objects (e.g., found in 12.3\% of our segmentations), it shows objects that occupy a much larger range of sizes relative to the images, and text is over five times more common in our objects (e.g., found in 22.4\% of our segmentations). Analysis of three modern few-shot localization algorithms demonstrates that they generalize poorly to our new dataset. The algorithms commonly struggle to locate objects with holes, very small and very large objects, and objects lacking text. To encourage a larger community to work on these unsolved challenges, we publicly share our annotated few-shot dataset at https://vizwiz.org .
Photorealistic style transfer entails transferring the style of a reference image to another image so the result seems like a plausible photo. Our work is inspired by the observation that existing models are slow due to their large sizes. We introduce PCA-based knowledge distillation to distill lightweight models and show it is motivated by theory. To our knowledge, this is the first knowledge distillation method for photorealistic style transfer. Our experiments demonstrate its versatility for use with different backbone architectures, VGG and MobileNet, across six image resolutions. Compared to existing models, our top-performing model runs at speeds 5-20x faster using at most 1\% of the parameters. Additionally, our distilled models achieve a better balance between stylization strength and content preservation than existing models. To support reproducing our method and models, we share the code at \textit{https://github.com/chiutaiyin/PCA-Knowledge-Distillation}.
Visual question answering is the task of answering questions about images. We introduce the VizWiz-VQA-Grounding dataset, the first dataset that visually grounds answers to visual questions asked by people with visual impairments. We analyze our dataset and compare it with five VQA-Grounding datasets to demonstrate what makes it similar and different. We then evaluate the SOTA VQA and VQA-Grounding models and demonstrate that current SOTA algorithms often fail to identify the correct visual evidence where the answer is located. These models regularly struggle when the visual evidence occupies a small fraction of the image, for images that are higher quality, as well as for visual questions that require skills in text recognition. The dataset, evaluation server, and leaderboard all can be found at the following link: https://vizwiz.org/tasks-and-datasets/answer-grounding-for-vqa/.