Interactive segmentation entails a human marking an image to guide how a model either creates or edits a segmentation. Our work addresses limitations of existing methods: they either only support one gesture type for marking an image (e.g., either clicks or scribbles) or require knowledge of the gesture type being employed, and require specifying whether marked regions should be included versus excluded in the final segmentation. We instead propose a simplified interactive segmentation task where a user only must mark an image, where the input can be of any gesture type without specifying the gesture type. We support this new task by introducing the first interactive segmentation dataset with multiple gesture types as well as a new evaluation metric capable of holistically evaluating interactive segmentation algorithms. We then analyze numerous interactive segmentation algorithms, including ones adapted for our novel task. While we observe promising performance overall, we also highlight areas for future improvement. To facilitate further extensions of this work, we publicly share our new dataset at https://github.com/joshmyersdean/dig.
Generalized few-shot semantic segmentation was introduced to move beyond only evaluating few-shot segmentation models on novel classes to include testing their ability to remember base classes. While all approaches currently are based on meta-learning, they perform poorly and saturate in learning after observing only a few shots. We propose the first fine-tuning solution, and demonstrate that it addresses the saturation problem while achieving state-of-art results on two datasets, PASCAL-$5^i$ and COCO-$20^i$. We also show it outperforms existing methods whether fine-tuning multiple final layers or only the final layer. Finally, we present a triplet loss regularization that shows how to redistribute the balance of performance between novel and base categories so that there is a smaller gap between them.