Abstract:We summarize our submission to Sub-Challenge 1: W4A4 Quantization for Inference (HiF4 / MXFP4) of the ICME 2026 Low-Bit-width Large-Model Quantization Challenge. The sub-challenge targets 4-bit weight and 4-bit activation inference on Wan-AI/Wan2.2-I2V-A14B under HiF4 or MXFP4 numerical formats. We adapt two complementary ideas from LLM quantization, MixQ-style mixed precision for sparse activation outliers and SmoothQuant-style per-channel smoothing, together with block-wise HiF4 packing for Wan2.2 feed-forward linear layers. Calibration on representative OpenS2V-5M batches identifies heavy-tailed activation channels; smoothing rebalances dynamic range before W4A4 rounding; and a dual-branch GEMM preserves outlier columns in higher precision while the bulk of channels use strict W4A4. On official VBench I2V metrics, our pipeline stays within 2-3.5 percent of FP16 on most quality axes and improves motion smoothness, outperforming a native HiFloat4 baseline that degrades roughly 5 percent relative to FP16 across all reported scores.
Abstract:Deploying Vision-Language-Action (VLA) models on resource-constrained edge platforms encounters a fundamental conflict between high-latency semantic inference and the high-frequency control required for dynamic manipulation. To address the challenge, this paper presents Agile-VLA, a hierarchical framework designed for industrial pose reorientation tasks on edge devices such as the NVIDIA Jetson Orin Nano. The core innovation is an Implicit Affordance Anchoring mechanism that directly maps geometric visual cues, specifically centroid and rim keypoint anchors, into structured parametric action primitives, thereby substantially reducing reliance on high-latency semantic inference during closed-loop control. By decoupling perception (10 Hz) from control (50 Hz) via an asynchronous dual-stream architecture, the system effectively mitigates the frequency mismatch inherent in edge-based robot learning. Experimental results on a standard 6-DoF manipulator demonstrate that Agile-VLA achieves robust rectification of complex, irregular workpieces using only 5-shot demonstrations through extrinsic dexterity.




Abstract:The increasing interest in computer vision applications for nutrition and dietary monitoring has led to the development of advanced 3D reconstruction techniques for food items. However, the scarcity of high-quality data and limited collaboration between industry and academia have constrained progress in this field. Building on recent advancements in 3D reconstruction, we host the MetaFood Workshop and its challenge for Physically Informed 3D Food Reconstruction. This challenge focuses on reconstructing volume-accurate 3D models of food items from 2D images, using a visible checkerboard as a size reference. Participants were tasked with reconstructing 3D models for 20 selected food items of varying difficulty levels: easy, medium, and hard. The easy level provides 200 images, the medium level provides 30 images, and the hard level provides only 1 image for reconstruction. In total, 16 teams submitted results in the final testing phase. The solutions developed in this challenge achieved promising results in 3D food reconstruction, with significant potential for improving portion estimation for dietary assessment and nutritional monitoring. More details about this workshop challenge and access to the dataset can be found at https://sites.google.com/view/cvpr-metafood-2024.