Neural 3D scene reconstruction methods have achieved impressive performance when reconstructing complex geometry and low-textured regions in indoor scenes. However, these methods heavily rely on 3D data which is costly and time-consuming to obtain in real world. In this paper, we propose a novel neural reconstruction method that reconstructs scenes using sparse depth under the plane constraints without 3D supervision. We introduce a signed distance function field, a color field, and a probability field to represent a scene. We optimize these fields to reconstruct the scene by using differentiable ray marching with accessible 2D images as supervision. We improve the reconstruction quality of complex geometry scene regions with sparse depth obtained by using the geometric constraints. The geometric constraints project 3D points on the surface to similar-looking regions with similar features in different 2D images. We impose the plane constraints to make large planes parallel or vertical to the indoor floor. Both two constraints help reconstruct accurate and smooth geometry structures of the scene. Without 3D supervision, our method achieves competitive performance compared with existing methods that use 3D supervision on the ScanNet dataset.
Neural scene reconstruction methods have achieved impressive performance in reconstructing complex geometry and low-textured regions in large scenes. However, these methods heavily rely on 3D supervised information which is costly and time-consuming to obtain in the real world. In this paper, we propose a novel neural reconstruction method that reconstructs scenes without 3D supervision. We perform differentiable volume rendering for scene reconstruction by using accessible 2D images as supervision. We impose geometry to improve the reconstruction quality of complex geometry regions in the scenes, and impose plane constraints to improve the reconstruction quality of low-textured regions in the scenes. Specifically, we introduce a signed distance function (SDF) field, a color field, and a probability field to represent the scene, and optimize the fields under the differentiable ray marching to reconstruct the scene. Besides, we impose geometric constraints that project 3D points on the surface to similar-looking regions with similar features in different views. We also impose plane constraints to make large planes keep parallel or vertical to the wall or floor. These two constraints help to reconstruct accurate and smooth geometry structures of the scene. Without 3D supervision information, our method achieves competitive reconstruction compared with some existing methods that use 3D information as supervision on the ScanNet dataset.