Abstract:Large language models achieve high reasoning performance via explicit chain-of-thought and reinforcement learning, but require long output sequences and extended inference time. Latent reasoning reduces this cost by shifting computation into a latent space; however, continuous latent methods are hard to train, suffering from unstable and uninterpretable reasoning trajectories. We argue these issues stem from a misalignment between continuous-space reasoning and discrete symbolic supervision, as continuous states lack explicit anchors for step-by-step alignment. To resolve this, we propose \textbf{Discrete Latent Reasoning~(DLR)}, the first method that converts continuous latent states into explicit discrete tokens. Inspired by render-based compression, we render textual chains of thought into images, extract visual features, and construct a discrete latent vocabulary via clustering-based fine-tuning. Expanding the vocabulary and output head enables standard autoregressive modeling over both natural language and latent tokens, supporting pretraining alignment, SFT, and RL. Experiments on five reasoning benchmarks and two model series~(Qwen3-VL and LLaMA-3) confirm that \textbf{DLR} outperforms prior latent reasoning baselines with up to \textbf{20$\times$ compression}. Furthermore, the learned latent trajectories retain an interpretable semantic structure. Overall, discrete latent tokens provide a controllable and interpretable basis for efficient latent reasoning.
Abstract:Diffusion models have shown promise in drag-style editing. Previous works mainly focus on point-based drag, which is inherently ambiguous. This paper focuses on region-based drag and introduces a novel In-Context Region-based Drag (ICRDrag) method. Under the in-context learning framework, ICRDrag consumes a source image, a source region mask, and a target region mask, producing the target dragged image. Built upon the basic in-context learning model, we introduce two novel attention regularization: 1) image-mask attention consistency to ensure that a target region attends to similar source regions for image and mask modalities; 2) source-target attention correspondence to ensure the mutual correspondence between source and target regions. To facilitate region-based drag, we also construct Paired Region Dataset (PRD), a large-scale dataset with paired masks and images. Extensive experiments show that ICRDrag significantly outperforms existing methods in both quantitative metrics and user studies, achieving superior editing accuracy and visual fidelity. The dataset, code, and model are available at https://github.com/bcmi/ICRDrag-Region-Drag-Editing.
Abstract:Consistent video generation under editing operations requires persistence: when edits modify scene appearance or layout, subsequent generations should remain coherent across time and viewpoints. However, existing memory designs struggle to maintain long-term consistency after such modifications, as stored contexts may become outdated or invalid. To address this, we propose PermaVid, a novel framework built upon a multi-modal context memory that disentangles spatial context into semantic appearance and geometric structure, together with an edit-aware memory update and retrieval strategy that keeps memory evolution aligned with subsequent observations. Specifically, we develop two complementary memory banks: an RGB context memory that captures appearance-aware observations while implicitly encoding geometry, and a depth context memory that preserves geometry-only structure disentangled from semantics. Building on this design, we introduce a memory-guided video generation model that performs multi-modal feature fusion under reference conditions drawn from mixed-modality memory contexts. Experiments demonstrate that our method maintains strong long-term semantic and structural consistency after edits, significantly outperforming state-of-the-art methods.
Abstract:DreamX-World 1.0 is a general-purpose interactive text/image-to-video world model for controllable long-horizon generation. It supports camera navigation, revisits to previously observed regions, and promptable events across photorealistic, game-style, and stylized domains. Our data engine combines camera-accurate Unreal Engine rendering, action-rich gameplay recordings, and real-world videos with recovered camera geometry. For camera control, we introduce E-PRoPE, a lightweight variant of projective positional encoding that retains PRoPE's projective camera geometry while applying camera-aware attention to spatially reduced tokens. We convert a bidirectional video generator into a few-step autoregressive world model using causal forcing, DMD-style distillation, and long-rollout training. Training on self-generated long-horizon contexts exposes the model to its own generated history and reduces the style and color drift that accumulates across autoregressive chunks. Memory-Conditioned Scene Persistence retrieves earlier views through camera-geometry-based retrieval, while residual recycling makes the conditioning path less sensitive to imperfect memory latents. Event Instruction Tuning adds composable event control, and reinforcement learning alignment recovers camera control and visual quality after distillation. With mixed-precision DiT execution, residual reuse, 75\%-pruned VAE decoding, and asynchronous pipeline parallelism, DreamX-World 1.0 reaches up to 16\,FPS on eight RTX\,5090 GPUs. On our 5-second basic evaluation, DreamX-World 1.0 achieves a camera-control score of 73.75 and an overall score of 84.76, outperforming HY-WorldPlay 1.5 and LingBot-World in overall score, which achieve 80.79 and 80.45, respectively.
Abstract:Recent unified models integrate multimodal understanding and generation within a single framework. However, an "understanding-generation gap" persists, where models can capture user intent but often fail to translate this semantic knowledge into precise pixel-level manipulation. This gap results in two bottlenecks in anything-to-image task (X2I): the attention entanglement bottleneck, where blind planning struggles with complex prompts, and the visual refinement bottleneck, where unstructured feedback fails to correct imperfections efficiently. In this paper, we propose a novel framework that empowers unified models to autonomously switch between generation strategies based on instruction complexity and model capability. To achieve this, we construct a hierarchical data pipeline that constructs execution paths across three adaptive modes: direct generation for simple cases, self-reflection for quality refinement, and multi-step planning for decomposing complex scenarios. Building on this pipeline, we contribute a high-quality dataset with over 50,000 samples and implement a two-stage training strategy comprising SFT and RL. Specifically, we design step-wise reasoning rewards to ensure logical consistency and intra-group complexity penalty to prevent redundant computational overhead. Extensive experiments demonstrate that our method outperforms existing baselines on X2I, achieving superior generation fidelity among simple-to-complex instructions. The code is released at https://github.com/WeChatCV/Interleaved_Visual_Reasoner.
Abstract:In practical AI workflows, complex tasks often involve chaining multiple generative models, such as using a video or 3D generation model after a 2D image generator. However, distributional mismatches between the output of upstream models and the expected input of downstream models frequently degrade overall generation quality. To address this issue, we propose Uni-Classifier (Uni-C), a simple yet effective plug-and-play module that leverages video diffusion priors to guide the denoising process of preceding models, thereby aligning their outputs with downstream requirements. Uni-C can also be applied independently to enhance the output quality of individual generative models. Extensive experiments across video and 3D generation tasks demonstrate that Uni-C consistently improves generation quality in both workflow-based and standalone settings, highlighting its versatility and strong generalization capability.
Abstract:Object placement aims to determine the appropriate placement (\emph{e.g.}, location and size) of a foreground object when placing it on the background image. Most previous works are limited by small-scale labeled dataset, which hinders the real-world application of object placement. In this work, we devise a semi-supervised framework which can exploit large-scale unlabeled dataset to promote the generalization ability of discriminative object placement models. The discriminative models predict the rationality label for each foreground placement given a foreground-background pair. To better leverage the labeled data, under the semi-supervised framework, we further propose to transfer the knowledge of rationality variation, \emph{i.e.}, whether the change of foreground placement would result in the change of rationality label, from labeled data to unlabeled data. Extensive experiments demonstrate that our framework can effectively enhance the generalization ability of discriminative object placement models.
Abstract:The evolution of Text-to-video (T2V) generative models, trained on large-scale datasets, has been marked by significant progress. However, the sensitivity of T2V generative models to input prompts highlights the critical role of prompt design in influencing generative outcomes. Prior research has predominantly relied on Large Language Models (LLMs) to align user-provided prompts with the distribution of training prompts, albeit without tailored guidance encompassing prompt vocabulary and sentence structure nuances. To this end, we introduce \textbf{RAPO}, a novel \textbf{R}etrieval-\textbf{A}ugmented \textbf{P}rompt \textbf{O}ptimization framework. In order to address potential inaccuracies and ambiguous details generated by LLM-generated prompts. RAPO refines the naive prompts through dual optimization branches, selecting the superior prompt for T2V generation. The first branch augments user prompts with diverse modifiers extracted from a learned relational graph, refining them to align with the format of training prompts via a fine-tuned LLM. Conversely, the second branch rewrites the naive prompt using a pre-trained LLM following a well-defined instruction set. Extensive experiments demonstrate that RAPO can effectively enhance both the static and dynamic dimensions of generated videos, demonstrating the significance of prompt optimization for user-provided prompts. Project website: \href{https://whynothaha.github.io/Prompt_optimizer/RAPO.html}{GitHub}.