We introduce a novel dynamic learning-rate scheduling scheme grounded in theory with the goal of simplifying the manual and time-consuming tuning of schedules in practice. Our approach is based on estimating the locally-optimal stepsize, guaranteeing maximal descent in the direction of the stochastic gradient of the current step. We first establish theoretical convergence bounds for our method within the context of smooth non-convex stochastic optimization, matching state-of-the-art bounds while only assuming knowledge of the smoothness parameter. We then present a practical implementation of our algorithm and conduct systematic experiments across diverse datasets and optimization algorithms, comparing our scheme with existing state-of-the-art learning-rate schedulers. Our findings indicate that our method needs minimal tuning when compared to existing approaches, removing the need for auxiliary manual schedules and warm-up phases and achieving comparable performance with drastically reduced parameter tuning.
We study regret minimization in online episodic linear Markov Decision Processes, and obtain rate-optimal $\widetilde O (\sqrt K)$ regret where $K$ denotes the number of episodes. Our work is the first to establish the optimal (w.r.t.~$K$) rate of convergence in the stochastic setting with bandit feedback using a policy optimization based approach, and the first to establish the optimal (w.r.t.~$K$) rate in the adversarial setup with full information feedback, for which no algorithm with an optimal rate guarantee is currently known.
We study diverse skill discovery in reward-free environments, aiming to discover all possible skills in simple grid-world environments where prior methods have struggled to succeed. This problem is formulated as mutual training of skills using an intrinsic reward and a discriminator trained to predict a skill given its trajectory. Our initial solution replaces the standard one-vs-all (softmax) discriminator with a one-vs-one (all pairs) discriminator and combines it with a novel intrinsic reward function and a dropout regularization technique. The combined approach is named APART: Diverse Skill Discovery using All Pairs with Ascending Reward and Dropout. We demonstrate that APART discovers all the possible skills in grid worlds with remarkably fewer samples than previous works. Motivated by the empirical success of APART, we further investigate an even simpler algorithm that achieves maximum skills by altering VIC, rescaling its intrinsic reward, and tuning the temperature of its softmax discriminator. We believe our findings shed light on the crucial factors underlying success of skill discovery algorithms in reinforcement learning.
We present the OMG-CMDP! algorithm for regret minimization in adversarial Contextual MDPs. The algorithm operates under the minimal assumptions of realizable function class and access to online least squares and log loss regression oracles. Our algorithm is efficient (assuming efficient online regression oracles), simple and robust to approximation errors. It enjoys an $\widetilde{O}(H^{2.5} \sqrt{ T|S||A| ( \mathcal{R}(\mathcal{O}) + H \log(\delta^{-1}) )})$ regret guarantee, with $T$ being the number of episodes, $S$ the state space, $A$ the action space, $H$ the horizon and $\mathcal{R}(\mathcal{O}) = \mathcal{R}(\mathcal{O}_{\mathrm{sq}}^\mathcal{F}) + \mathcal{R}(\mathcal{O}_{\mathrm{log}}^\mathcal{P})$ is the sum of the regression oracles' regret, used to approximate the context-dependent rewards and dynamics, respectively. To the best of our knowledge, our algorithm is the first efficient rate optimal regret minimization algorithm for adversarial CMDPs that operates under the minimal standard assumption of online function approximation.
We present the UC$^3$RL algorithm for regret minimization in Stochastic Contextual MDPs (CMDPs). The algorithm operates under the minimal assumptions of realizable function class, and access to offline least squares and log loss regression oracles. Our algorithm is efficient (assuming efficient offline regression oracles) and enjoys an $\widetilde{O}(H^3 \sqrt{T |S| |A|(\log (|\mathcal{F}|/\delta) + \log (|\mathcal{P}|/ \delta) )})$ regret guarantee, with $T$ being the number of episodes, $S$ the state space, $A$ the action space, $H$ the horizon, and $\mathcal{P}$ and $\mathcal{F}$ are finite function classes, used to approximate the context-dependent dynamics and rewards, respectively. To the best of our knowledge, our algorithm is the first efficient and rate-optimal regret minimization algorithm for CMDPs, which operates under the general offline function approximation setting.
We consider the problem of controlling an unknown linear dynamical system under adversarially changing convex costs and full feedback of both the state and cost function. We present the first computationally-efficient algorithm that attains an optimal $\smash{\sqrt{T}}$-regret rate compared to the best stabilizing linear controller in hindsight, while avoiding stringent assumptions on the costs such as strong convexity. Our approach is based on a careful design of non-convex lower confidence bounds for the online costs, and uses a novel technique for computationally-efficient regret minimization of these bounds that leverages their particular non-convex structure.
We consider the problem of controlling an unknown linear dynamical system under a stochastic convex cost and full feedback of both the state and cost function. We present a computationally efficient algorithm that attains an optimal $\sqrt{T}$ regret-rate against the best stabilizing linear controller. In contrast to previous work, our algorithm is based on the Optimism in the Face of Uncertainty paradigm. This results in a substantially improved computational complexity and a simpler analysis.
We consider stochastic optimization with delayed gradients where, at each time step $t$, the algorithm makes an update using a stale stochastic gradient from step $t - d_t$ for some arbitrary delay $d_t$. This setting abstracts asynchronous distributed optimization where a central server receives gradient updates computed by worker machines. These machines can experience computation and communication loads that might vary significantly over time. In the general non-convex smooth optimization setting, we give a simple and efficient algorithm that requires $O( \sigma^2/\epsilon^4 + \tau/\epsilon^2 )$ steps for finding an $\epsilon$-stationary point $x$, where $\tau$ is the \emph{average} delay $\smash{\frac{1}{T}\sum_{t=1}^T d_t}$ and $\sigma^2$ is the variance of the stochastic gradients. This improves over previous work, which showed that stochastic gradient decent achieves the same rate but with respect to the \emph{maximal} delay $\max_{t} d_t$, that can be significantly larger than the average delay especially in heterogeneous distributed systems. Our experiments demonstrate the efficacy and robustness of our algorithm in cases where the delay distribution is skewed or heavy-tailed.
We study the Stochastic Shortest Path (SSP) problem in which an agent has to reach a goal state in minimum total expected cost. In the learning formulation of the problem, the agent has no prior knowledge about the costs and dynamics of the model. She repeatedly interacts with the model for $K$ episodes, and has to learn to approximate the optimal policy as closely as possible. In this work we show that the minimax regret for this setting is $\widetilde O(B_\star \sqrt{|S| |A| K})$ where $B_\star$ is a bound on the expected cost of the optimal policy from any state, $S$ is the state space, and $A$ is the action space. This matches the lower bound of Rosenberg et al. (2020) up to logarithmic factors, and improves their regret bound by a factor of $\sqrt{|S|}$. Our algorithm runs in polynomial-time per episode, and is based on a novel reduction to reinforcement learning in finite-horizon MDPs. To that end, we provide an algorithm for the finite-horizon setting whose leading term in the regret depends only logarithmically on the horizon, yielding the same regret guarantees for SSP.
We study a novel variant of online finite-horizon Markov Decision Processes with adversarially changing loss functions and initially unknown dynamics. In each episode, the learner suffers the loss accumulated along the trajectory realized by the policy chosen for the episode, and observes aggregate bandit feedback: the trajectory is revealed along with the cumulative loss suffered, rather than the individual losses encountered along the trajectory. Our main result is a computationally efficient algorithm with $O(\sqrt{K})$ regret for this setting, where $K$ is the number of episodes. We establish this result via an efficient reduction to a novel bandit learning setting we call Distorted Linear Bandits (DLB), which is a variant of bandit linear optimization where actions chosen by the learner are adversarially distorted before they are committed. We then develop a computationally-efficient online algorithm for DLB for which we prove an $O(\sqrt{T})$ regret bound, where $T$ is the number of time steps. Our algorithm is based on online mirror descent with a self-concordant barrier regularization that employs a novel increasing learning rate schedule.