



Abstract:Consistent pose-driven character animation has achieved remarkable progress in single-character scenarios. However, extending these advances to multi-character settings is non-trivial, especially when position swap is involved. Beyond mere scaling, the core challenge lies in enforcing correct Identity Correspondence (IC) between characters in reference and generated frames. To address this, we introduce EverybodyDance, a systematic solution targeting IC correctness in multi-character animation. EverybodyDance is built around the Identity Matching Graph (IMG), which models characters in the generated and reference frames as two node sets in a weighted complete bipartite graph. Edge weights, computed via our proposed Mask-Query Attention (MQA), quantify the affinity between each pair of characters. Our key insight is to formalize IC correctness as a graph structural metric and to optimize it during training. We also propose a series of targeted strategies tailored for multi-character animation, including identity-embedded guidance, a multi-scale matching strategy, and pre-classified sampling, which work synergistically. Finally, to evaluate IC performance, we curate the Identity Correspondence Evaluation benchmark, dedicated to multi-character IC correctness. Extensive experiments demonstrate that EverybodyDance substantially outperforms state-of-the-art baselines in both IC and visual fidelity.




Abstract:We present PreF3R, Pose-Free Feed-forward 3D Reconstruction from an image sequence of variable length. Unlike previous approaches, PreF3R removes the need for camera calibration and reconstructs the 3D Gaussian field within a canonical coordinate frame directly from a sequence of unposed images, enabling efficient novel-view rendering. We leverage DUSt3R's ability for pair-wise 3D structure reconstruction, and extend it to sequential multi-view input via a spatial memory network, eliminating the need for optimization-based global alignment. Additionally, PreF3R incorporates a dense Gaussian parameter prediction head, which enables subsequent novel-view synthesis with differentiable rasterization. This allows supervising our model with the combination of photometric loss and pointmap regression loss, enhancing both photorealism and structural accuracy. Given a sequence of ordered images, PreF3R incrementally reconstructs the 3D Gaussian field at 20 FPS, therefore enabling real-time novel-view rendering. Empirical experiments demonstrate that PreF3R is an effective solution for the challenging task of pose-free feed-forward novel-view synthesis, while also exhibiting robust generalization to unseen scenes.