As the development of large-scale Generative AI models evolve beyond text (1D) generation to include image (2D) and video (3D) generation, processing spatial and temporal information presents unique challenges to quality, performance, and efficiency. We present the first work towards understanding this new system design space for multi-modal text-to-image (TTI) and text-to-video (TTV) generation models. Current model architecture designs are bifurcated into 2 categories: Diffusion- and Transformer-based models. Our systematic performance characterization on a suite of eight representative TTI/TTV models shows that after state-of-the-art optimization techniques such as Flash Attention are applied, Convolution accounts for up to 44% of execution time for Diffusion-based TTI models, while Linear layers consume up to 49% of execution time for Transformer-based models. We additionally observe that Diffusion-based TTI models resemble the Prefill stage of LLM inference, and benefit from 1.1-2.5x greater speedup from Flash Attention than Transformer-based TTI models that resemble the Decode phase. Since optimizations designed for LLMs do not map directly onto TTI/TTV models, we must conduct a thorough characterization of these workloads to gain insights for new optimization opportunities. In doing so, we define sequence length in the context of TTI/TTV models and observe sequence length can vary up to 4x in Diffusion model inference. We additionally observe temporal aspects of TTV workloads pose unique system bottlenecks, with Temporal Attention accounting for over 60% of total Attention time. Overall, our in-depth system performance characterization is a critical first step towards designing efficient and deployable systems for emerging TTI/TTV workloads.
Training and deploying large machine learning (ML) models is time-consuming and requires significant distributed computing infrastructures. Based on real-world large model training on datacenter-scale infrastructures, we show 14~32% of all GPU hours are spent on communication with no overlapping computation. To minimize the outstanding communication latency, in this work, we develop an agile performance modeling framework to guide parallelization and hardware-software co-design strategies. Using the suite of real-world large ML models on state-of-the-art GPU training hardware, we demonstrate 2.24x and 5.27x throughput improvement potential for pre-training and inference scenarios, respectively.
We present a theory for the previously unexplained divergent behavior noticed in the training of large language models. We argue that the phenomenon is an artifact of the dominant optimization algorithm used for training, called Adam. We observe that Adam can enter a state in which the parameter update vector has a relatively large norm and is essentially uncorrelated with the direction of descent on the training loss landscape, leading to divergence. This artifact is more likely to be observed in the training of a deep model with a large batch size, which is the typical setting of large-scale language model training. To argue the theory, we present observations from the training runs of the language models of different scales: 7 billion, 30 billion, 65 billion, and 546 billion parameters.
Modern deep learning frameworks provide imperative, eager execution programming interfaces embedded in Python to provide a productive development experience. However, deep learning practitioners sometimes need to capture and transform program structure for performance optimization, visualization, analysis, and hardware integration. We study the different designs for program capture and transformation used in deep learning. By designing for typical deep learning use cases rather than long tail ones, it is possible to create a simpler framework for program capture and transformation. We apply this principle in torch.fx, a program capture and transformation library for PyTorch written entirely in Python and optimized for high developer productivity by ML practitioners. We present case studies showing how torch.fx enables workflows previously inaccessible in the PyTorch ecosystem.
Python has become the de-facto language for training deep neural networks, coupling a large suite of scientific computing libraries with efficient libraries for tensor computation such as PyTorch or TensorFlow. However, when models are used for inference they are typically extracted from Python as TensorFlow graphs or TorchScript programs in order to meet performance and packaging constraints. The extraction process can be time consuming, impeding fast prototyping. We show how it is possible to meet these performance and packaging constraints while performing inference in Python. In particular, we present a way of using multiple Python interpreters within a single process to achieve scalable inference and describe a new container format for models that contains both native Python code and data. This approach simplifies the model deployment story by eliminating the model extraction step, and makes it easier to integrate existing performance-enhancing Python libraries. We evaluate our design on a suite of popular PyTorch models on Github, showing how they can be packaged in our inference format, and comparing their performance to TorchScript. For larger models, our packaged Python models perform the same as TorchScript, and for smaller models where there is some Python overhead, our multi-interpreter approach ensures inference is still scalable.
Deep learning models with convolutional and recurrent networks are now ubiquitous and analyze massive amounts of audio, image, video, text and graph data, with applications in automatic translation, speech-to-text, scene understanding, ranking user preferences, ad placement, etc. Competing frameworks for building these networks such as TensorFlow, Chainer, CNTK, Torch/PyTorch, Caffe1/2, MXNet and Theano, explore different tradeoffs between usability and expressiveness, research or production orientation and supported hardware. They operate on a DAG of computational operators, wrapping high-performance libraries such as CUDNN (for NVIDIA GPUs) or NNPACK (for various CPUs), and automate memory allocation, synchronization, distribution. Custom operators are needed where the computation does not fit existing high-performance library calls, usually at a high engineering cost. This is frequently required when new operators are invented by researchers: such operators suffer a severe performance penalty, which limits the pace of innovation. Furthermore, even if there is an existing runtime call these frameworks can use, it often doesn't offer optimal performance for a user's particular network architecture and dataset, missing optimizations between operators as well as optimizations that can be done knowing the size and shape of data. Our contributions include (1) a language close to the mathematics of deep learning called Tensor Comprehensions, (2) a polyhedral Just-In-Time compiler to convert a mathematical description of a deep learning DAG into a CUDA kernel with delegated memory management and synchronization, also providing optimizations such as operator fusion and specialization for specific sizes, (3) a compilation cache populated by an autotuner. [Abstract cutoff]
Many graphics and vision problems can be expressed as non-linear least squares optimizations of objective functions over visual data, such as images and meshes. The mathematical descriptions of these functions are extremely concise, but their implementation in real code is tedious, especially when optimized for real-time performance on modern GPUs in interactive applications. In this work, we propose a new language, Opt (available under http://optlang.org), for writing these objective functions over image- or graph-structured unknowns concisely and at a high level. Our compiler automatically transforms these specifications into state-of-the-art GPU solvers based on Gauss-Newton or Levenberg-Marquardt methods. Opt can generate different variations of the solver, so users can easily explore tradeoffs in numerical precision, matrix-free methods, and solver approaches. In our results, we implement a variety of real-world graphics and vision applications. Their energy functions are expressible in tens of lines of code, and produce highly-optimized GPU solver implementations. These solver have performance competitive with the best published hand-tuned, application-specific GPU solvers, and orders of magnitude beyond a general-purpose auto-generated solver.