Abstract:World models are usually evaluated as components of model-based reinforcement learning (MBRL) systems, while the world models themselves are rarely studied in isolation. We examine five representative visual world-model agents in Atari Pong: DreamerV3, DIAMOND, TWISTER, Simulus, and STORM. After reproducing their training pipelines and matching the reported agent performance, we freeze the learned world models and evaluate them with a closed-loop rollout diagnostic: a policy trained separately from the corresponding MBRL agent interacts with each frozen model, and the generated video trajectories are inspected for visual and dynamical errors. Across all five models, the rollouts contain clear failures, including ball disappearance, incorrect ball motion, and invalid ball-paddle interactions. Beyond visual trajectories, we further evaluate them with pixel-space zero-shot MBRL, where a new policy is trained entirely inside a frozen world model and then evaluated in the real environment. Across all five models, the resulting policies substantially underperform those produced by the corresponding original MBRL training pipelines. The gap is particularly large for DreamerV3, whose mean return drops from -5.5 to -20.9, near the minimum Pong return of -21. We hypothesize that insufficient modeling of task-critical concepts, such as the ball in Pong, may contribute to these failures. We therefore propose Concept-Guided Spatial Regularization (CGSReg), an auxiliary pixel reconstruction loss applied to segmented concept regions. Experiments show that CGSReg improves both closed-loop rollouts and pixel-space zero-shot MBRL in DreamerV3, DIAMOND, and TWISTER. Its effects vary across the remaining models and evaluation metrics, indicating that CGSReg alone does not address all world-model bottlenecks.
Abstract:A world model is an internal model that simulates how the world evolves. Given past observations and actions, it predicts the future of both the embodied agent and its environment. Accurate world models are essential for enabling agents to think, plan, and reason effectively in complex, dynamic settings. Despite rapid progress, current world models remain brittle and degrade over long horizons. We argue that a central cause is representation quality: exteroceptive inputs (e.g., images) are high-dimensional, and lossy or entangled latents make dynamics learning unnecessarily hard. We therefore ask whether improving representation learning alone can substantially improve world-model performance. In this work, we take a step toward building a truly accurate world model by addressing a fundamental yet open problem: constructing a model that can fully clone and overfit to a deterministic 3D world. We propose Geometrically-Regularized World Models (GRWM), which enforces that consecutive points along a natural sensory trajectory remain close in latent representation space. This approach yields significantly improved latent representations that align closely with the true topology of the environment. GRWM is plug-and-play, requires only minimal architectural modification, scales with trajectory length, and is compatible with diverse latent generative backbones. Across deterministic 3D settings and long-horizon prediction tasks, GRWM significantly increases rollout fidelity and stability. Analyses show that its benefits stem from learning a latent manifold with superior geometric structure. These findings support a clear takeaway: improving representation learning is a direct and useful path to robust world models, delivering reliable long-horizon predictions without enlarging the dynamics module.