Abstract:Class-incremental learning (CIL) requires models to continuously acquire new knowledge while avoiding catastrophic forgetting. While exemplar replay is effective, it raises concerns regarding privacy and storage. Thus, generative replay has emerged as a viable alternative, synthesizing old data using frozen pretrained text-to-image (T2I) models without any extra training. However, we observe that directly mixing synthetic old-class data with real new-class data during incremental training leads to significant performance degradation. This issue stems from a "domain shortcut", where models rely on domain-discriminative features instead of semantic class cues. To address this, we propose DREAM ($\underline{\mathbf{D}}$omain-$\underline{\mathbf{R}}$egularized $\underline{\mathbf{E}}$xemplar-free $\underline{\mathbf{A}}$lignment $\underline{\mathbf{M}}$odel), which uses a training-free generator to synthesize old-class data and eliminates domain shortcut via subspace rectification and orthogonal projection, while reinforcing semantic alignment through real-anchored prototype regularization. Extensive experiments on 4 datasets demonstrate that DREAM outperforms existing exemplar-free CIL methods and achieves state-of-the-art performance. Our source code is available at https://github.com/Light-ZhangTao/DREAM.
Abstract:Semantic 4D Gaussians can be used for reconstructing and understanding dynamic scenes, with temporal variations than static scenes. Directly applying static methods to understand dynamic scenes will fail to capture the temporal features. Few works focus on dynamic scene understanding based on Gaussian Splatting, since once the same update strategy is employed for both dynamic and static parts, regardless of the distinction and interaction between Gaussians, significant artifacts and noise appear. We propose Dual-Hierarchical Optimization (DHO), which consists of Hierarchical Gaussian Flow and Hierarchical Gaussian Guidance in a divide-and-conquer manner. The former implements effective division of static and dynamic rendering and features. The latter helps to mitigate the issue of dynamic foreground rendering distortion in textured complex scenes. Extensive experiments show that our method consistently outperforms the baselines on both synthetic and real-world datasets, and supports various downstream tasks. Project Page: https://sweety-yan.github.io/DHO.




Abstract:Vision-centric autonomous driving systems require diverse data for robust training and evaluation, which can be augmented by manipulating object positions and appearances within existing scene captures. While recent advancements in diffusion models have shown promise in video editing, their application to object manipulation in driving scenarios remains challenging due to imprecise positional control and difficulties in preserving high-fidelity object appearances. To address these challenges in position and appearance control, we introduce DriveEditor, a diffusion-based framework for object editing in driving videos. DriveEditor offers a unified framework for comprehensive object editing operations, including repositioning, replacement, deletion, and insertion. These diverse manipulations are all achieved through a shared set of varying inputs, processed by identical position control and appearance maintenance modules. The position control module projects the given 3D bounding box while preserving depth information and hierarchically injects it into the diffusion process, enabling precise control over object position and orientation. The appearance maintenance module preserves consistent attributes with a single reference image by employing a three-tiered approach: low-level detail preservation, high-level semantic maintenance, and the integration of 3D priors from a novel view synthesis model. Extensive qualitative and quantitative evaluations on the nuScenes dataset demonstrate DriveEditor's exceptional fidelity and controllability in generating diverse driving scene edits, as well as its remarkable ability to facilitate downstream tasks.