Digital image devices have been widely applied in many fields, including scientific imaging, recognition of individuals, and remote sensing. As the application of these imaging technologies to autonomous driving and measurement, image noise generated when observation cannot be performed with a sufficient dose has become a major problem. Machine learning denoise technology is expected to be the solver of this problem, but there are the following problems. Here we report, artifacts generated by machine learning denoise in ultra-low dose observation using an in-situ observation video of an electron microscope as an example. And as a method to solve this problem, we propose a method to decompose a time series image into a 2D image of the spatial axis and time to perform machine learning denoise. Our method opens new avenues accurate and stable reconstruction of continuous high-resolution images from low-dose imaging in science, industry, and life.
Self-report measures (e.g., Likert scales) are widely used to evaluate subjective health perceptions. Recently, the visual analog scale (VAS), a slider-based scale, has become popular owing to its ability to precisely and easily assess how people feel. These data can be influenced by the response style (RS), a user-dependent systematic tendency that occurs regardless of questionnaire instructions. Despite its importance, especially in between-individual analysis, little attention has been paid to handling the RS in the VAS (denoted as response profile (RP)), as it is mainly used for within-individual monitoring and is less affected by RP. However, VAS measurements often require repeated self-reports of the same questionnaire items, making it difficult to apply conventional methods on a Likert scale. In this study, we developed a novel RP characterization method for various types of repeatedly measured VAS data. This approach involves the modeling of RP as distributional parameters ${\theta}$ through a mixture of RS-like distributions, and addressing the issue of unbalanced data through bootstrap sampling for treating repeated measures. We assessed the effectiveness of the proposed method using simulated pseudo-data and an actual dataset from an empirical study. The assessment of parameter recovery showed that our method accurately estimated the RP parameter ${\theta}$, demonstrating its robustness. Moreover, applying our method to an actual VAS dataset revealed the presence of individual RP heterogeneity, even in repeated VAS measurements, similar to the findings of the Likert scale. Our proposed method enables RP heterogeneity-aware VAS data analysis, similar to Likert-scale data analysis.
Wealth distribution is a complex and critical aspect of any society. Information exchange is considered to have played a role in shaping wealth distribution patterns, but the specific dynamic mechanism is still unclear. In this research, we used simulation-based methods to investigate the impact of different modes of information exchange on wealth distribution. We compared different combinations of information exchange strategies and moving strategies, analyzed their impact on wealth distribution using classic wealth distribution indicators such as the Gini coefficient. Our findings suggest that information exchange strategies have significant impact on wealth distribution and that promoting more equitable access to information and resources is crucial in building a just and equitable society for all.
We present Mask Atari, a new benchmark to help solve partially observable Markov decision process (POMDP) problems with Deep Reinforcement Learning (DRL)-based approaches. To achieve a simulation environment for the POMDP problems, Mask Atari is constructed based on Atari 2600 games with controllable, moveable, and learnable masks as the observation area for the target agent, especially with the active information gathering (AIG) setting in POMDPs. Given that one does not yet exist, Mask Atari provides a challenging, efficient benchmark for evaluating the methods that focus on the above problem. Moreover, the mask operation is a trial for introducing the receptive field in the human vision system into a simulation environment for an agent, which means the evaluations are not biased from the sensing ability and purely focus on the cognitive performance of the methods when compared with the human baseline. We describe the challenges and features of our benchmark and evaluate several baselines with Mask Atari.