Abstract:We introduce the Infinite SLAM Transformer (SLAMFormer-$\infty$), the first geometric transformer capable of supporting both long-range frontend and backend processing without an explicit distance bound. Instead of relying on a first-frame-anchored formulation, SLAMFormer-$\infty$ employs memory conditions to define flexible coordinate systems and scales for input frames, enabling more expressive structural conditioning. Built upon this formulation, the frontend preserves efficient local computation, while the backend jointly optimizes long-range trajectories and scene geometry in a globally consistent manner. Experimental results demonstrate that SLAMFormer-$\infty$ achieves superior or highly competitive performance in both trajectory estimation and scene reconstruction across large-scale datasets. Notably, SLAMFormer-$\infty$ generalizes to extremely long trajectories, successfully operating on sequences exceeding $17\mathrm{km}$.
Abstract:We introduce Complet4R, a novel end-to-end framework for Geometric Complete 4D Reconstruction, which aims to recover temporally coherent and geometrically complete reconstruction for dynamic scenes. Our method formalizes the task of Geometric Complete 4D Reconstruction as a unified framework of reconstruction and completion, by directly accumulating full contexts onto each frame. Unlike previous approaches that rely on pairwise reconstruction or local motion estimation, Complet4R utilizes a decoder-only transformer to operate all context globally directly from sequential video input, reconstructing a complete geometry for every single timestamp, including occluded regions visible in other frames. Our method demonstrates the state-of-the-art performance on our proposed benchmark for Geometric Complete 4D Reconstruction and the 3D Point Tracking task. Code will be released to support future research.