The past few years have witnessed increasing research interest on covariance-based feature representation. A variety of methods have been proposed to boost its efficacy, with some recent ones resorting to nonlinear kernel technique. Noting that the essence of this feature representation is to characterise the underlying structure of visual features, this paper argues that an equally, if not more, important approach to boosting its efficacy shall be to improve the quality of this characterisation. Following this idea, we propose to exploit the structure sparsity of visual features in skeletal human action recognition, and compute sparse inverse covariance estimate (SICE) as feature representation. We discuss the advantage of this new representation on dealing with small sample, high dimensionality, and modelling capability. Furthermore, utilising the monotonicity property of SICE, we efficiently generate a hierarchy of SICE matrices to characterise the structure of visual features at different sparsity levels, and two discriminative learning algorithms are then developed to adaptively integrate them to perform recognition. As demonstrated by extensive experiments, the proposed representation leads to significantly improved recognition performance over the state-of-the-art comparable methods. In particular, as a method fully based on linear technique, it is comparable or even better than those employing nonlinear kernel technique. This result well demonstrates the value of exploiting structure sparsity for covariance-based feature representation.
Recently, Convolutional Neural Networks (ConvNets) have shown promising performances in many computer vision tasks, especially image-based recognition. How to effectively use ConvNets for video-based recognition is still an open problem. In this paper, we propose a compact, effective yet simple method to encode spatio-temporal information carried in $3D$ skeleton sequences into multiple $2D$ images, referred to as Joint Trajectory Maps (JTM), and ConvNets are adopted to exploit the discriminative features for real-time human action recognition. The proposed method has been evaluated on three public benchmarks, i.e., MSRC-12 Kinect gesture dataset (MSRC-12), G3D dataset and UTD multimodal human action dataset (UTD-MHAD) and achieved the state-of-the-art results.
This paper addresses the problem of continuous gesture recognition from sequences of depth maps using convolutional neutral networks (ConvNets). The proposed method first segments individual gestures from a depth sequence based on quantity of movement (QOM). For each segmented gesture, an Improved Depth Motion Map (IDMM), which converts the depth sequence into one image, is constructed and fed to a ConvNet for recognition. The IDMM effectively encodes both spatial and temporal information and allows the fine-tuning with existing ConvNet models for classification without introducing millions of parameters to learn. The proposed method is evaluated on the Large-scale Continuous Gesture Recognition of the ChaLearn Looking at People (LAP) challenge 2016. It achieved the performance of 0.2655 (Mean Jaccard Index) and ranked $3^{rd}$ place in this challenge.
This paper presents a novel method for learning a pose lexicon comprising semantic poses defined by textual instructions and their associated visual poses defined by visual features. The proposed method simultaneously takes two input streams, semantic poses and visual pose candidates, and statistically learns a mapping between them to construct the lexicon. With the learned lexicon, action recognition can be cast as the problem of finding the maximum translation probability of a sequence of semantic poses given a stream of visual pose candidates. Experiments evaluating pre-trained and zero-shot action recognition conducted on MSRC-12 gesture and WorkoutSu-10 exercise datasets were used to verify the efficacy of the proposed method.
In this paper, a novel method for automatic planogram compliance checking in retail chains is proposed without requiring product template images for training. Product layout is extracted from an input image by means of unsupervised recurring pattern detection and matched via graph matching with the expected product layout specified by a planogram to measure the level of compliance. A divide and conquer strategy is employed to improve the speed. Specifically, the input image is divided into several regions based on the planogram. Recurring patterns are detected in each region respectively and then merged together to estimate the product layout. Experimental results on real data have verified the efficacy of the proposed method. Compared with a template-based method, higher accuracies are achieved by the proposed method over a wide range of products.
This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D models with high quality RGB textures. This is achieved through (i) creating model textures using images from an HD RGB camera that is calibrated with Kinect depth camera, (ii) using a modified scheme to update model textures in an asymmetrical colour volume that contains a higher number of voxels than that of the geometry volume, (iii) simplifying dense polygon mesh model using quadric-based mesh decimation algorithm, and (iv) creating and mapping 2D textures to every polygon in the output 3D model. The proposed method is implemented in real-time by means of GPU parallel processing. Visualization via ray casting of both geometry and colour volumes provides users with a real-time feedback of the currently scanned 3D model. Experimental results show that the proposed method is capable of keeping the model texture quality even for a heavily decimated model and that, when reconstructing small objects, photorealistic RGB textures can still be reconstructed.
This paper proposes a new framework for RGB-D-based action recognition that takes advantages of hand-designed features from skeleton data and deeply learned features from depth maps, and exploits effectively both the local and global temporal information. Specifically, depth and skeleton data are firstly augmented for deep learning and making the recognition insensitive to view variance. Secondly, depth sequences are segmented using the hand-crafted features based on skeleton joints motion histogram to exploit the local temporal information. All training se gments are clustered using an Infinite Gaussian Mixture Model (IGMM) through Bayesian estimation and labelled for training Convolutional Neural Networks (ConvNets) on the depth maps. Thus, a depth sequence can be reliably encoded into a sequence of segment labels. Finally, the sequence of labels is fed into a joint Hidden Markov Model and Support Vector Machine (HMM-SVM) classifier to explore the global temporal information for final recognition.
Human action recognition from RGB-D (Red, Green, Blue and Depth) data has attracted increasing attention since the first work reported in 2010. Over this period, many benchmark datasets have been created to facilitate the development and evaluation of new algorithms. This raises the question of which dataset to select and how to use it in providing a fair and objective comparative evaluation against state-of-the-art methods. To address this issue, this paper provides a comprehensive review of the most commonly used action recognition related RGB-D video datasets, including 27 single-view datasets, 10 multi-view datasets, and 7 multi-person datasets. The detailed information and analysis of these datasets is a useful resource in guiding insightful selection of datasets for future research. In addition, the issues with current algorithm evaluation vis-\'{a}-vis limitations of the available datasets and evaluation protocols are also highlighted; resulting in a number of recommendations for collection of new datasets and use of evaluation protocols.
Stein kernel has recently shown promising performance on classifying images represented by symmetric positive definite (SPD) matrices. It evaluates the similarity between two SPD matrices through their eigenvalues. In this paper, we argue that directly using the original eigenvalues may be problematic because: i) Eigenvalue estimation becomes biased when the number of samples is inadequate, which may lead to unreliable kernel evaluation; ii) More importantly, eigenvalues only reflect the property of an individual SPD matrix. They are not necessarily optimal for computing Stein kernel when the goal is to discriminate different sets of SPD matrices. To address the two issues in one shot, we propose a discriminative Stein kernel, in which an extra parameter vector is defined to adjust the eigenvalues of the input SPD matrices. The optimal parameter values are sought by optimizing a proxy of classification performance. To show the generality of the proposed method, three different kernel learning criteria that are commonly used in the literature are employed respectively as a proxy. A comprehensive experimental study is conducted on a variety of image classification tasks to compare our proposed discriminative Stein kernel with the original Stein kernel and other commonly used methods for evaluating the similarity between SPD matrices. The experimental results demonstrate that, the discriminative Stein kernel can attain greater discrimination and better align with classification tasks by altering the eigenvalues. This makes it produce higher classification performance than the original Stein kernel and other commonly used methods.
Recently, deep learning approach has achieved promising results in various fields of computer vision. In this paper, a new framework called Hierarchical Depth Motion Maps (HDMM) + 3 Channel Deep Convolutional Neural Networks (3ConvNets) is proposed for human action recognition using depth map sequences. Firstly, we rotate the original depth data in 3D pointclouds to mimic the rotation of cameras, so that our algorithms can handle view variant cases. Secondly, in order to effectively extract the body shape and motion information, we generate weighted depth motion maps (DMM) at several temporal scales, referred to as Hierarchical Depth Motion Maps (HDMM). Then, three channels of ConvNets are trained on the HDMMs from three projected orthogonal planes separately. The proposed algorithms are evaluated on MSRAction3D, MSRAction3DExt, UTKinect-Action and MSRDailyActivity3D datasets respectively. We also combine the last three datasets into a larger one (called Combined Dataset) and test the proposed method on it. The results show that our approach can achieve state-of-the-art results on the individual datasets and without dramatical performance degradation on the Combined Dataset.