Distance estimation from audio plays a crucial role in various applications, such as acoustic scene analysis, sound source localization, and room modeling. Most studies predominantly center on employing a classification approach, where distances are discretized into distinct categories, enabling smoother model training and achieving higher accuracy but imposing restrictions on the precision of the obtained sound source position. Towards this direction, in this paper we propose a novel approach for continuous distance estimation from audio signals using a convolutional recurrent neural network with an attention module. The attention mechanism enables the model to focus on relevant temporal and spectral features, enhancing its ability to capture fine-grained distance-related information. To evaluate the effectiveness of our proposed method, we conduct extensive experiments using audio recordings in controlled environments with three levels of realism (synthetic room impulse response, measured response with convolved speech, and real recordings) on four datasets (our synthetic dataset, QMULTIMIT, VoiceHome-2, and STARSS23). Experimental results show that the model achieves an absolute error of 0.11 meters in a noiseless synthetic scenario. Moreover, the results showed an absolute error of about 1.30 meters in the hybrid scenario. The algorithm's performance in the real scenario, where unpredictable environmental factors and noise are prevalent, yields an absolute error of approximately 0.50 meters. For reproducible research purposes we make model, code, and synthetic datasets available at https://github.com/michaelneri/audio-distance-estimation.
In this work we propose an audio recording segmentation method based on an adaptive change point detection (A-CPD) for machine guided weak label annotation of audio recording segments. The goal is to maximize the amount of information gained about the temporal activation's of the target sounds. For each unlabeled audio recording, we use a prediction model to derive a probability curve used to guide annotation. The prediction model is initially pre-trained on available annotated sound event data with classes that are disjoint from the classes in the unlabeled dataset. The prediction model then gradually adapts to the annotations provided by the annotator in an active learning loop. The queries used to guide the weak label annotator towards strong labels are derived using change point detection on these probabilities. We show that it is possible to derive strong labels of high quality even with a limited annotation budget, and show favorable results for A-CPD when compared to two baseline query strategies.
Ambisonics encoding of microphone array signals can enable various spatial audio applications, such as virtual reality or telepresence, but it is typically designed for uniformly-spaced spherical microphone arrays. This paper proposes a method for Ambisonics encoding that uses a deep neural network (DNN) to estimate a signal transform from microphone inputs to Ambisonics signals. The approach uses a DNN consisting of a U-Net structure with a learnable preprocessing as well as a loss function consisting of mean average error, spatial correlation, and energy preservation components. The method is validated on two microphone arrays with regular and irregular shapes having four microphones, on simulated reverberant scenes with multiple sources. The results of the validation show that the proposed method can meet or exceed the performance of a conventional signal-independent Ambisonics encoder on a number of error metrics.
Current multichannel speech enhancement algorithms typically assume a stationary sound source, a common mismatch with reality that limits their performance in real-world scenarios. This paper focuses on attention-driven spatial filtering techniques designed for dynamic settings. Specifically, we study the application of linear and nonlinear attention-based methods for estimating time-varying spatial covariance matrices used to design the filters. We also investigate the direct estimation of spatial filters by attention-based methods without explicitly estimating spatial statistics. The clean speech clips from WSJ0 are employed for simulating speech signals of moving speakers in a reverberant environment. The experimental dataset is built by mixing the simulated speech signals with multichannel real noise from CHiME-3. Evaluation results show that the attention-driven approaches are robust and consistently outperform conventional spatial filtering approaches in both static and dynamic sound environments.
This paper proposes neural networks for compensating sensorineural hearing loss. The aim of the hearing loss compensation task is to transform a speech signal to increase speech intelligibility after further processing by a person with a hearing impairment, which is modeled by a hearing loss model. We propose an interpretable model called dynamic processing network, which has a structure similar to band-wise dynamic compressor. The network is differentiable, and therefore allows to learn its parameters to maximize speech intelligibility. More generic models based on convolutional layers were tested as well. The performance of the tested architectures was assessed using spectro-temporal objective index (STOI) with hearing-threshold noise and hearing aid speech intelligibility (HASPI) metrics. The dynamic processing network gave a significant improvement of STOI and HASPI in comparison to popular compressive gain prescription rule Camfit. A large enough convolutional network could outperform the interpretable model with the cost of larger computational load. Finally, a combination of the dynamic processing network with convolutional neural network gave the best results in terms of STOI and HASPI.
Privacy preservation has long been a concern in smart acoustic monitoring systems, where speech can be passively recorded along with a target signal in the system's operating environment. In this study, we propose the integration of two commonly used approaches in privacy preservation: source separation and adversarial representation learning. The proposed system learns the latent representation of audio recordings such that it prevents differentiating between speech and non-speech recordings. Initially, the source separation network filters out some of the privacy-sensitive data, and during the adversarial learning process, the system will learn privacy-preserving representation on the filtered signal. We demonstrate the effectiveness of our proposed method by comparing our method against systems without source separation, without adversarial learning, and without both. Overall, our results suggest that the proposed system can significantly improve speech privacy preservation compared to that of using source separation or adversarial learning solely while maintaining good performance in the acoustic monitoring task.
This paper explores grading text-based audio retrieval relevances with crowdsourcing assessments. Given a free-form text (e.g., a caption) as a query, crowdworkers are asked to grade audio clips using numeric scores (between 0 and 100) to indicate their judgements of how much the sound content of an audio clip matches the text, where 0 indicates no content match at all and 100 indicates perfect content match. We integrate the crowdsourced relevances into training and evaluating text-based audio retrieval systems, and evaluate the effect of using them together with binary relevances from audio captioning. Conventionally, these binary relevances are defined by captioning-based audio-caption pairs, where being positive indicates that the caption describes the paired audio, and being negative applies to all other pairs. Experimental results indicate that there is no clear benefit from incorporating crowdsourced relevances alongside binary relevances when the crowdsourced relevances are binarized for contrastive learning. Conversely, the results suggest that using only binary relevances defined by captioning-based audio-caption pairs is sufficient for contrastive learning.
While direction of arrival (DOA) of sound events is generally estimated from multichannel audio data recorded in a microphone array, sound events usually derive from visually perceptible source objects, e.g., sounds of footsteps come from the feet of a walker. This paper proposes an audio-visual sound event localization and detection (SELD) task, which uses multichannel audio and video information to estimate the temporal activation and DOA of target sound events. Audio-visual SELD systems can detect and localize sound events using signals from a microphone array and audio-visual correspondence. We also introduce an audio-visual dataset, Sony-TAu Realistic Spatial Soundscapes 2023 (STARSS23), which consists of multichannel audio data recorded with a microphone array, video data, and spatiotemporal annotation of sound events. Sound scenes in STARSS23 are recorded with instructions, which guide recording participants to ensure adequate activity and occurrences of sound events. STARSS23 also serves human-annotated temporal activation labels and human-confirmed DOA labels, which are based on tracking results of a motion capture system. Our benchmark results show that the audio-visual SELD system achieves lower localization error than the audio-only system. The data is available at https://zenodo.org/record/7880637.
Many multi-source localization and tracking models based on neural networks use one or several recurrent layers at their final stages to track the movement of the sources. Conventional recurrent neural networks (RNNs), such as the long short-term memories (LSTMs) or the gated recurrent units (GRUs), take a vector as their input and use another vector to store their state. However, this approach results in the information from all the sources being contained in a single ordered vector, which is not optimal for permutation-invariant problems such as multi-source tracking. In this paper, we present a new recurrent architecture that uses unordered sets to represent both its input and its state and that is invariant to the permutations of the input set and equivariant to the permutations of the state set. Hence, the information of every sound source is represented in an individual embedding and the new estimates are assigned to the tracked trajectories regardless of their order.
Speech representation learning with self-supervised algorithms has resulted in notable performance boosts in many downstream tasks. Recent work combined self-supervised learning (SSL) and visually grounded speech (VGS) processing mechanisms for representation learning. The joint training with SSL and VGS mechanisms provides the opportunity to utilize both unlabeled speech and speech-related visual information based on data availability. This has shown to enhance the quality of learned representations, especially at encoding semantic- and lexical-level knowledge. In this work, we further study the joint optimization of wav2vec 2.0-based SSL and transformer-based VGS as a multi-task learning system. We explore a set of training scenarios to understand how speech representations are shared or transferred between the two tasks, and what is the optimal training strategy for cross-modal semantic retrieval and phoneme discrimination performance. As a result, we find that sequential training with wav2vec 2.0 first and VGS next provides higher performance on audio-visual retrieval compared to simultaneous optimization of both learning mechanisms. However, the parallel SSL-VGS training reduces the effects of catastrophic forgetting when switching between optimization criteria. Moreover, the results suggest that phonemic representations learned through the VGS mechanism may generalize better across datasets compared to those learned with SSL.